using System; using Cpp2IlInjected; using UnityEngine; namespace Obi { // Token: 0x0200053C RID: 1340 [Token(Token = "0x200053C")] public abstract class ObiExternalForce : MonoBehaviour { // Token: 0x06002EAA RID: 11946 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002EAA")] [Address(RVA = "0x10A4F30", Offset = "0x10A3F30", VA = "0x1810A4F30")] public void LateUpdate() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002EAB RID: 11947 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002EAB")] [Address(RVA = "0x10A4EF0", Offset = "0x10A3EF0", VA = "0x1810A4EF0")] protected float GetTurbulence(float turbulenceIntensity) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002EAC RID: 11948 [Token(Token = "0x6002EAC")] [Address(Slot = "4")] public abstract void ApplyForcesToActor(ObiActor actor); // Token: 0x06002EAD RID: 11949 RVA: 0x00065C04 File Offset: 0x00063E04 [Token(Token = "0x6002EAD")] [Address(RVA = "0x79FD70", Offset = "0x79ED70", VA = "0x18079FD70")] protected ObiExternalForce() { } // Token: 0x0400373E RID: 14142 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400373E")] public float intensity; // Token: 0x0400373F RID: 14143 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x400373F")] public float turbulence; // Token: 0x04003740 RID: 14144 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4003740")] public float turbulenceFrequency = 1f; // Token: 0x04003741 RID: 14145 [FieldOffset(Offset = "0x24")] [Token(Token = "0x4003741")] public float turbulenceSeed; // Token: 0x04003742 RID: 14146 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4003742")] public ObiSolver[] affectedSolvers; } }