using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001F5 RID: 501 [Token(Token = "0x20001F5")] public class PlaySceneParticleSystem : SceneEvent { // Token: 0x060014D2 RID: 5330 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60014D2")] [Address(RVA = "0x333C00", Offset = "0x332C00", VA = "0x180333C00")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060014D3 RID: 5331 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60014D3")] [Address(RVA = "0x333AC0", Offset = "0x332AC0", VA = "0x180333AC0", Slot = "5")] public override void OpenEvent() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060014D4 RID: 5332 RVA: 0x0002F76C File Offset: 0x0002D96C [Token(Token = "0x60014D4")] [Address(RVA = "0x333B60", Offset = "0x332B60", VA = "0x180333B60", Slot = "8")] public override void ReleaseEvent() { base.ReleaseEvent(); ParticleSystem scenePS = this.ScenePS; int num = 0; if (scenePS != num) { Common.SetEffectTimeScale(this.ScenePS, 1f); this.ScenePS.Stop(true); } } // Token: 0x060014D5 RID: 5333 RVA: 0x0002F7B4 File Offset: 0x0002D9B4 [Token(Token = "0x60014D5")] [Address(RVA = "0x32DFD0", Offset = "0x32CFD0", VA = "0x18032DFD0")] public PlaySceneParticleSystem() { } // Token: 0x04001FAC RID: 8108 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001FAC")] public ParticleSystem ScenePS; // Token: 0x04001FAD RID: 8109 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001FAD")] private float g_fStageTimeScale; }