using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000195 RID: 405 [Token(Token = "0x2000195")] public class OnLight_Act03 : PassiveEvent { // Token: 0x170000AA RID: 170 // (get) Token: 0x06001378 RID: 4984 RVA: 0x0002C480 File Offset: 0x0002A680 [Token(Token = "0x170000AA")] private StageFlagData Flags { [Token(Token = "0x6001378")] [Address(RVA = "0xE6A3B0", Offset = "0xE693B0", VA = "0x180E6A3B0")] get { return Game.GameSave.flags; } } // Token: 0x06001379 RID: 4985 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001379")] [Address(RVA = "0xE69FF0", Offset = "0xE68FF0", VA = "0x180E69FF0", Slot = "4")] protected override void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600137A RID: 4986 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600137A")] [Address(RVA = "0xE6A2A0", Offset = "0xE692A0", VA = "0x180E6A2A0", Slot = "6")] protected override void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600137B RID: 4987 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600137B")] [Address(RVA = "0xE69DC0", Offset = "0xE68DC0", VA = "0x180E69DC0")] public void OnLight() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600137C RID: 4988 RVA: 0x0002C4A0 File Offset: 0x0002A6A0 [Token(Token = "0x600137C")] [Address(RVA = "0x41ED30", Offset = "0x41DD30", VA = "0x18041ED30")] public OnLight_Act03() { } // Token: 0x04001D56 RID: 7510 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4001D56")] public ParticleSystem PS; // Token: 0x04001D57 RID: 7511 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4001D57")] public Light PL; // Token: 0x04001D58 RID: 7512 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4001D58")] public BoxCollider BC; // Token: 0x04001D59 RID: 7513 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001D59")] public OnLight_Act03.LightPos ScriptEventType; // Token: 0x04001D5A RID: 7514 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x4001D5A")] private float g_fLightIntensityMax; // Token: 0x04001D5B RID: 7515 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001D5B")] private float g_fLightIntensity; // Token: 0x04001D5C RID: 7516 [FieldOffset(Offset = "0x44")] [Token(Token = "0x4001D5C")] private float g_fLI; // Token: 0x02000196 RID: 406 [Token(Token = "0x2000196")] public enum LightPos { // Token: 0x04001D5E RID: 7518 [Token(Token = "0x4001D5E")] L02Light02To03, // Token: 0x04001D5F RID: 7519 [Token(Token = "0x4001D5F")] L02Light04, // Token: 0x04001D60 RID: 7520 [Token(Token = "0x4001D60")] L02Light04To05_01, // Token: 0x04001D61 RID: 7521 [Token(Token = "0x4001D61")] L02Light04To05_02, // Token: 0x04001D62 RID: 7522 [Token(Token = "0x4001D62")] L02Light05_01, // Token: 0x04001D63 RID: 7523 [Token(Token = "0x4001D63")] L02Light05_02, // Token: 0x04001D64 RID: 7524 [Token(Token = "0x4001D64")] L02Light05To06_01, // Token: 0x04001D65 RID: 7525 [Token(Token = "0x4001D65")] L02Light05To06_02 } }