using System; using System.Collections.Generic; using Cpp2IlInjected; using MarsSDK; using UnityEngine; using XftWeapon; // Token: 0x02000350 RID: 848 [Token(Token = "0x2000350")] public class PlayerEffectPlay { // Token: 0x170001C6 RID: 454 // (get) Token: 0x06002031 RID: 8241 RVA: 0x0004C2AC File Offset: 0x0004A4AC [Token(Token = "0x170001C6")] private GameSave GameSave { [Token(Token = "0x6002031")] [Address(RVA = "0x13421A0", Offset = "0x13411A0", VA = "0x1813421A0")] get { return Game.GameSave; } } // Token: 0x06002032 RID: 8242 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002032")] [Address(RVA = "0x133B0E0", Offset = "0x133A0E0", VA = "0x18133B0E0")] public void Start(WizardGirlManage source, CharacterBaseData BaseData, PlayerMagicData MagicData, MoveController Move, PlayerSound Sound) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002033 RID: 8243 RVA: 0x0004C2C0 File Offset: 0x0004A4C0 [Token(Token = "0x6002033")] [Address(RVA = "0x13393F0", Offset = "0x13383F0", VA = "0x1813393F0")] public void SetDisplay(NobetaSkin skin) { NobetaMeshController meshController = skin.meshController; this.g_Display = meshController; Transform transform = skin.transform; Transform transform2 = Common.FindChild(transform, "FirePoint"); this.g_FirePointBone = transform2; int num = 0; if (transform2 == num) { Debug.LogError("找不到 FirePoint"); } XWeaponTrail component = Common.FindChild(transform, "X-WeaponTrail").GetComponent(); this.g_WTrail = component; int num2 = 0; if (component == num2) { Debug.LogError("找不到 WeaponTrail"); } XWeaponTrail component2 = Common.FindChild(transform, "X-WeaponTrail02").GetComponent(); this.g_WTrail02 = component2; int num3 = 0; if (component2 == num3) { Debug.LogError("找不到 WeaponTrail02"); } XWeaponTrail component3 = Common.FindChild(transform, "X-WeaponTrail03").GetComponent(); this.g_WTrail03 = component3; int num4 = 0; if (component3 == num4) { Debug.LogError("找不到 WeaponTrail03"); } XWeaponTrail component4 = Common.FindChild(transform, "X-WeaponTrail04").GetComponent(); this.g_WTrail04 = component4; int num5 = 0; if (component4 == num5) { Debug.LogError("找不到 WeaponTrail04"); } Transform transform3 = transform.Find("Bone_WizardGirl_Root"); this.g_trTeleportSize = transform3; if (!this.g_trTeleportSize) { Debug.LogError("找不到 Bone_WizardGirl_Root"); } Transform transform4 = Common.FindChild(transform, "LFootEffectPoint"); this.g_LFootPoint = transform4; if (!this.g_LFootPoint) { Debug.LogError("找不到 LFootEffectPoint"); } Transform transform5 = Common.FindChild(transform, "RFootEffectPoint"); this.g_RFootPoint = transform5; if (!this.g_RFootPoint) { Debug.LogError("找不到 RFootEffectPoint"); } this.g_WTrail.Init(); this.g_WTrail02.Init(); this.g_WTrail03.Init(); this.g_WTrail04.Init(); this.g_WTrail.Activate(); this.g_WTrail02.Activate(); this.g_WTrail03.Activate(); this.g_WTrail04.Activate(); this.g_WTrail.StopSmoothly(0.14f); this.g_WTrail02.StopSmoothly(0.14f); this.g_WTrail03.StopSmoothly(0.14f); this.g_WTrail04.StopSmoothly(0.14f); PlayerEffectPlay.Magic magic = this.g_Magic; this.SetMagicType(magic); } // Token: 0x06002034 RID: 8244 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002034")] [Address(RVA = "0x1341380", Offset = "0x1340380", VA = "0x181341380")] public void Update(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002035 RID: 8245 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002035")] [Address(RVA = "0x1334AF0", Offset = "0x1333AF0", VA = "0x181334AF0")] public void LateUpdate(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002036 RID: 8246 RVA: 0x0004C50C File Offset: 0x0004A70C [Token(Token = "0x6002036")] [Address(RVA = "0x133AEB0", Offset = "0x1339EB0", VA = "0x18133AEB0")] public void SetWTrailActive(bool bActive, float fActiveTime = 0.5f) { XWeaponTrail xweaponTrail = this.g_WTrail; if (!bActive) { xweaponTrail.StopSmoothly(0.2f); this.g_WTrail02.StopSmoothly(0.2f); this.g_WTrail03.StopSmoothly(0.2f); this.g_WTrail04.StopSmoothly(0.2f); return; } this.g_fWLActiveTime = fActiveTime; xweaponTrail.Deactivate(); this.g_WTrail.Activate(); this.g_WTrail02.Deactivate(); this.g_WTrail02.Activate(); this.g_WTrail03.Deactivate(); this.g_WTrail03.Activate(); this.g_WTrail04.Deactivate(); this.g_WTrail04.Activate(); } // Token: 0x06002037 RID: 8247 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002037")] [Address(RVA = "0x1337900", Offset = "0x1336900", VA = "0x181337900")] public void PlayFireWTrail(string name) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002038 RID: 8248 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002038")] [Address(RVA = "0x13386A0", Offset = "0x13376A0", VA = "0x1813386A0")] public void PlayItem(ItemSystem.ItemType Type) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002039 RID: 8249 RVA: 0x0004C5C0 File Offset: 0x0004A7C0 [Token(Token = "0x6002039")] [Address(RVA = "0x133F900", Offset = "0x133E900", VA = "0x18133F900")] public void StopItemEffect() { this.g_HPAddUsing.Stop(3f); this.g_MPAddUsing.Stop(3f); this.g_SPAddUsing.Stop(3f); this.g_DefenseUsing.Stop(3f); this.g_MysteriousUsing.Stop(3f); this.g_HolyUsing.Stop(3f); } // Token: 0x0600203A RID: 8250 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600203A")] [Address(RVA = "0x1338330", Offset = "0x1337330", VA = "0x181338330")] public void PlayItemSuccess(ItemSystem.ItemType Type) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600203B RID: 8251 RVA: 0x0004C634 File Offset: 0x0004A834 [Token(Token = "0x600203B")] [Address(RVA = "0x133F8D0", Offset = "0x133E8D0", VA = "0x18133F8D0")] public void StopDefense() { this.g_DefenseUsingSuccessBody.Stop(3f); } // Token: 0x0600203C RID: 8252 RVA: 0x0004C658 File Offset: 0x0004A858 [Token(Token = "0x600203C")] [Address(RVA = "0x13333F0", Offset = "0x13323F0", VA = "0x1813333F0")] public void Cohesion() { if (!this.g_bCharge) { this.g_bCharge = true; PlayerSound playerSound = this.g_Sound; PlayerEffectPlay.Magic magic = this.g_Magic; playerSound.PlayCharge(magic); PlayerEffectPlay.Magic magic2 = this.g_Magic; if (magic2 != PlayerEffectPlay.Magic.Null) { if (magic2 != PlayerEffectPlay.Magic.Null) { if (magic2 != PlayerEffectPlay.Magic.Null) { if (magic2 == PlayerEffectPlay.Magic.Ice) { ulong num; GameObject gameObject = this.g_LightningCohesion.NewUse(num != 0UL); ulong num2; GameObject gameObject2 = this.g_LightningCohesionFloor.NewUse(num2 != 0UL); return; } return; } else { ulong num3; GameObject gameObject3 = this.g_FireCohesion.NewUse(num3 != 0UL); } } ulong num4; GameObject gameObject4 = this.g_ICECohesion.NewUse(num4 != 0UL); } ulong num5; GameObject gameObject5 = this.g_NullCohesion.NewUse(num5 != 0UL); throw new NullReferenceException(); } } // Token: 0x0600203D RID: 8253 RVA: 0x0004C6F4 File Offset: 0x0004A8F4 [Token(Token = "0x600203D")] [Address(RVA = "0x1333360", Offset = "0x1332360", VA = "0x181333360")] public void CohesionSuccess(bool bPlaySE = true) { this.StopCohesion(); if (bPlaySE) { this.g_Sound.PlayChargeComplete(); } PlayerEffectPlay.Magic magic = this.g_Magic; if (magic == PlayerEffectPlay.Magic.Null || magic == PlayerEffectPlay.Magic.Null || magic == PlayerEffectPlay.Magic.Null || magic == PlayerEffectPlay.Magic.Ice) { ulong num; GameObject gameObject = this.g_NullCohesionSuccess.NewUse(num != 0UL); } } // Token: 0x0600203E RID: 8254 RVA: 0x0004C740 File Offset: 0x0004A940 [Token(Token = "0x600203E")] [Address(RVA = "0x133F7C0", Offset = "0x133E7C0", VA = "0x18133F7C0")] public void StopCohesion() { this.g_bCharge = false; this.g_Sound.StopCharge(); this.g_NullCohesion.Stop(3f); this.g_NullCohesionFloor.Stop(3f); this.g_ICECohesion.Stop(3f); this.g_ICECohesionFloor.Stop(3f); this.g_FireCohesion.Stop(3f); this.g_FireCohesionFloor.Stop(3f); this.g_LightningCohesion.Stop(3f); this.g_LightningCohesionFloor.Stop(3f); } // Token: 0x0600203F RID: 8255 RVA: 0x0004C7E8 File Offset: 0x0004A9E8 [Token(Token = "0x600203F")] [Address(RVA = "0x133F730", Offset = "0x133E730", VA = "0x18133F730")] public void StopCohesionSuccess() { this.g_NullCohesionSuccess.StopAll(3f); this.g_ICECohesionSuccess.StopAll(3f); this.g_FireCohesionSuccess.StopAll(3f); this.g_LightningCohesionSuccess.StopAll(3f); } // Token: 0x06002040 RID: 8256 RVA: 0x0004C83C File Offset: 0x0004AA3C [Token(Token = "0x6002040")] [Address(RVA = "0x133B010", Offset = "0x133A010", VA = "0x18133B010")] public void Shot() { PlayerEffectPlay.Magic magic = this.g_Magic; if (magic != PlayerEffectPlay.Magic.Null) { if (magic == PlayerEffectPlay.Magic.Null) { this.StopCohesion(); this.StopCohesionSuccess(); this.IceShot(); return; } if (magic == PlayerEffectPlay.Magic.Null) { this.StopCohesion(); this.StopCohesionSuccess(); this.FireShot(); return; } if (magic == PlayerEffectPlay.Magic.Ice) { this.StopCohesion(); this.StopCohesionSuccess(); this.LightningShot(); return; } } CharacterBaseData characterBaseData = this.g_BaseData; this.StopCohesion(); this.StopCohesionSuccess(); this.NullShot(); } // Token: 0x06002041 RID: 8257 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002041")] [Address(RVA = "0x1335E00", Offset = "0x1334E00", VA = "0x181335E00")] public void NotShot() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002042 RID: 8258 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002042")] [Address(RVA = "0x1336650", Offset = "0x1335650", VA = "0x181336650")] public void NullSwordEnergy(string sAttackName) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002043 RID: 8259 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002043")] [Address(RVA = "0x1335F70", Offset = "0x1334F70", VA = "0x181335F70")] private void NullShot() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002044 RID: 8260 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002044")] [Address(RVA = "0x1334CC0", Offset = "0x1333CC0", VA = "0x181334CC0")] public void LightningChargeShot() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002045 RID: 8261 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002045")] [Address(RVA = "0x13352A0", Offset = "0x13342A0", VA = "0x1813352A0")] private void LightningShot() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002046 RID: 8262 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002046")] [Address(RVA = "0x1333770", Offset = "0x1332770", VA = "0x181333770")] private void FireShot() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002047 RID: 8263 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002047")] [Address(RVA = "0x13344E0", Offset = "0x13334E0", VA = "0x1813344E0")] private void IceShot() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002048 RID: 8264 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002048")] [Address(RVA = "0x1336C60", Offset = "0x1335C60", VA = "0x181336C60")] public void PlayAbsorb() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002049 RID: 8265 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002049")] [Address(RVA = "0x1339180", Offset = "0x1338180", VA = "0x181339180")] public void PlaySkyJumpEffect() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600204A RID: 8266 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600204A")] [Address(RVA = "0x1337BC0", Offset = "0x1336BC0", VA = "0x181337BC0")] public void PlayHighLandEffect() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600204B RID: 8267 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600204B")] [Address(RVA = "0x1338290", Offset = "0x1337290", VA = "0x181338290")] public void PlayItemSelect(Transform Item) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600204C RID: 8268 RVA: 0x0004C8BC File Offset: 0x0004AABC [Token(Token = "0x600204C")] [Address(RVA = "0x1333330", Offset = "0x1332330", VA = "0x181333330")] public void CloseItemSelect() { this.g_ItemSelect.Stop(1.5f); } // Token: 0x0600204D RID: 8269 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600204D")] [Address(RVA = "0x1337460", Offset = "0x1336460", VA = "0x181337460")] public void PlayDashSmoke(bool bRFoot) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600204E RID: 8270 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600204E")] [Address(RVA = "0x1336F30", Offset = "0x1335F30", VA = "0x181336F30")] public void PlayBrakeSmoke() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600204F RID: 8271 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600204F")] [Address(RVA = "0x1338B50", Offset = "0x1337B50", VA = "0x181338B50")] public void PlayL5Attack03() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002050 RID: 8272 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002050")] [Address(RVA = "0x1338970", Offset = "0x1337970", VA = "0x181338970")] public void PlayL5Attack03Null() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002051 RID: 8273 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002051")] [Address(RVA = "0x1338810", Offset = "0x1337810", VA = "0x181338810")] public void PlayL5Attack03Ice() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002052 RID: 8274 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002052")] [Address(RVA = "0x1338760", Offset = "0x1337760", VA = "0x181338760")] public void PlayL5Attack03Fire() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002053 RID: 8275 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002053")] [Address(RVA = "0x13388C0", Offset = "0x13378C0", VA = "0x1813388C0")] public void PlayL5Attack03Lightning() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002054 RID: 8276 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002054")] [Address(RVA = "0x1338EC0", Offset = "0x1337EC0", VA = "0x181338EC0")] public void PlayL5Attack04() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002055 RID: 8277 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002055")] [Address(RVA = "0x1338E10", Offset = "0x1337E10", VA = "0x181338E10")] public void PlayL5Attack04Null() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002056 RID: 8278 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002056")] [Address(RVA = "0x1338CB0", Offset = "0x1337CB0", VA = "0x181338CB0")] public void PlayL5Attack04Ice() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002057 RID: 8279 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002057")] [Address(RVA = "0x1338C00", Offset = "0x1337C00", VA = "0x181338C00")] public void PlayL5Attack04Fire() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002058 RID: 8280 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002058")] [Address(RVA = "0x1338D60", Offset = "0x1337D60", VA = "0x181338D60")] public void PlayL5Attack04Lightning() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002059 RID: 8281 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002059")] [Address(RVA = "0x1339020", Offset = "0x1338020", VA = "0x181339020")] public void PlayL5DodgeForward() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600205A