using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001F0 RID: 496 [Token(Token = "0x20001F0")] public class OpenDoor_Act06Room07MoveFloor : OpenDoor { // Token: 0x060014C5 RID: 5317 RVA: 0x0002F600 File Offset: 0x0002D800 [Token(Token = "0x60014C5")] [Address(RVA = "0x32DFE0", Offset = "0x32CFE0", VA = "0x18032DFE0", Slot = "4")] public override void InitData(SceneEventManager SEM) { base.InitData(SEM); SoundEffect se = this.SE; int num = 0; if (se != num) { this.SE.InitData(); } Animator anim = this.Anim; this.g_fTimeScale = 1f; anim.speed = 1f; SoundEffect se2 = this.SE; float num2 = this.g_fTimeScale; se2.SetTimeScale(num2); } // Token: 0x060014C6 RID: 5318 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60014C6")] [Address(RVA = "0x32E0B0", Offset = "0x32D0B0", VA = "0x18032E0B0")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060014C7 RID: 5319 RVA: 0x0002F66C File Offset: 0x0002D86C [Token(Token = "0x60014C7")] [Address(RVA = "0x32DFD0", Offset = "0x32CFD0", VA = "0x18032DFD0")] public OpenDoor_Act06Room07MoveFloor() { } // Token: 0x04001F9E RID: 8094 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4001F9E")] public Transform Target; // Token: 0x04001F9F RID: 8095 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4001F9F")] public Transform MoveObject; // Token: 0x04001FA0 RID: 8096 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4001FA0")] private float g_fTimeScale; }