using System; using Cpp2IlInjected; using UnityEngine; namespace Obi { // Token: 0x0200052C RID: 1324 [Token(Token = "0x200052C")] public class ObiEmitterMaterialGranular : ObiEmitterMaterial { // Token: 0x06002E46 RID: 11846 RVA: 0x000651FC File Offset: 0x000633FC [Token(Token = "0x6002E46")] [Address(RVA = "0x10A24E0", Offset = "0x10A14E0", VA = "0x1810A24E0")] public void OnValidate() { float resolution = this.resolution; float num = Mathf.Max(0.001f, resolution); float restDensity = this.restDensity; this.resolution = num; float num2 = Mathf.Max(0.001f, restDensity); float num3 = this.randomness; this.restDensity = num2; float num4 = Mathf.Max((float)0, num3); this.randomness = num4; } // Token: 0x06002E47 RID: 11847 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002E47")] [Address(RVA = "0x10A2440", Offset = "0x10A1440", VA = "0x1810A2440", Slot = "4")] public override Oni.FluidMaterial GetEquivalentOniMaterial(Oni.SolverParameters.Mode mode) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002E48 RID: 11848 RVA: 0x00065258 File Offset: 0x00063458 [Token(Token = "0x6002E48")] [Address(RVA = "0x10A2540", Offset = "0x10A1540", VA = "0x1810A2540")] public ObiEmitterMaterialGranular() { this.resolution = 1f; this.restDensity = 1000f; base..ctor(); } // Token: 0x040036E1 RID: 14049 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40036E1")] public float randomness; } }