RID: 8282 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600205A")] [Address(RVA = "0x1338F70", Offset = "0x1337F70", VA = "0x181338F70")] public void PlayL5DodgeBack() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600205B RID: 8283 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600205B")] [Address(RVA = "0x1337200", Offset = "0x1336200", VA = "0x181337200")] public void PlayCure() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600205C RID: 8284 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600205C")] [Address(RVA = "0x133F9C0", Offset = "0x133E9C0", VA = "0x18133F9C0")] public void TeleportAttack() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600205D RID: 8285 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600205D")] [Address(RVA = "0x1337060", Offset = "0x1336060", VA = "0x181337060")] public void PlayChangeSkinReady() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600205E RID: 8286 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600205E")] [Address(RVA = "0x1337130", Offset = "0x1336130", VA = "0x181337130")] public void PlayChangeSkin() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600205F RID: 8287 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600205F")] [Address(RVA = "0x1336CE0", Offset = "0x1335CE0", VA = "0x181336CE0")] public void PlayAreaTeleportReady() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002060 RID: 8288 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002060")] [Address(RVA = "0x1336DB0", Offset = "0x1335DB0", VA = "0x181336DB0")] public void PlayAreaTeleport() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002061 RID: 8289 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002061")] [Address(RVA = "0x13373B0", Offset = "0x13363B0", VA = "0x1813373B0")] public void PlayDashAttackSmoke() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002062 RID: 8290 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002062")] [Address(RVA = "0x1338A20", Offset = "0x1337A20", VA = "0x181338A20")] public void PlayL5Attack03Smoke() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002063 RID: 8291 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002063")] [Address(RVA = "0x1339230", Offset = "0x1338230", VA = "0x181339230")] public void PlayWaterSplash(float fHeitght) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002064 RID: 8292 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002064")] [Address(RVA = "0x13334F0", Offset = "0x13324F0", VA = "0x1813334F0")] public void ContinuePlayWaterSplash(float fHeitght) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002065 RID: 8293 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002065")] [Address(RVA = "0x1336E80", Offset = "0x1335E80", VA = "0x181336E80")] public void PlayAttack01_03Collision() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002066 RID: 8294 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002066")] [Address(RVA = "0x13390D0", Offset = "0x13380D0", VA = "0x1813390D0")] public void PlayOnLight() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002067 RID: 8295 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002067")] [Address(RVA = "0x1339CF0", Offset = "0x1338CF0", VA = "0x181339CF0")] public void SetMagicType(PlayerEffectPlay.Magic Type) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002068 RID: 8296 RVA: 0x0004C8E0 File Offset: 0x0004AAE0 [Token(Token = "0x6002068")] [Address(RVA = "0x1334390", Offset = "0x1333390", VA = "0x181334390")] public PlayerEffectPlay.Magic GetMagicType() { return this.g_Magic; } // Token: 0x06002069 RID: 8297 RVA: 0x0004C8F4 File Offset: 0x0004AAF4 [Token(Token = "0x6002069")] [Address(RVA = "0x133A320", Offset = "0x1339320", VA = "0x18133A320")] public void SetPlayerTimeScale(float timeScale) { Action action = delegate(SoundEffect se) { float timeScale91 = timeScale; se.SetTimeScale(timeScale91); }; this.soundEffectTimeScaleUpdater = action; EffectPool effectPool = this.g_SkyJump; float timeScale2 = timeScale; effectPool.SetTimeScale(timeScale2); EffectPool effectPool2 = this.g_WindDodge; float timeScale3 = timeScale; effectPool2.SetTimeScale(timeScale3); EffectPool effectPool3 = this.g_WindDodgeEnd; float timeScale4 = timeScale; effectPool3.SetTimeScale(timeScale4); EffectPool effectPool4 = this.g_L5Attack03; float timeScale5 = timeScale; effectPool4.SetTimeScale(timeScale5); EffectPool effectPool5 = this.g_L5Attack04; float timeScale6 = timeScale; effectPool5.SetTimeScale(timeScale6); EffectPool effectPool6 = this.g_L5DodgeForward; float timeScale7 = timeScale; effectPool6.SetTimeScale(timeScale7); EffectPool effectPool7 = this.g_L5DodgeBack; float timeScale8 = timeScale; effectPool7.SetTimeScale(timeScale8); EffectPool effectPool8 = this.g_L5Attack03_Null; float timeScale9 = timeScale; effectPool8.SetTimeScale(timeScale9); EffectPool effectPool9 = this.g_L5Attack04_Null; float timeScale10 = timeScale; effectPool9.SetTimeScale(timeScale10); EffectPool effectPool10 = this.g_L5Attack03_Ice; float timeScale11 = timeScale; effectPool10.SetTimeScale(timeScale11); EffectPool effectPool11 = this.g_L5Attack04_Ice; float timeScale12 = timeScale; effectPool11.SetTimeScale(timeScale12); EffectPool effectPool12 = this.g_L5Attack03_Fire; float timeScale13 = timeScale; effectPool12.SetTimeScale(timeScale13); EffectPool effectPool13 = this.g_L5Attack04_Fire; float timeScale14 = timeScale; effectPool13.SetTimeScale(timeScale14); EffectPool effectPool14 = this.g_L5Attack03_Lightning; float timeScale15 = timeScale; effectPool14.SetTimeScale(timeScale15); EffectPool effectPool15 = this.g_L5Attack04_Lightning; float timeScale16 = timeScale; effectPool15.SetTimeScale(timeScale16); EffectPool effectPool16 = this.g_NullCohesion; float timeScale17 = timeScale; effectPool16.SetTimeScale(timeScale17); EffectPool effectPool17 = this.g_NullCohesionSuccess; float timeScale18 = timeScale; effectPool17.SetTimeScale(timeScale18); EffectPool effectPool18 = this.g_NullCohesionFloor; float timeScale19 = timeScale; effectPool18.SetTimeScale(timeScale19); EffectPool effectPool19 = this.g_NullShot; float timeScale20 = timeScale; effectPool19.SetTimeScale(timeScale20); EffectPool effectPool20 = this.g_NullBullet; float timeScale21 = timeScale; effectPool20.SetTimeScale(timeScale21); EffectPool effectPool21 = this.g_NullBulletCollision; float timeScale22 = timeScale; effectPool21.SetTimeScale(timeScale22); EffectPool effectPool22 = this.g_NullBulletCollisionEnemy; float timeScale23 = timeScale; effectPool22.SetTimeScale(timeScale23); EffectPool effectPool23 = this.g_NullChargeShot; float timeScale24 = timeScale; effectPool23.SetTimeScale(timeScale24); EffectPool effectPool24 = this.g_NullChargeBullet; float timeScale25 = timeScale; effectPool24.SetTimeScale(timeScale25); this.g_SENullBulletCollision.ProcessActiveAll(action); this.g_SENullBulletCollisionEnemy.ProcessActiveAll(action); EffectPool effectPool25 = this.g_NullSwordEnergy; float timeScale26 = timeScale; effectPool25.SetTimeScale(timeScale26); EffectPool effectPool26 = this.g_NullSwordEnergyCollision; float timeScale27 = timeScale; effectPool26.SetTimeScale(timeScale27); EffectPool effectPool27 = this.g_ICECohesion; float timeScale28 = timeScale; effectPool27.SetTimeScale(timeScale28); EffectPool effectPool28 = this.g_ICECohesionSuccess; float timeScale29 = timeScale; effectPool28.SetTimeScale(timeScale29); EffectPool effectPool29 = this.g_ICECohesionFloor; float timeScale30 = timeScale; effectPool29.SetTimeScale(timeScale30); EffectPool effectPool30 = this.g_ICEShot01; float timeScale31 = timeScale; effectPool30.SetTimeScale(timeScale31); EffectPool effectPool31 = this.g_ICEShot02; float timeScale32 = timeScale; effectPool31.SetTimeScale(timeScale32); EffectPool effectPool32 = this.g_ICEChargeShot01; float timeScale33 = timeScale; effectPool32.SetTimeScale(timeScale33); EffectPool effectPool33 = this.g_ICEChargeBullet; float timeScale34 = timeScale; effectPool33.SetTimeScale(timeScale34); this.g_SEICEChargeBullet.ProcessActiveAll(action); EffectPool effectPool34 = this.g_EffIceCounterBullet01; float timeScale35 = timeScale; effectPool34.SetTimeScale(timeScale35); EffectPool effectPool35 = this.g_EffIceCounterBullet02; float timeScale36 = timeScale; effectPool35.SetTimeScale(timeScale36); EffectPool effectPool36 = this.g_EffIceCounterBulletShot; float timeScale37 = timeScale; effectPool36.SetTimeScale(timeScale37); EffectPool effectPool37 = this.g_FireShot; float timeScale38 = timeScale; effectPool37.SetTimeScale(timeScale38); EffectPool effectPool38 = this.g_FireBullet; float timeScale39 = timeScale; effectPool38.SetTimeScale(timeScale39); EffectPool effectPool39 = this.g_FireCohesion; float timeScale40 = timeScale; effectPool39.SetTimeScale(timeScale40); EffectPool effectPool40 = this.g_FireCohesionSuccess; float timeScale41 = timeScale; effectPool40.SetTimeScale(timeScale41); EffectPool effectPool41 = this.g_FireCohesionFloor; float timeScale42 = timeScale; effectPool41.SetTimeScale(timeScale42); EffectPool effectPool42 = this.g_FireChargeShot; float timeScale43 = timeScale; effectPool42.SetTimeScale(timeScale43); EffectPool effectPool43 = this.g_FireChargeBullet; float timeScale44 = timeScale; effectPool43.SetTimeScale(timeScale44); EffectPool effectPool44 = this.g_EffFireAttack01_01_Lv05; float timeScale45 = timeScale; effectPool44.SetTimeScale(timeScale45); EffectPool effectPool45 = this.g_EffFireAttack01_02_Lv05; float timeScale46 = timeScale; effectPool45.SetTimeScale(timeScale46); EffectPool effectPool46 = this.g_EffFireAttack01_03_Lv05; float timeScale47 = timeScale; effectPool46.SetTimeScale(timeScale47); EffectPool effectPool47 = this.g_EffFireAttack01_04_Lv05; float timeScale48 = timeScale; effectPool47.SetTimeScale(timeScale48); EffectPool effectPool48 = this.g_EffFireDashAttack_Lv05; float timeScale49 = timeScale; effectPool48.SetTimeScale(timeScale49); EffectPool effectPool49 = this.g_EffFireSkyAttack01_01_Lv05; float timeScale50 = timeScale; effectPool49.SetTimeScale(timeScale50); EffectPool effectPool50 = this.g_EffFireSkyAttack01_02_Lv05; float timeScale51 = timeScale; effectPool50.SetTimeScale(timeScale51); EffectPool effectPool51 = this.g_EffFireAttack02_04_Lv05; float timeScale52 = timeScale; effectPool51.SetTimeScale(timeScale52); EffectPool effectPool52 = this.g_EffFireAttack; float timeScale53 = timeScale; effectPool52.SetTimeScale(timeScale53); EffectPool effectPool53 = this.g_LightningShot; float timeScale54 = timeScale; effectPool53.SetTimeScale(timeScale54); EffectPool effectPool54 = this.g_LightningCohesion; float timeScale55 = timeScale; effectPool54.SetTimeScale(timeScale55); EffectPool effectPool55 = this.g_LightningCohesionSuccess; float timeScale56 = timeScale; effectPool55.SetTimeScale(timeScale56); EffectPool effectPool56 = this.g_LightningCohesionFloor; float timeScale57 = timeScale; effectPool56.SetTimeScale(timeScale57); LightningFloorAim lightningFloorAim = this.g_LFAController; float timeScale58 = timeScale; lightningFloorAim.SetTimeScale(timeScale58); EffectPool effectPool57 = this.g_LightningChargeShot; float timeScale59 = timeScale; effectPool57.SetTimeScale(timeScale59); EffectPool effectPool58 = this.g_LightningDodgeStart; float timeScale60 = timeScale; effectPool58.SetTimeScale(timeScale60); EffectPool effectPool59 = this.g_LightningDodgeEnd; float timeScale61 = timeScale; effectPool59.SetTimeScale(timeScale61); Absorb absorb = this.g_Absorb; float timeScale62 = timeScale; absorb.SetTimeScale(timeScale62); EffectPool effectPool60 = this.g_NotShot; float timeScale63 = timeScale; effectPool60.SetTimeScale(timeScale63); EffectPool effectPool61 = this.g_Cure; float timeScale64 = timeScale; effectPool61.SetTimeScale(timeScale64); EffectPool effectPool62 = this.g_TeleportAttack; float timeScale65 = timeScale; effectPool62.SetTimeScale(timeScale65); EffectPool effectPool63 = this.g_ChangeSkinReady; float timeScale66 = timeScale; effectPool63.SetTimeScale(timeScale66); EffectPool effectPool64 = this.g_ChangeSkin; float timeScale67 = timeScale; effectPool64.SetTimeScale(timeScale67); EffectPool effectPool65 = this.g_AreaTeleportReady; float timeScale68 = timeScale; effectPool65.SetTimeScale(timeScale68); EffectPool effectPool66 = this.g_AreaTeleport; float timeScale69 = timeScale; effectPool66.SetTimeScale(timeScale69); EffectPool effectPool67 = this.g_HPAddUsing; float timeScale70 = timeScale; effectPool67.SetTimeScale(timeScale70); EffectPool effectPool68 = this.g_HPAddUsingSuccess; float timeScale71 = timeScale; effectPool68.SetTimeScale(timeScale71); EffectPool effectPool69 = this.g_HPAddUsingSuccessBody; float timeScale72 = timeScale; effectPool69.SetTimeScale(timeScale72); EffectPool effectPool70 = this.g_MPAddUsing; float timeScale73 = timeScale; effectPool70.SetTimeScale(timeScale73); EffectPool effectPool71 = this.g_MPAddUsingSuccess; float timeScale74 = timeScale; effectPool71.SetTimeScale(timeScale74); EffectPool effectPool72 = this.g_MPAddUsingSuccessBody; float timeScale75 = timeScale; effectPool72.SetTimeScale(timeScale75); EffectPool effectPool73 = this.g_SPAddUsing; float timeScale76 = timeScale; effectPool73.SetTimeScale(timeScale76); EffectPool effectPool74 = this.g_SPAddUsingSuccess; float timeScale77 = timeScale; effectPool74.SetTimeScale(timeScale77); EffectPool effectPool75 = this.g_SPAddUsingSuccessBody; float timeScale78 = timeScale; effectPool75.SetTimeScale(timeScale78); EffectPool effectPool76 = this.g_BagMaxAdd; float timeScale79 = timeScale; effectPool76.SetTimeScale(timeScale79); EffectPool effectPool77 = this.g_DefenseUsing; float timeScale80 = timeScale; effectPool77.SetTimeScale(timeScale80); EffectPool effectPool78 = this.g_DefenseUsingSuccess; float timeScale81 = timeScale; effectPool78.SetTimeScale(timeScale81); EffectPool effectPool79 = this.g_DefenseUsingSuccessBody; float timeScale82 = timeScale; effectPool79.SetTimeScale(timeScale82); EffectPool effectPool80 = this.g_MysteriousUsing; float timeScale83 = timeScale; effectPool80.SetTimeScale(timeScale83); EffectPool effectPool81 = this.g_MysteriousUsingSuccess; float timeScale84 = timeScale; effectPool81.SetTimeScale(timeScale84); EffectPool effectPool82 = this.g_HolyUsing; float timeScale85 = timeScale; effectPool82.SetTimeScale(timeScale85); EffectPool effectPool83 = this.g_HolyUsingSuccess; float timeScale86 = timeScale; effectPool83.SetTimeScale(timeScale86); EffectPool effectPool84 = this.g_SwitchNull; float timeScale87 = timeScale; effectPool84.SetTimeScale(timeScale87); EffectPool effectPool85 = this.g_SwitchIce; float timeScale88 = timeScale; effectPool85.SetTimeScale(timeScale88); EffectPool effectPool86 = this.g_SwitchFire; float timeScale89 = timeScale; effectPool86.SetTimeScale(timeScale89); EffectPool effectPool87 = this.g_SwitchLightning; float timeScale90 = timeScale; effectPool87.SetTimeScale(timeScale90); } // Token: 0x0600206A RID: 8298 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600206A")] [Address(RVA = "0x1339B20", Offset = "0x1338B20", VA = "0x181339B20")] public void SetFireChargeTarget(Transform Target) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600206B RID: 8299 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600206B")] [Address(RVA = "0x133A1A0", Offset = "0x13391A0", VA = "0x18133A1A0")] public void SetNullChargeTaeger() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600206C RID: 8300 RVA: 0x0004D1FC File Offset: 0x0004B3FC [Token(Token = "0x600206C")] [Address(RVA = "0x1339BE0", Offset = "0x1338BE0", VA = "0x181339BE0")] public void SetLightningFloorAimEnable(bool bEnable) { LightningFloorAim lightningFloorAim = this.g_LFAController; int num = 0; if (lightningFloorAim == num) { Debug.LogError("錯誤"); return; } LightningFloorAim lightningFloorAim2 = this.g_LFAController; if (!bEnable) { this.g_bLightningAimStatus = bEnable; lightningFloorAim2.Close(); return; } this.g_bLightningAimStatus = true; lightningFloorAim2.Open(); } // Token: 0x0600206D RID: 8301 RVA: 0x0004D254 File Offset: 0x0004B454 [Token(Token = "0x600206D")] [Address(RVA = "0x133B000", Offset = "0x133A000", VA = "0x18133B000")] public void Setg_bLightningAimOff() { this.g_bLightningAimStatus = false; } // Token: 0x0600206E RID: 8302 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600206E")] [Address(RVA = "0x13340E0", Offset = "0x13330E0", VA = "0x1813340E0")] public Transform GetLightningFloorAim() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600206F RID: 8303 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600206F")] [Address(RVA = "0x1336B10", Offset = "0x1335B10", VA = "0x181336B10")] public void OpenFireAttack(string sName) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002070 RID: 8304 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002070")] [Address(RVA = "0x133FC80", Offset = "0x133EC80", VA = "0x18133FC80")] private void UpdateFireAttack(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002071 RID: 8305 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002071")] [Address(RVA = "0x1337C70", Offset = "0x1336C70", VA = "0x181337C70")] public void PlayIceCounterBullet(Transform Target) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002072 RID: 8306 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002072")] [Address(RVA = "0x1340610", Offset = "0x133F610", VA = "0x181340610")] private void UpdateIceCounterBullet(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002073 RID: 8307 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002073")] [Address(RVA = "0x13343A0", Offset = "0x13333A0", VA = "0x1813343A0")] public float GetRecoil() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002074 RID: 8308 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002074")] [Address(RVA = "0x1334490", Offset = "0x1333490", VA = "0x181334490")] public float GetShotShake() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002075 RID: 8309 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002075")] [Address(RVA = "0x1337530", Offset = "0x1336530", VA = "0x181337530")] public void PlayEffCurseDeath() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002076 RID: 8310 RVA: 0x0004D268 File Offset: 0x0004B468 [Token(Token = "0x6002076")] [Address(RVA = "0x133AE80", Offset = "0x1339E80", VA = "0x18133AE80")] public void SetTeleportDisappear() { this.g_bTeleportDisappear = true; this.g_fTeleportSizeXZVal = 1f; this.g_fTeleportSizeYVal = 1f; this.g_fTeleportTimeVal = 0f; } // Token: 0x06002077 RID: 8311 RVA: 0x0004D2A0 File Offset: 0x0004B4A0 [Token(Token = "0x6002077")] [Address(RVA = "0x133AE60", Offset = "0x1339E60", VA = "0x18133AE60")] public void SetTeleportAppear() { this.g_bTeleportDisappear = false; this.g_fTeleportSizeYVal = 10f; this.g_fTeleportTimeVal = 0f; } // Token: 0x06002078 RID: 8312 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002078")] [Address(RVA = "0x1334AF0", Offset = "0x1333AF0", VA = "0x181334AF0")] private void UpdateTeleport(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002079 RID: 8313 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002079")] [Address(RVA = "0x1335130", Offset = "0x1334130", VA = "0x181335130")] public void LightningDodgeStart() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600207A RID: 8314 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600207A")] [Address(RVA = "0x1334E30", Offset = "0x1333E30", VA = "0x181334E30")] public void LightningDodgeEnd() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600207B RID: 8315 RVA: 0x0004D2CC File Offset: 0x0004B4CC [Token(Token = "0x600207B")] [Address(RVA = "0x13340D0", Offset = "0x13330D0", VA = "0x1813340D0")] public bool GetLightningDodge() { return this.g_bLightningDodge; } // Token: 0x0600207C RID: 8316 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600207C")] [Address(RVA = "0x1337800", Offset = "0x1336800", VA = "0x181337800")] public void PlayEffWindDodge() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600207D RID: 8317 RVA: 0x0004D2E0 File Offset: 0x0004B4E0 [Token(Token = "0x600207D")] [Address(RVA = "0xC7ACC0", Offset = "0xC79CC0", VA = "0x180C7ACC0")] public bool GetWindDodge() { return this.g_bWindDodge; } // Token: 0x0600207E RID: 8318 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600207E")] [Address(RVA = "0x1333640", Offset = "0x1332640", VA = "0x181333640")] public void EndWindDodge() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600207F RID: 8319 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600207F")] [Address(RVA = "0x1339360", Offset = "0x1338360", VA = "0x181339360")] public void ResetTeleportState() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002080 RID: 8320 RVA: 0x0004D2F4 File Offset: 0x0004B4F4 [Token(Token = "0x6002080")] [Address(RVA = "0x1342100", Offset = "0x1341100", VA = "0x181342100")] public PlayerEffectPlay() { } // Token: 0x04002986 RID: 10630 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4002986")] private Transform g_This; // Token: 0x04002987 RID: 10631 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002987")] private Transform g_FirePointBone; // Token: 0x04002988 RID: 10632 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002988")] private Transform g_FirePoint; // Token: 0x04002989 RID: 10633 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002989")] private Transform g_CohesionFloorPoint; // Token: 0x0400298A RID: 10634 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400298A")] private Transform g_AimTarget; // Token: 0x0400298B RID: 10635 [FieldOffset(Offset = "0x38")] [Token(Token = "0x400298B")] private Transform g_ItemHandPoint; // Token: 0x0400298C RID: 10636 [FieldOffset(Offset = "0x40")] [Token(Token = "0x400298C")] private Transform g_LFootPoint; // Token: 0x0400298D RID: 10637 [FieldOffset(Offset = "0x48")] [Token(Token = "0x400298D")] private Transform g_RFootPoint; // Token: 0x0400298E RID: 10638 [FieldOffset(Offset = "0x50")] [Token(Token = "0x400298E")] private Transform g_ThisPosition; // Token: 0x0400298F RID: 10639 [FieldOffset(Offset = "0x58")] [Token(Token = "0x400298F")] private CharacterBaseData g_BaseData; // Token: 0x04002990 RID: 10640 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4002990")] private PlayerMagicData g_PlayerMagicData; // Token: 