using System; using Cpp2IlInjected; using UnityEngine; namespace Obi { // Token: 0x0200052B RID: 1323 [Token(Token = "0x200052B")] public class ObiEmitterMaterialFluid : ObiEmitterMaterial { // Token: 0x06002E43 RID: 11843 RVA: 0x00065110 File Offset: 0x00063310 [Token(Token = "0x6002E43")] [Address(RVA = "0x10A2370", Offset = "0x10A1370", VA = "0x1810A2370")] public void OnValidate() { float resolution = this.resolution; float num = Mathf.Max(0.001f, resolution); float restDensity = this.restDensity; this.resolution = num; float num2 = Mathf.Max(0.001f, restDensity); float num3 = this.smoothing; this.restDensity = num2; float num4 = Mathf.Max(1f, num3); float num5 = this.viscosity; this.smoothing = num4; float num6 = Mathf.Max((float)0, num5); float num7 = this.atmosphericDrag; this.viscosity = num6; float num8 = Mathf.Max((float)0, num7); this.atmosphericDrag = num8; } // Token: 0x06002E44 RID: 11844 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002E44")] [Address(RVA = "0x10A22D0", Offset = "0x10A12D0", VA = "0x1810A22D0", Slot = "4")] public override Oni.FluidMaterial GetEquivalentOniMaterial(Oni.SolverParameters.Mode mode) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002E45 RID: 11845 RVA: 0x000651A4 File Offset: 0x000633A4 [Token(Token = "0x6002E45")] [Address(RVA = "0x10A2400", Offset = "0x10A1400", VA = "0x1810A2400")] public ObiEmitterMaterialFluid() { this.resolution = 1f; this.restDensity = 1000f; base..ctor(); } // Token: 0x040036DA RID: 14042 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40036DA")] public float smoothing = 1.5f; // Token: 0x040036DB RID: 14043 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x40036DB")] public float viscosity = 0.05f; // Token: 0x040036DC RID: 14044 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40036DC")] public float surfaceTension = 0.1f; // Token: 0x040036DD RID: 14045 [FieldOffset(Offset = "0x34")] [Token(Token = "0x40036DD")] public float buoyancy = -1f; // Token: 0x040036DE RID: 14046 [FieldOffset(Offset = "0x38")] [Token(Token = "0x40036DE")] public float atmosphericDrag; // Token: 0x040036DF RID: 14047 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x40036DF")] public float atmosphericPressure; // Token: 0x040036E0 RID: 14048 [FieldOffset(Offset = "0x40")] [Token(Token = "0x40036E0")] public float vorticity; } }