using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000361 RID: 865 [Token(Token = "0x2000361")] [Serializable] public class NobetaMaterialController { // Token: 0x06002186 RID: 8582 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002186")] [Address(RVA = "0xF1A180", Offset = "0xF19180", VA = "0x180F1A180")] public void Init(PlayerEffectPlay effectPlay, Action handler) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002187 RID: 8583 RVA: 0x0005161C File Offset: 0x0004F81C [Token(Token = "0x6002187")] [Address(RVA = "0xF1A310", Offset = "0xF19310", VA = "0x180F1A310")] public void ResetMaterials() { Action action = this.matPropBlockHandler; if (action != 0) { int num = 0; action(num); return; } } // Token: 0x06002188 RID: 8584 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002188")] [Address(RVA = "0xF1A750", Offset = "0xF19750", VA = "0x180F1A750")] public void Update(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002189 RID: 8585 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002189")] [Address(RVA = "0xF1A6A0", Offset = "0xF196A0", VA = "0x180F1A6A0")] private void UpdateMagicColor() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600218A RID: 8586 RVA: 0x00051640 File Offset: 0x0004F840 [Token(Token = "0x600218A")] [Address(RVA = "0x3F6750", Offset = "0x3F5750", VA = "0x1803F6750")] public void SetGlow(float fGlow) { this.g_fGlowSet = fGlow; } // Token: 0x0600218B RID: 8587 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600218B")] [Address(RVA = "0xF1A3F0", Offset = "0xF193F0", VA = "0x180F1A3F0")] public void SetExposure(float fExposure) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600218C RID: 8588 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600218C")] [Address(RVA = "0xF1A520", Offset = "0xF19520", VA = "0x180F1A520")] public void SetItemSuccess(Color col) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600218D RID: 8589 RVA: 0x00051654 File Offset: 0x0004F854 [Token(Token = "0x600218D")] [Address(RVA = "0xF1A560", Offset = "0xF19560", VA = "0x180F1A560")] public void SetReceiveSoul() { this.g_fSoulGlow = 1f; this.g_fColExposure = 1f; } // Token: 0x0600218E RID: 8590 RVA: 0x00051678 File Offset: 0x0004F878 [Token(Token = "0x600218E")] [Address(RVA = "0xF1A690", Offset = "0xF19690", VA = "0x180F1A690")] private void SetShadow(float fShadowPow) { int num = this.shadowPowProperty; this.SetFloat(num, fShadowPow); } // Token: 0x0600218F RID: 8591 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600218F")] [Address(RVA = "0xF1A490", Offset = "0xF19490", VA = "0x180F1A490")] private void SetGlowColor(Color glowColor) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002190 RID: 8592 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002190")] [Address(RVA = "0xF1A580", Offset = "0xF19580", VA = "0x180F1A580")] public void SetShadowSwitch(float fSwitch) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002191 RID: 8593 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002191")] [Address(RVA = "0xF1A540", Offset = "0xF19540", VA = "0x180F1A540")] public void SetPlayerRim(Color rimColor) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002192 RID: 8594 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002192")] [Address(RVA = "0xF1A360", Offset = "0xF19360", VA = "0x180F1A360")] private void SetColor(int propertyId, Color value) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002193 RID: 8595 RVA: 0x00051694 File Offset: 0x0004F894 [Token(Token = "0x6002193")] [Address(RVA = "0xF1A410", Offset = "0xF19410", VA = "0x180F1A410")] private void SetFloat(int propertyId, float value) { this.matBlock.SetFloatImpl(propertyId, value); Action action = this.matPropBlockHandler; if (action != 0) { MaterialPropertyBlock materialPropertyBlock = this.matBlock; action(materialPropertyBlock); } } // Token: 0x06002194 RID: 8596 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002194")] [Address(RVA = "0xF1AB30", Offset = "0xF19B30", VA = "0x180F1AB30")] public NobetaMaterialController() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x04002BA0 RID: 11168 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4002BA0")] [SerializeField] private Material[] materials; // Token: 0x04002BA1 RID: 11169 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002BA1")] private PlayerEffectPlay effectPlayer; // Token: 0x04002BA2 RID: 11170 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002BA2")] private MaterialPropertyBlock matBlock; // Token: 0x04002BA3 RID: 11171 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002BA3")] private readonly int colorProperty; // Token: 0x04002BA4 RID: 11172 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4002BA4")] private readonly int shaderTextureProperty; // Token: 0x04002BA5 RID: 11173 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4002BA5")] private readonly int rimColorProperty; // Token: 0x04002BA6 RID: 11174 [FieldOffset(Offset = "0x34")] [Token(Token = "0x4002BA6")] private readonly int glowColorProperty; // Token: 0x04002BA7 RID: 11175 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4002BA7")] private readonly int shadowPowProperty; // Token: 0x04002BA8 RID: 11176 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x4002BA8")] [SerializeField] private float g_fColExposure; // Token: 0x04002BA9 RID: 11177 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4002BA9")] [SerializeField] private float g_fGlow; // Token: 0x04002BAA RID: 11178 [FieldOffset(Offset = "0x44")] [Token(Token = "0x4002BAA")] [SerializeField] private float g_fGlowSet; // Token: 0x04002BAB RID: 11179 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4002BAB")] [SerializeField] private Color g_GlowColor; // Token: 0x04002BAC RID: 11180 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4002BAC")] [SerializeField] private float g_fItemGlow; // Token: 0x04002BAD RID: 11181 [FieldOffset(Offset = "0x5C")] [Token(Token = "0x4002BAD")] [SerializeField] private Color g_ItemColor; // Token: 0x04002BAE RID: 11182 [FieldOffset(Offset = "0x6C")] [Token(Token = "0x4002BAE")] [SerializeField] private Color g_ShadowDarkRim; // Token: 0x04002BAF RID: 11183 [FieldOffset(Offset = "0x7C")] [Token(Token = "0x4002BAF")] [SerializeField] private Color g_ShadowBrightRim; // Token: 0x04002BB0 RID: 11184 [FieldOffset(Offset = "0x8C")] [Token(Token = "0x4002BB0")] [SerializeField] private Color g_SetPlayerRim; // Token: 0x04002BB1 RID: 11185 [FieldOffset(Offset = "0x9C")] [Token(Token = "0x4002BB1")] [SerializeField] private float g_fRimChangTime; // Token: 0x04002BB2 RID: 11186 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x4002BB2")] [SerializeField] private float g_fSoulGlow; // Token: 0x04002BB3 RID: 11187 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x4002BB3")] private Action matPropBlockHandler; }