using System; using Cpp2IlInjected; // Token: 0x020001F6 RID: 502 [Token(Token = "0x20001F6")] public class PlaySoundEffect : SceneEvent { // Token: 0x060014D6 RID: 5334 RVA: 0x0002F7C8 File Offset: 0x0002D9C8 [Token(Token = "0x60014D6")] [Address(RVA = "0x333CB0", Offset = "0x332CB0", VA = "0x180333CB0", Slot = "4")] public override void InitData(SceneEventManager SEM) { base.InitData(SEM); SoundEffect se = this.SE; int num = 0; if (se != num) { this.SE.InitData(); Game.BindStageTimeScale(this.SE); } } // Token: 0x060014D7 RID: 5335 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60014D7")] [Address(RVA = "0x333EF0", Offset = "0x332EF0", VA = "0x180333EF0")] protected void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060014D8 RID: 5336 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60014D8")] [Address(RVA = "0x333D80", Offset = "0x332D80", VA = "0x180333D80", Slot = "5")] public override void OpenEvent() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060014D9 RID: 5337 RVA: 0x0002F80C File Offset: 0x0002DA0C [Token(Token = "0x60014D9")] [Address(RVA = "0x333E50", Offset = "0x332E50", VA = "0x180333E50", Slot = "8")] public override void ReleaseEvent() { base.ReleaseEvent(); SoundEffect se = this.SE; int num = 0; if (se != num) { this.SE.Stop(); return; } } // Token: 0x060014DA RID: 5338 RVA: 0x0002F848 File Offset: 0x0002DA48 [Token(Token = "0x60014DA")] [Address(RVA = "0x3340B0", Offset = "0x3330B0", VA = "0x1803340B0")] public PlaySoundEffect() { } // Token: 0x04001FAE RID: 8110 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001FAE")] public SoundEffect SE; // Token: 0x04001FAF RID: 8111 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001FAF")] public bool ReplayLoop; // Token: 0x04001FB0 RID: 8112 [FieldOffset(Offset = "0x44")] [Token(Token = "0x4001FB0")] public float ReplayTime; // Token: 0x04001FB1 RID: 8113 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4001FB1")] private float g_fReplayTimeVal; // Token: 0x04001FB2 RID: 8114 [FieldOffset(Offset = "0x4C")] [Token(Token = "0x4001FB2")] public float FadeSpeed; // Token: 0x04001FB3 RID: 8115 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4001FB3")] private float g_fVolume; // Token: 0x04001FB4 RID: 8116 [FieldOffset(Offset = "0x54")] [Token(Token = "0x4001FB4")] public float PitchSpeed; // Token: 0x04001FB5 RID: 8117 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4001FB5")] public float PitchTarget = 1f; // Token: 0x04001FB6 RID: 8118 [FieldOffset(Offset = "0x5C")] [Token(Token = "0x4001FB6")] private float g_fPitch; }