using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001ED RID: 493 [Token(Token = "0x20001ED")] public class ObjectPostion : SceneEvent { // Token: 0x060014BB RID: 5307 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60014BB")] [Address(RVA = "0xE68DC0", Offset = "0xE67DC0", VA = "0x180E68DC0", Slot = "5")] public override void OpenEvent() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060014BC RID: 5308 RVA: 0x0002F508 File Offset: 0x0002D708 [Token(Token = "0x60014BC")] [Address(RVA = "0x32DFD0", Offset = "0x32CFD0", VA = "0x18032DFD0")] public ObjectPostion() { } // Token: 0x04001F98 RID: 8088 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001F98")] public Transform Object; // Token: 0x04001F99 RID: 8089 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001F99")] public Transform Target; }