using System; using Cpp2IlInjected; // Token: 0x0200034C RID: 844 [Token(Token = "0x200034C")] public enum NobetaState { // Token: 0x040028E9 RID: 10473 [Token(Token = "0x40028E9")] Normal, // Token: 0x040028EA RID: 10474 [Token(Token = "0x40028EA")] Air, // Token: 0x040028EB RID: 10475 [Token(Token = "0x40028EB")] Braking, // Token: 0x040028EC RID: 10476 [Token(Token = "0x40028EC")] Dodge, // Token: 0x040028ED RID: 10477 [Token(Token = "0x40028ED")] AirDodge, // Token: 0x040028EE RID: 10478 [Token(Token = "0x40028EE")] Jump, // Token: 0x040028EF RID: 10479 [Token(Token = "0x40028EF")] Land, // Token: 0x040028F0 RID: 10480 [Token(Token = "0x40028F0")] HighlyLand, // Token: 0x040028F1 RID: 10481 [Token(Token = "0x40028F1")] Attack, // Token: 0x040028F2 RID: 10482 [Token(Token = "0x40028F2")] AirAttack, // Token: 0x040028F3 RID: 10483 [Token(Token = "0x40028F3")] DashAttack, // Token: 0x040028F4 RID: 10484 [Token(Token = "0x40028F4")] Aim, // Token: 0x040028F5 RID: 10485 [Token(Token = "0x40028F5")] AirAim, // Token: 0x040028F6 RID: 10486 [Token(Token = "0x40028F6")] Damaged, // Token: 0x040028F7 RID: 10487 [Token(Token = "0x40028F7")] DamagedFly, // Token: 0x040028F8 RID: 10488 [Token(Token = "0x40028F8")] AirDamaged, // Token: 0x040028F9 RID: 10489 [Token(Token = "0x40028F9")] AirDamagedFly, // Token: 0x040028FA RID: 10490 [Token(Token = "0x40028FA")] StandUp, // Token: 0x040028FB RID: 10491 [Token(Token = "0x40028FB")] DamagedLand, // Token: 0x040028FC RID: 10492 [Token(Token = "0x40028FC")] ChargeShot, // Token: 0x040028FD RID: 10493 [Token(Token = "0x40028FD")] AirChargeShot, // Token: 0x040028FE RID: 10494 [Token(Token = "0x40028FE")] PickUp, // Token: 0x040028FF RID: 10495 [Token(Token = "0x40028FF")] UseItemStart, // Token: 0x04002900 RID: 10496 [Token(Token = "0x4002900")] UseItemLoop, // Token: 0x04002901 RID: 10497 [Token(Token = "0x4002901")] DiscardItem, // Token: 0x04002902 RID: 10498 [Token(Token = "0x4002902")] Slip, // Token: 0x04002903 RID: 10499 [Token(Token = "0x4002903")] AirSlip, // Token: 0x04002904 RID: 10500 [Token(Token = "0x4002904")] Absorb, // Token: 0x04002905 RID: 10501 [Token(Token = "0x4002905")] Dead, // Token: 0x04002906 RID: 10502 [Token(Token = "0x4002906")] DeadEnd, // Token: 0x04002907 RID: 10503 [Token(Token = "0x4002907")] Resurrection, // Token: 0x04002908 RID: 10504 [Token(Token = "0x4002908")] Wake, // Token: 0x04002909 RID: 10505 [Token(Token = "0x4002909")] LightUp, // Token: 0x0400290A RID: 10506 [Token(Token = "0x400290A")] SwitchOn, // Token: 0x0400290B RID: 10507 [Token(Token = "0x400290B")] PrayerStart, // Token: 0x0400290C RID: 10508 [Token(Token = "0x400290C")] PrayerAttack, // Token: 0x0400290D RID: 10509 [Token(Token = "0x400290D")] PrayerEnd, // Token: 0x0400290E RID: 10510 [Token(Token = "0x400290E")] SavePointUI, // Token: 0x0400290F RID: 10511 [Token(Token = "0x400290F")] TeleportStart, // Token: 0x04002910 RID: 10512 [Token(Token = "0x4002910")] TeleportEnd, // Token: 0x04002911 RID: 10513 [Token(Token = "0x4002911")] FallDead, // Token: 0x04002912 RID: 10514 [Token(Token = "0x4002912")] Level04LightBall, // Token: 0x04002913 RID: 10515 [Token(Token = "0x4002913")] LightningDodge, // Token: 0x04002914 RID: 10516 [Token(Token = "0x4002914")] ChangeSkin, // Token: 0x04002915 RID: 10517 [Token(Token = "0x4002915")] AreaTeleportStart, // Token: 0x04002916 RID: 10518 [Token(Token = "0x4002916")] AreaTeleportEnd, // Token: 0x04002917 RID: 10519 [Token(Token = "0x4002917")] BossRushUIStart, // Token: 0x04002918 RID: 10520 [Token(Token = "0x4002918")] BossRushUI, // Token: 0x04002919 RID: 10521 [Token(Token = "0x4002919")] BossRushUIEnd }