0x04002991 RID: 10641 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4002991")] private MoveController g_Move; // Token: 0x04002992 RID: 10642 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4002992")] private Camera g_Camera; // Token: 0x04002993 RID: 10643 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4002993")] private PlayerSound g_Sound; // Token: 0x04002994 RID: 10644 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4002994")] private XWeaponTrail g_WTrail; // Token: 0x04002995 RID: 10645 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4002995")] private XWeaponTrail g_WTrail02; // Token: 0x04002996 RID: 10646 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4002996")] private XWeaponTrail g_WTrail03; // Token: 0x04002997 RID: 10647 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4002997")] private XWeaponTrail g_WTrail04; // Token: 0x04002998 RID: 10648 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x4002998")] private float g_fWLActiveTime; // Token: 0x04002999 RID: 10649 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x4002999")] private EffectPool g_SkyJump; // Token: 0x0400299A RID: 10650 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x400299A")] private EffectPool g_WindDodge; // Token: 0x0400299B RID: 10651 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x400299B")] private EffectPool g_WindDodgeEnd; // Token: 0x0400299C RID: 10652 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x400299C")] private bool g_bWindDodge; // Token: 0x0400299D RID: 10653 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x400299D")] private EffectPool g_HighLand; // Token: 0x0400299E RID: 10654 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x400299E")] private EffectPool g_L5Attack03; // Token: 0x0400299F RID: 10655 [FieldOffset(Offset = "0xD8")] [Token(Token = "0x400299F")] private EffectPool g_L5Attack04; // Token: 0x040029A0 RID: 10656 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x40029A0")] private EffectPool g_L5DodgeForward; // Token: 0x040029A1 RID: 10657 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x40029A1")] private EffectPool g_L5DodgeBack; // Token: 0x040029A2 RID: 10658 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x40029A2")] private EffectPool g_L5Attack03_Null; // Token: 0x040029A3 RID: 10659 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x40029A3")] private EffectPool g_L5Attack03_Ice; // Token: 0x040029A4 RID: 10660 [FieldOffset(Offset = "0x100")] [Token(Token = "0x40029A4")] private EffectPool g_L5Attack03_Fire; // Token: 0x040029A5 RID: 10661 [FieldOffset(Offset = "0x108")] [Token(Token = "0x40029A5")] private EffectPool g_L5Attack03_Lightning; // Token: 0x040029A6 RID: 10662 [FieldOffset(Offset = "0x110")] [Token(Token = "0x40029A6")] private EffectPool g_L5Attack04_Null; // Token: 0x040029A7 RID: 10663 [FieldOffset(Offset = "0x118")] [Token(Token = "0x40029A7")] private EffectPool g_L5Attack04_Ice; // Token: 0x040029A8 RID: 10664 [FieldOffset(Offset = "0x120")] [Token(Token = "0x40029A8")] private EffectPool g_L5Attack04_Fire; // Token: 0x040029A9 RID: 10665 [FieldOffset(Offset = "0x128")] [Token(Token = "0x40029A9")] private EffectPool g_L5Attack04_Lightning; // Token: 0x040029AA RID: 10666 [FieldOffset(Offset = "0x130")] [Token(Token = "0x40029AA")] private EffectPool g_NullCohesion; // Token: 0x040029AB RID: 10667 [FieldOffset(Offset = "0x138")] [Token(Token = "0x40029AB")] private EffectPool g_NullCohesionSuccess; // Token: 0x040029AC RID: 10668 [FieldOffset(Offset = "0x140")] [Token(Token = "0x40029AC")] private EffectPool g_NullCohesionFloor; // Token: 0x040029AD RID: 10669 [FieldOffset(Offset = "0x148")] [Token(Token = "0x40029AD")] private EffectPool g_NullShot; // Token: 0x040029AE RID: 10670 [FieldOffset(Offset = "0x150")] [Token(Token = "0x40029AE")] private EffectPool g_NullBullet; // Token: 0x040029AF RID: 10671 [FieldOffset(Offset = "0x158")] [Token(Token = "0x40029AF")] private EffectPool g_NullBulletCollision; // Token: 0x040029B0 RID: 10672 [FieldOffset(Offset = "0x160")] [Token(Token = "0x40029B0")] private EffectPool g_NullBulletCollisionEnemy; // Token: 0x040029B1 RID: 10673 [FieldOffset(Offset = "0x168")] [Token(Token = "0x40029B1")] private EffectPool g_NullChargeShot; // Token: 0x040029B2 RID: 10674 [FieldOffset(Offset = "0x170")] [Token(Token = "0x40029B2")] private EffectPool g_NullChargeBullet; // Token: 0x040029B3 RID: 10675 [FieldOffset(Offset = "0x178")] [Token(Token = "0x40029B3")] private EffectPool g_NullChargeCollision; // Token: 0x040029B4 RID: 10676 [FieldOffset(Offset = "0x180")] [Token(Token = "0x40029B4")] private Vector3 g_v3NullChargeTarget; // Token: 0x040029B5 RID: 10677 [FieldOffset(Offset = "0x190")] [Token(Token = "0x40029B5")] private SoundEffectPool g_SENullBulletCollision; // Token: 0x040029B6 RID: 10678 [FieldOffset(Offset = "0x198")] [Token(Token = "0x40029B6")] private SoundEffectPool g_SENullBulletCollisionEnemy; // Token: 0x040029B7 RID: 10679 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x40029B7")] private SoundEffectPool g_SENullChargeCollision; // Token: 0x040029B8 RID: 10680 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x40029B8")] private SoundEffectPool g_SENullChargeCollisionWall; // Token: 0x040029B9 RID: 10681 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x40029B9")] private EffectPool g_NullSwordEnergy; // Token: 0x040029BA RID: 10682 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x40029BA")] private EffectPool g_NullSwordEnergyCollision; // Token: 0x040029BB RID: 10683 [FieldOffset(Offset = "0x1C0")] [Token(Token = "0x40029BB")] private SoundEffectPool g_SENullSwordEnergyCollision; // Token: 0x040029BC RID: 10684 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x40029BC")] private EffectPool g_ICECohesion; // Token: 0x040029BD RID: 10685 [FieldOffset(Offset = "0x1D0")] [Token(Token = "0x40029BD")] private EffectPool g_ICECohesionSuccess; // Token: 0x040029BE RID: 10686 [FieldOffset(Offset = "0x1D8")] [Token(Token = "0x40029BE")] private EffectPool g_ICECohesionFloor; // Token: 0x040029BF RID: 10687 [FieldOffset(Offset = "0x1E0")] [Token(Token = "0x40029BF")] private EffectPool g_ICEShot01; // Token: 0x040029C0 RID: 10688 [FieldOffset(Offset = "0x1E8")] [Token(Token = "0x40029C0")] private EffectPool g_ICEShot02; // Token: 0x040029C1 RID: 10689 [FieldOffset(Offset = "0x1F0")] [Token(Token = "0x40029C1")] private EffectPool g_ICECollision; // Token: 0x040029C2 RID: 10690 [FieldOffset(Offset = "0x1F8")] [Token(Token = "0x40029C2")] private EffectPool g_ICECollisionEnemy; // Token: 0x040029C3 RID: 10691 [FieldOffset(Offset = "0x200")] [Token(Token = "0x40029C3")] private EffectPool g_ICEChargeShot01; // Token: 0x040029C4 RID: 10692 [FieldOffset(Offset = "0x208")] [Token(Token = "0x40029C4")] private EffectPool g_ICEChargeBullet; // Token: 0x040029C5 RID: 10693 [FieldOffset(Offset = "0x210")] [Token(Token = "0x40029C5")] private EffectPool g_ICEChargeBulletCollision; // Token: 0x040029C6 RID: 10694 [FieldOffset(Offset = "0x218")] [Token(Token = "0x40029C6")] private float g_fICEBulletFrequency = 0.12f; // Token: 0x040029C7 RID: 10695 [FieldOffset(Offset = "0x21C")] [Token(Token = "0x40029C7")] private float g_fICEBulletFrequencyCom = -1f; // Token: 0x040029C8 RID: 10696 [FieldOffset(Offset = "0x220")] [Token(Token = "0x40029C8")] private int g_iICEBulletNum = (int)((ulong)15L); // Token: 