using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001F7 RID: 503 [Token(Token = "0x20001F7")] public class PlayerAudioMixer : SceneEvent { // Token: 0x060014DB RID: 5339 RVA: 0x0002F868 File Offset: 0x0002DA68 [Token(Token = "0x60014DB")] [Address(RVA = "0x3340C0", Offset = "0x3330C0", VA = "0x1803340C0", Slot = "4")] public override void InitData(SceneEventManager SEM) { base.InitData(SEM); PlayerSound g_Sound = Game.GetPlayerManager().g_Sound; this.g_PS = g_Sound; PlayerSound playerSound = this.g_PS; int num = 0; if (playerSound == num) { Debug.LogError("取得PlayerSound錯誤"); } } // Token: 0x060014DC RID: 5340 RVA: 0x0002F8B4 File Offset: 0x0002DAB4 [Token(Token = "0x60014DC")] [Address(RVA = "0x3341E0", Offset = "0x3331E0", VA = "0x1803341E0", Slot = "5")] public override void OpenEvent() { base.OpenEvent(); PlayerSound playerSound = this.g_PS; float decayTime = this.DecayTime; float room = this.Room; float volume = this.Volume; playerSound.SetAudioMixer(volume, room, decayTime); } // Token: 0x060014DD RID: 5341 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60014DD")] [Address(RVA = "0x3341D0", Offset = "0x3331D0", VA = "0x1803341D0", Slot = "11")] protected override void OnTriggerExit(Collider other) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060014DE RID: 5342 RVA: 0x0002F8F4 File Offset: 0x0002DAF4 [Token(Token = "0x60014DE")] [Address(RVA = "0x334230", Offset = "0x333230", VA = "0x180334230")] public PlayerAudioMixer() { } // Token: 0x04001FB7 RID: 8119 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001FB7")] private PlayerSound g_PS; // Token: 0x04001FB8 RID: 8120 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001FB8")] public float Volume; // Token: 0x04001FB9 RID: 8121 [FieldOffset(Offset = "0x44")] [Token(Token = "0x4001FB9")] public float Room = -1000f; // Token: 0x04001FBA RID: 8122 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4001FBA")] public float DecayTime = 1f; }