using System; using Cpp2IlInjected; using UnityEngine; namespace Obi { // Token: 0x020004F5 RID: 1269 [Token(Token = "0x20004F5")] public class ObiBoxShapeTracker : ObiShapeTracker { // Token: 0x06002CCC RID: 11468 RVA: 0x00062EC0 File Offset: 0x000610C0 [Token(Token = "0x6002CCC")] [Address(RVA = "0x1093AE0", Offset = "0x1092AE0", VA = "0x181093AE0")] public ObiBoxShapeTracker(BoxCollider collider) { this.collider = collider; this.adaptor.is2D = false; IntPtr intPtr = Oni.CreateShape(Oni.ShapeType.Box); this.oniShape = intPtr; } // Token: 0x06002CCD RID: 11469 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002CCD")] [Address(RVA = "0x10938F0", Offset = "0x10928F0", VA = "0x1810938F0", Slot = "5")] public override void UpdateIfNeeded() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x040035F2 RID: 13810 [FieldOffset(Offset = "0x60")] [Token(Token = "0x40035F2")] private Vector3 size; // Token: 0x040035F3 RID: 13811 [FieldOffset(Offset = "0x6C")] [Token(Token = "0x40035F3")] private Vector3 center; } }