0x040029C9 RID: 10697 [FieldOffset(Offset = "0x224")] [Token(Token = "0x40029C9")] private int g_iICEBulletTotal; // Token: 0x040029CA RID: 10698 [FieldOffset(Offset = "0x228")] [Token(Token = "0x40029CA")] private int g_iICeLockIndex; // Token: 0x040029CB RID: 10699 [FieldOffset(Offset = "0x230")] [Token(Token = "0x40029CB")] private Transform[] g_ICELockTarget; // Token: 0x040029CC RID: 10700 [FieldOffset(Offset = "0x238")] [Token(Token = "0x40029CC")] private SoundEffectPool g_SEICECollision; // Token: 0x040029CD RID: 10701 [FieldOffset(Offset = "0x240")] [Token(Token = "0x40029CD")] private SoundEffectPool g_SEICECollisionEnemy; // Token: 0x040029CE RID: 10702 [FieldOffset(Offset = "0x248")] [Token(Token = "0x40029CE")] private SoundEffectPool g_SEICEChargeBullet; // Token: 0x040029CF RID: 10703 [FieldOffset(Offset = "0x250")] [Token(Token = "0x40029CF")] private bool g_bIceCounterBullet; // Token: 0x040029D0 RID: 10704 [FieldOffset(Offset = "0x258")] [Token(Token = "0x40029D0")] private EffectPool g_EffIceCounterBullet01; // Token: 0x040029D1 RID: 10705 [FieldOffset(Offset = "0x260")] [Token(Token = "0x40029D1")] private EffectPool g_EffIceCounterBullet02; // Token: 0x040029D2 RID: 10706 [FieldOffset(Offset = "0x268")] [Token(Token = "0x40029D2")] private EffectPool g_EffIceCounterBulletShot; // Token: 0x040029D3 RID: 10707 [FieldOffset(Offset = "0x270")] [Token(Token = "0x40029D3")] private SoundEffectPool g_SEIceCounterBulletShot; // Token: 0x040029D4 RID: 10708 [Token(Token = "0x40029D4")] private const int g_iIceCounterBullet = 30; // Token: 0x040029D5 RID: 10709 [FieldOffset(Offset = "0x278")] [Token(Token = "0x40029D5")] private int g_iIceCounterBulletIndex; // Token: 0x040029D6 RID: 10710 [FieldOffset(Offset = "0x280")] [Token(Token = "0x40029D6")] private Transform[] g_PosIceCounterBullet; // Token: 0x040029D7 RID: 10711 [FieldOffset(Offset = "0x288")] [Token(Token = "0x40029D7")] private ParticleSystem[] g_PSIceCounterBullet; // Token: 0x040029D8 RID: 10712 [Token(Token = "0x40029D8")] private const float g_fIceCounterBulletTime = 2.4f; // Token: 0x040029D9 RID: 10713 [FieldOffset(Offset = "0x290")] [Token(Token = "0x40029D9")] private float[] g_fIceCounterBulletTimeVal; // Token: 0x040029DA RID: 10714 [FieldOffset(Offset = "0x298")] [Token(Token = "0x40029DA")] private Vector3[] g_v3IceCounterBulletDirection; // Token: 0x040029DB RID: 10715 [FieldOffset(Offset = "0x2A0")] [Token(Token = "0x40029DB")] private float[] g_fIceCounterBulletSpeed; // Token: 0x040029DC RID: 10716 [FieldOffset(Offset = "0x2A8")] [Token(Token = "0x40029DC")] private Transform[] g_v3IceCounterBulletTarget; // Token: 0x040029DD RID: 10717 [FieldOffset(Offset = "0x2B0")] [Token(Token = "0x40029DD")] private Transform[] g_IceCounterBulletSpearRotate; // Token: 0x040029DE RID: 10718 [FieldOffset(Offset = "0x2B8")] [Token(Token = "0x40029DE")] private float[] g_fIceCounterBulletRotate; // Token: 0x040029DF RID: 10719 [FieldOffset(Offset = "0x2C0")] [Token(Token = "0x40029DF")] private int g_iFireBulletNum = (int)((ulong)9L); // Token: 0x040029E0 RID: 10720 [FieldOffset(Offset = "0x2C8")] [Token(Token = "0x40029E0")] private EffectPool g_FireCohesion; // Token: 0x040029E1 RID: 10721 [FieldOffset(Offset = "0x2D0")] [Token(Token = "0x40029E1")] private EffectPool g_FireCohesionSuccess; // Token: 0x040029E2 RID: 10722 [FieldOffset(Offset = "0x2D8")] [Token(Token = "0x40029E2")] private EffectPool g_FireCohesionFloor; // Token: 0x040029E3 RID: 10723 [FieldOffset(Offset = "0x2E0")] [Token(Token = "0x40029E3")] private EffectPool g_FireShot; // Token: 0x040029E4 RID: 10724 [FieldOffset(Offset = "0x2E8")] [Token(Token = "0x40029E4")] private EffectPool g_FireBullet; // Token: 0x040029E5 RID: 10725 [FieldOffset(Offset = "0x2F0")] [Token(Token = "0x40029E5")] private EffectPool g_FireBulletCollision; // Token: 0x040029E6 RID: 10726 [FieldOffset(Offset = "0x2F8")] [Token(Token = "0x40029E6")] private EffectPool g_FireBulletCollisionEnemy; // Token: 0x040029E7 RID: 10727 [FieldOffset(Offset = "0x300")] [Token(Token = "0x40029E7")] private EffectPool g_FireChargeShot; // Token: 0x040029E8 RID: 10728 [FieldOffset(Offset = "0x308")] [Token(Token = "0x40029E8")] private EffectPool g_FireChargeBullet; // Token: 0x040029E9 RID: 10729 [FieldOffset(Offset = "0x310")] [Token(Token = "0x40029E9")] private GameObjectPoolLimited pooledFireBallCollisions; // Token: 0x040029EA RID: 10730 [FieldOffset(Offset = "0x318")] [Token(Token = "0x40029EA")] private Transform g_FireChargeBulletTarget; // Token: 0x040029EB RID: 10731 [FieldOffset(Offset = "0x320")] [Token(Token = "0x40029EB")] private Vector3 g_FireChargeBulletDirection; // Token: 0x040029EC RID: 10732 [FieldOffset(Offset = "0x330")] [Token(Token = "0x40029EC")] private SoundEffectPool g_SEFireCollision; // Token: 0x040029ED RID: 10733 [FieldOffset(Offset = "0x338")] [Token(Token = "0x40029ED")] private SoundEffectPool g_SEFireCollisionEnemy; // Token: 0x040029EE RID: 10734 [FieldOffset(Offset = "0x340")] [Token(Token = "0x40029EE")] private EffectPool g_EffFireAttack01_01_Lv05; // Token: 0x040029EF RID: 10735 [FieldOffset(Offset = "0x348")] [Token(Token = "0x40029EF")] private EffectPool g_EffFireAttack01_02_Lv05; // Token: 0x040029F0 RID: 10736 [FieldOffset(Offset = "0x350")] [Token(Token = "0x40029F0")] private EffectPool g_EffFireAttack01_03_Lv05; // Token: 0x040029F1 RID: 10737 [FieldOffset(Offset = "0x358")] [Token(Token = "0x40029F1")] private EffectPool g_EffFireAttack01_04_Lv05; // Token: 0x040029F2 RID: 10738 [FieldOffset(Offset = "0x360")] [Token(Token = "0x40029F2")] private EffectPool g_EffFireDashAttack_Lv05; // Token: 0x040029F3 RID: 10739 [FieldOffset(Offset = "0x368")] [Token(Token = "0x40029F3")] private EffectPool g_EffFireSkyAttack01_01_Lv05; // Token: 0x040029F4 RID: 10740 [FieldOffset(Offset = "0x370")] [Token(Token = "0x40029F4")] private EffectPool g_EffFireSkyAttack01_02_Lv05; // Token: 0x040029F5 RID: 10741 [FieldOffset(Offset = "0x378")] [Token(Token = "0x40029F5")] private EffectPool g_EffFireAttack02_04_Lv05; // Token: 0x040029F6 RID: 10742 [FieldOffset(Offset = "0x380")] [Token(Token = "0x40029F6")] private EffectPool g_EffFireAttack; // Token: 0x040029F7 RID: 10743 [FieldOffset(Offset = "0x388")] [Token(Token = "0x40029F7")] private bool g_bFireAttack; // Token: 0x040029F8 RID: 10744 [FieldOffset(Offset = "0x390")] [Token(Token = "0x40029F8")] private Transform g_RootFireAttack; // Token: 0x040029F9 RID: 10745 [FieldOffset(Offset = "0x398")] [Token(Token = "0x40029F9")] private Transform g_TrFireAttack; // Token: 0x040029FA RID: 10746 [FieldOffset(Offset = "0x3A0")] [Token(Token = "0x40029FA")] private int g_iFireAttackIndex; // Token: 0x040029FB RID: 10747 [Token(Token = "0x40029FB")] private const float g_fFireAttackTime = 1.5f; // Token: 0x040029FC RID: 10748 [FieldOffset(Offset = "0x3A4")] [Token(Token = "0x40029FC")] private float g_fFireAttackTimeVal; // Token: 0x040029FD RID: 10749 [Token(Token = "0x40029FD")] private const float g_fAttackFireFrequency = 0.06f; // Token: 0x040029FE RID: 10750 [FieldOffset(Offset = "0x3A8")] [Token(Token = "0x40029FE")] private float g_fAttackFireFrequencyVal; // Token: 0x040029FF RID: 10751 [FieldOffset(Offset = "0x3B0")] [Token(Token = "0x40029FF")] private AttackData g_ADFireAttack; // Token: 0x04002A00 RID: 10752 [Token(Token = "0x4002A00")] private const int g_iFireAttackNum = 9; // Token: 