using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200035D RID: 861 [Token(Token = "0x200035D")] [Serializable] public class NobetaBoneController { // Token: 0x170001CA RID: 458 // (get) Token: 0x0600216E RID: 8558 RVA: 0x00051408 File Offset: 0x0004F608 [Token(Token = "0x170001CA")] public DynamicBoneCollider Collider { [Token(Token = "0x600216E")] [Address(RVA = "0x2EF530", Offset = "0x2EE530", VA = "0x1802EF530")] get { return this.boneCollider; } } // Token: 0x0600216F RID: 8559 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600216F")] [Address(RVA = "0xF18150", Offset = "0xF17150", VA = "0x180F18150")] public void UpdateValue(float value) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002170 RID: 8560 RVA: 0x0005141C File Offset: 0x0004F61C [Token(Token = "0x6002170")] [Address(RVA = "0xF180E0", Offset = "0xF170E0", VA = "0x180F180E0")] public void Enable(bool enable) { DynamicBone[] array = this.bones; int num = 0; int length = array.Length; if (num < length) { array[num].enabled = enable; num++; } } // Token: 0x06002171 RID: 8561 RVA: 0x00051454 File Offset: 0x0004F654 [Token(Token = "0x6002171")] [Address(RVA = "0x36ABD0", Offset = "0x369BD0", VA = "0x18036ABD0")] public NobetaBoneController() { } // Token: 0x04002B8C RID: 11148 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4002B8C")] [SerializeField] private float colliderRadius; // Token: 0x04002B8D RID: 11149 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002B8D")] [SerializeField] private DynamicBoneCollider boneCollider; // Token: 0x04002B8E RID: 11150 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002B8E")] [SerializeField] private DynamicBone[] bones; }