using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020003B3 RID: 947 [Token(Token = "0x20003B3")] public class ObjectLimit : MonoBehaviour { // Token: 0x060023E2 RID: 9186 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60023E2")] [Address(RVA = "0xE68C10", Offset = "0xE67C10", VA = "0x180E68C10")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060023E3 RID: 9187 RVA: 0x00055BD4 File Offset: 0x00053DD4 [Token(Token = "0x60023E3")] [Address(RVA = "0xE68DA0", Offset = "0xE67DA0", VA = "0x180E68DA0")] public ObjectLimit() { } // Token: 0x04002D64 RID: 11620 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002D64")] public float minX; // Token: 0x04002D65 RID: 11621 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4002D65")] public float maxX = 1f; // Token: 0x04002D66 RID: 11622 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002D66")] public float minY; // Token: 0x04002D67 RID: 11623 [FieldOffset(Offset = "0x24")] [Token(Token = "0x4002D67")] public float maxY = 1f; // Token: 0x04002D68 RID: 11624 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002D68")] public float minZ; // Token: 0x04002D69 RID: 11625 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4002D69")] public float maxZ = 1f; }