using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine; namespace Obi { // Token: 0x020004E0 RID: 1248 [Token(Token = "0x20004E0")] [ExecuteInEditMode] [RequireComponent(typeof(ObiActor))] public class ObiParticleRenderer : MonoBehaviour { // Token: 0x170002CA RID: 714 // (get) Token: 0x06002BE1 RID: 11233 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x170002CA")] public IEnumerable ParticleMeshes { [Token(Token = "0x6002BE1")] [Address(RVA = "0x33F220", Offset = "0x33E220", VA = "0x18033F220")] get { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } } // Token: 0x170002CB RID: 715 // (get) Token: 0x06002BE2 RID: 11234 RVA: 0x0006188C File Offset: 0x0005FA8C [Token(Token = "0x170002CB")] public Material ParticleMaterial { [Token(Token = "0x6002BE2")] [Address(RVA = "0x33F1F0", Offset = "0x33E1F0", VA = "0x18033F1F0")] get { return this.material; } } // Token: 0x06002BE3 RID: 11235 RVA: 0x000618A0 File Offset: 0x0005FAA0 [Token(Token = "0x6002BE3")] [Address(RVA = "0xE566F0", Offset = "0xE556F0", VA = "0x180E566F0")] public void Awake() { /* An exception occurred when decompiling this method (06002BE3) ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void Obi.ObiParticleRenderer::Awake() ---> System.Exception: Basic block has to end with unconditional control flow. {; Block_0:; stloc:ObiActor(var_0_06, call:ObiActor(Component::GetComponent, ldloc:ObiParticleRenderer[exp:Component](this))); stfld:ObiActor(ObiParticleRenderer::actor, ldloc:ObiParticleRenderer(this), ldloc:ObiActor(var_0_06)); }; at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88 --- End of inner exception stack trace --- at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92 at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618 */; } // Token: 0x06002BE4 RID: 11236 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002BE4")] [Address(RVA = "0xE56C10", Offset = "0xE55C10", VA = "0x180E56C10")] public void OnEnable() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002BE5 RID: 11237 RVA: 0x000618BC File Offset: 0x0005FABC [Token(Token = "0x6002BE5")] [Address(RVA = "0xE56A80", Offset = "0xE55A80", VA = "0x180E56A80")] public void OnDisable() { ObiActor obiActor = this.actor; int num = 0; if (obiActor != num) { ObiSolver solver = this.actor.solver; int num2 = 0; if (solver != num2) { ObiActor obiActor2 = this.actor; ObiSolver solver2 = obiActor2.solver; int renderablePositionsClients = solver2.renderablePositionsClients; if (renderablePositionsClients > 0) { int num3 = renderablePositionsClients - 1; solver2.renderablePositionsClients = num3; ObiActor obiActor3 = this.actor; } ObiSolver solver3 = obiActor2.solver; EventHandler eventHandler = new EventHandler(this.Actor_solver_OnFrameEnd); solver3.OnFrameEnd -= eventHandler; } } this.ClearMeshes(); UnityEngine.Object.DestroyImmediate(this.material); } // Token: 0x06002BE6 RID: 11238 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002BE6")] [Address(RVA = "0xE55D40", Offset = "0xE54D40", VA = "0x180E55D40")] private void Actor_solver_OnFrameEnd(object sender, EventArgs e) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002BE7 RID: 11239 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002BE7")] [Address(RVA = "0xE56890", Offset = "0xE55890", VA = "0x180E56890")] private void DrawParticles() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002BE8 RID: 11240 RVA: 0x00061964 File Offset: 0x0005FB64 [Token(Token = "0x6002BE8")] [Address(RVA = "0xE56670", Offset = "0xE55670", VA = "0x180E56670")] private void Apply(Mesh mesh) { mesh.Clear(); List list = this.vertices; mesh.SetVertices(list); List list2 = this.normals; mesh.SetNormals(list2); List list3 = this.colors; mesh.SetColors(list3); List list4 = this.triangles; int num = 0; mesh.SetTriangles(list4, num, true); } // Token: 0x06002BE9 RID: 11241 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002BE9")] [Address(RVA = "0xE56740", Offset = "0xE55740", VA = "0x180E56740")] private void ClearMeshes() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002BEA RID: 11242 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002BEA")] [Address(RVA = "0xE56210", Offset = "0xE55210", VA = "0x180E56210")] private void AddParticle(int i, Vector3 position, Color color, float radius) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002BEB RID: 11243 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002BEB")] [Address(RVA = "0xE56E20", Offset = "0xE55E20", VA = "0x180E56E20")] public ObiParticleRenderer() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0400354F RID: 13647 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400354F")] public bool render; // Token: 0x04003550 RID: 13648 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4003550")] public Color particleColor; // Token: 0x04003551 RID: 13649 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4003551")] public float radiusScale; // Token: 0x04003552 RID: 13650 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4003552")] private ObiActor actor; // Token: 0x04003553 RID: 13651 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4003553")] private List meshes; // Token: 0x04003554 RID: 13652 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4003554")] private Material material; // Token: 0x04003555 RID: 13653 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4003555")] private List vertices; // Token: 0x04003556 RID: 13654 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4003556")] private List normals; // Token: 0x04003557 RID: 13655 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4003557")] private List colors; // Token: 0x04003558 RID: 13656 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4003558")] private List triangles; // Token: 0x04003559 RID: 13657 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4003559")] private int particlesPerDrawcall; // Token: 0x0400355A RID: 13658 [FieldOffset(Offset = "0x6C")] [Token(Token = "0x400355A")] private int drawcallCount; // Token: 0x0400355B RID: 13659 [FieldOffset(Offset = "0x70")] [Token(Token = "0x400355B")] private Vector3[] particleOffsets; } }