using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200010B RID: 267 [Token(Token = "0x200010B")] public class PhantomNobetaEffectPlay : MonoBehaviour { // Token: 0x06000D79 RID: 3449 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D79")] [Address(RVA = "0x331F90", Offset = "0x330F90", VA = "0x180331F90")] public void InitData() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D7A RID: 3450 RVA: 0x0001F9DC File Offset: 0x0001DBDC [Token(Token = "0x6000D7A")] [Address(RVA = "0x332450", Offset = "0x331450", VA = "0x180332450")] private void Update() { float stageDeltaTime = Game.GetStageDeltaTime(); } // Token: 0x06000D7B RID: 3451 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D7B")] [Address(RVA = "0x332190", Offset = "0x331190", VA = "0x180332190")] public void PlayEffCreate() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D7C RID: 3452 RVA: 0x0001F9F4 File Offset: 0x0001DBF4 [Token(Token = "0x6000D7C")] [Address(RVA = "0x332260", Offset = "0x331260", VA = "0x180332260")] public void PlayPSDestory() { this.g_SEDestory.PlayRandom(1f, 1f); this.PS_Destory.Play(true); CharacterController cc = this.CC; int num = 0; cc.enabled = num != 0; SkinnedMeshRenderer[] mesh = this.Mesh; int num2 = 0; if (num2 < mesh.Length) { SkinnedMeshRenderer skinnedMeshRenderer = mesh[num2]; int num3 = 0; skinnedMeshRenderer.enabled = num3 != 0; SkinnedMeshRenderer[] mesh2 = this.Mesh; num2++; } MeshRenderer weapon = this.Weapon; int num4 = 0; weapon.enabled = num4 != 0; } // Token: 0x06000D7D RID: 3453 RVA: 0x0001FA80 File Offset: 0x0001DC80 [Token(Token = "0x6000D7D")] [Address(RVA = "0x331ED0", Offset = "0x330ED0", VA = "0x180331ED0")] public void Create() { this.PS_Destory.Stop(true); this.CC.enabled = true; SkinnedMeshRenderer[] mesh = this.Mesh; int num = 0; if (num < mesh.Length) { mesh[num].enabled = true; SkinnedMeshRenderer[] mesh2 = this.Mesh; num++; } this.Weapon.enabled = true; } // Token: 0x06000D7E RID: 3454 RVA: 0x0001FAE4 File Offset: 0x0001DCE4 [Token(Token = "0x6000D7E")] [Address(RVA = "0x332380", Offset = "0x331380", VA = "0x180332380")] public void Remove() { this.PS_Destory.Stop(true); CharacterController cc = this.CC; int num = 0; cc.enabled = num != 0; SkinnedMeshRenderer[] mesh = this.Mesh; int num2 = 0; if (num2 < mesh.Length) { SkinnedMeshRenderer skinnedMeshRenderer = mesh[num2]; int num3 = 0; skinnedMeshRenderer.enabled = num3 != 0; SkinnedMeshRenderer[] mesh2 = this.Mesh; num2++; } MeshRenderer weapon = this.Weapon; int num4 = 0; weapon.enabled = num4 != 0; } // Token: 0x06000D7F RID: 3455 RVA: 0x0001FB5C File Offset: 0x0001DD5C [Token(Token = "0x6000D7F")] [Address(RVA = "0x332340", Offset = "0x331340", VA = "0x180332340")] public void PlaySEVoice() { SoundEffect soundEffect = this.g_SEVoice; int id = this.ID; soundEffect.Play(id, 1f, 1f); } // Token: 0x06000D80 RID: 3456 RVA: 0x0001FB90 File Offset: 0x0001DD90 [Token(Token = "0x6000D80")] [Address(RVA = "0x332440", Offset = "0x331440", VA = "0x180332440")] public void SetTimeScale(float fTimeScale) { Common.SetEffectTimeScale(this.PS_Destory, fTimeScale); } // Token: 0x06000D81 RID: 3457 RVA: 0x0001FBAC File Offset: 0x0001DDAC [Token(Token = "0x6000D81")] [Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")] public PhantomNobetaEffectPlay() { } // Token: 0x0400165F RID: 5727 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400165F")] public Transform MoveTarget; // Token: 0x04001660 RID: 5728 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4001660")] public SkinnedMeshRenderer[] Mesh; // Token: 0x04001661 RID: 5729 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4001661")] public MeshRenderer Weapon; // Token: 0x04001662 RID: 5730 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4001662")] public CharacterController CC; // Token: 0x04001663 RID: 5731 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001663")] public ParticleSystem PS_Destory; // Token: 0x04001664 RID: 5732 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001664")] public GameObject Eff_Create; // Token: 0x04001665 RID: 5733 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4001665")] private EffectPool g_EffCreate; // Token: 0x04001666 RID: 5734 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4001666")] public GameObject SE_Destory; // Token: 0x04001667 RID: 5735 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4001667")] public GameObject SE_Create; // Token: 0x04001668 RID: 5736 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4001668")] public GameObject SE_Voice; // Token: 0x04001669 RID: 5737 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4001669")] private SoundEffect g_SEDestory; // Token: 0x0400166A RID: 5738 [FieldOffset(Offset = "0x70")] [Token(Token = "0x400166A")] private SoundEffect g_SECreate; // Token: 0x0400166B RID: 5739 [FieldOffset(Offset = "0x78")] [Token(Token = "0x400166B")] private SoundEffect g_SEVoice; // Token: 0x0400166C RID: 5740 [FieldOffset(Offset = "0x80")] [Token(Token = "0x400166C")] public int ID; }