0x04002A01 RID: 10753 [FieldOffset(Offset = "0x3B8")] [Token(Token = "0x4002A01")] private bool[] g_bFireAttackCollsion; // Token: 0x04002A02 RID: 10754 [FieldOffset(Offset = "0x3C0")] [Token(Token = "0x4002A02")] private Vector3[] g_v3FireAttackCollsionPos; // Token: 0x04002A03 RID: 10755 [Token(Token = "0x4002A03")] private const float g_fAttackFireCollisionFrequency = 0.15f; // Token: 0x04002A04 RID: 10756 [FieldOffset(Offset = "0x3C8")] [Token(Token = "0x4002A04")] private float g_fAttackFireCollisionFrequencyVal; // Token: 0x04002A05 RID: 10757 [Token(Token = "0x4002A05")] private const float g_fAttackFireCollisionRadius = 1.5f; // Token: 0x04002A06 RID: 10758 [FieldOffset(Offset = "0x3D0")] [Token(Token = "0x4002A06")] private List g_FireAttackList; // Token: 0x04002A07 RID: 10759 [FieldOffset(Offset = "0x3D8")] [Token(Token = "0x4002A07")] private LightningBullet g_LightningBullet; // Token: 0x04002A08 RID: 10760 [FieldOffset(Offset = "0x3E0")] [Token(Token = "0x4002A08")] private LightningBullet g_LightningBullet02; // Token: 0x04002A09 RID: 10761 [FieldOffset(Offset = "0x3E8")] [Token(Token = "0x4002A09")] private LightningBullet g_LightningBullet03; // Token: 0x04002A0A RID: 10762 [FieldOffset(Offset = "0x3F0")] [Token(Token = "0x4002A0A")] private AttackData g_LightningAData; // Token: 0x04002A0B RID: 10763 [FieldOffset(Offset = "0x3F8")] [Token(Token = "0x4002A0B")] private EffectPool g_LightningBulletCollision; // Token: 0x04002A0C RID: 10764 [FieldOffset(Offset = "0x400")] [Token(Token = "0x4002A0C")] private EffectPool g_LightningShot; // Token: 0x04002A0D RID: 10765 [FieldOffset(Offset = "0x408")] [Token(Token = "0x4002A0D")] private EffectPool g_LightningCohesion; // Token: 0x04002A0E RID: 10766 [FieldOffset(Offset = "0x410")] [Token(Token = "0x4002A0E")] private EffectPool g_LightningCohesionSuccess; // Token: 0x04002A0F RID: 10767 [FieldOffset(Offset = "0x418")] [Token(Token = "0x4002A0F")] private EffectPool g_LightningCohesionFloor; // Token: 0x04002A10 RID: 10768 [FieldOffset(Offset = "0x420")] [Token(Token = "0x4002A10")] private Transform g_LightningFloorAim; // Token: 0x04002A11 RID: 10769 [FieldOffset(Offset = "0x428")] [Token(Token = "0x4002A11")] private LightningFloorAim g_LFAController; // Token: 0x04002A12 RID: 10770 [FieldOffset(Offset = "0x430")] [Token(Token = "0x4002A12")] private float g_fLightningFloorAimDistance = 20f; // Token: 0x04002A13 RID: 10771 [FieldOffset(Offset = "0x434")] [Token(Token = "0x4002A13")] private bool g_bLightningAimStatus; // Token: 0x04002A14 RID: 10772 [FieldOffset(Offset = "0x438")] [Token(Token = "0x4002A14")] private EffectPool g_LightningChargeShot; // Token: 0x04002A15 RID: 10773 [FieldOffset(Offset = "0x440")] [Token(Token = "0x4002A15")] private LightningChargeBulletCollision g_LightningChargeBullet; // Token: 0x04002A16 RID: 10774 [FieldOffset(Offset = "0x448")] [Token(Token = "0x4002A16")] private EffectPool g_LightningDodgeStart; // Token: 0x04002A17 RID: 10775 [FieldOffset(Offset = "0x450")] [Token(Token = "0x4002A17")] private EffectPool g_LightningDodgeEnd; // Token: 0x04002A18 RID: 10776 [FieldOffset(Offset = "0x458")] [Token(Token = "0x4002A18")] private Vector3 g_v3LightningDodgeStartPos; // Token: 0x04002A19 RID: 10777 [FieldOffset(Offset = "0x464")] [Token(Token = "0x4002A19")] private bool g_bLightningDodge; // Token: 0x04002A1A RID: 10778 [FieldOffset(Offset = "0x468")] [Token(Token = "0x4002A1A")] private Transform g_TAbsorb; // Token: 0x04002A1B RID: 10779 [FieldOffset(Offset = "0x470")] [Token(Token = "0x4002A1B")] private Absorb g_Absorb; // Token: 0x04002A1C RID: 10780 [FieldOffset(Offset = "0x478")] [Token(Token = "0x4002A1C")] private EffectPool g_NotShot; // Token: 0x04002A1D RID: 10781 [FieldOffset(Offset = "0x480")] [Token(Token = "0x4002A1D")] private EffectPool g_Cure; // Token: 0x04002A1E RID: 10782 [FieldOffset(Offset = "0x488")] [Token(Token = "0x4002A1E")] private EffectPool g_TeleportAttack; // Token: 0x04002A1F RID: 10783 [FieldOffset(Offset = "0x490")] [Token(Token = "0x4002A1F")] private EffectPool g_ChangeSkinReady; // Token: 0x04002A20 RID: 10784 [FieldOffset(Offset = "0x498")] [Token(Token = "0x4002A20")] private EffectPool g_ChangeSkin; // Token: 0x04002A21 RID: 10785 [FieldOffset(Offset = "0x4A0")] [Token(Token = "0x4002A21")] private EffectPool g_AreaTeleportReady; // Token: 0x04002A22 RID: 10786 [FieldOffset(Offset = "0x4A8")] [Token(Token = "0x4002A22")] private EffectPool g_AreaTeleport; // Token: 0x04002A23 RID: 10787 [FieldOffset(Offset = "0x4B0")] [Token(Token = "0x4002A23")] private EffectPool g_ItemSelect; // Token: 0x04002A24 RID: 10788 [FieldOffset(Offset = "0x4B8")] [Token(Token = "0x4002A24")] private EffectPool g_HPAddUsing; // Token: 0x04002A25 RID: 10789 [FieldOffset(Offset = "0x4C0")] [Token(Token = "0x4002A25")] private EffectPool g_HPAddUsingSuccess; // Token: 0x04002A26 RID: 10790 [FieldOffset(Offset = "0x4C8")] [Token(Token = "0x4002A26")] private EffectPool g_HPAddUsingSuccessBody; // Token: 0x04002A27 RID: 10791 [FieldOffset(Offset = "0x4D0")] [Token(Token = "0x4002A27")] private EffectPool g_MPAddUsing; // Token: 0x04002A28 RID: 10792 [FieldOffset(Offset = "0x4D8")] [Token(Token = "0x4002A28")] private EffectPool g_MPAddUsingSuccess; // Token: 0x04002A29 RID: 10793 [FieldOffset(Offset = "0x4E0")] [Token(Token = "0x4002A29")] private EffectPool g_MPAddUsingSuccessBody; // Token: 0x04002A2A RID: 10794 [FieldOffset(Offset = "0x4E8")] [Token(Token = "0x4002A2A")] private EffectPool g_SPAddUsing; // Token: 0x04002A2B RID: 10795 [FieldOffset(Offset = "0x4F0")] [Token(Token = "0x4002A2B")] private EffectPool g_SPAddUsingSuccess; // Token: 0x04002A2C RID: 10796 [FieldOffset(Offset = "0x4F8")] [Token(Token = "0x4002A2C")] private EffectPool g_SPAddUsingSuccessBody; // Token: 0x04002A2D RID: 10797 [FieldOffset(Offset = "0x500")] [Token(Token = "0x4002A2D")] private EffectPool g_DefenseUsing; // Token: 0x04002A2E RID: 10798 [FieldOffset(Offset = "0x508")] [Token(Token = "0x4002A2E")] private EffectPool g_DefenseUsingSuccess; // Token: 0x04002A2F RID: 10799 [FieldOffset(Offset = "0x510")] [Token(Token = "0x4002A2F")] private EffectPool g_DefenseUsingSuccessBody; // Token: 0x04002A30 RID: 10800 [FieldOffset(Offset = "0x518")] [Token(Token = "0x4002A30")] private EffectPool g_MysteriousUsing; // Token: 0x04002A31 RID: 10801 [FieldOffset(Offset = "0x520")] [Token(Token = "0x4002A31")] private EffectPool g_MysteriousUsingSuccess; // Token: 0x04002A32 RID: 10802 [FieldOffset(Offset = "0x528")] [Token(Token = "0x4002A32")] private EffectPool g_HolyUsing; // Token: 0x04002A33 RID: 10803 [FieldOffset(Offset = "0x530")] [Token(Token = "0x4002A33")] private EffectPool g_HolyUsingSuccess; // Token: 0x04002A34 RID: 10804 [FieldOffset(Offset = "0x538")] [Token(Token = "0x4002A34")] private EffectPool g_BagMaxAdd; // Token: 0x04002A35 RID: 10805 [FieldOffset(Offset = "0x540")] [Token(Token = "0x4002A35")] private EffectPool g_SwitchNull; // Token: 0x04002A36 RID: 10806 [FieldOffset(Offset = "0x548")] [Token(Token = "0x4002A36")] private EffectPool g_SwitchIce; // Token: 0x04002A37 RID: 10807 [FieldOffset(Offset = "0x550")] [Token(Token = "0x4002A37")] private EffectPool g_SwitchFire; // Token: 0x04002A38 RID: 10808 [FieldOffset(Offset = "0x558")] [Token(Token = "0x4002A38")] private EffectPool g_SwitchLightning; // Token: 0x04002A39 RID: 10809 [FieldOffset(Offset = "0x560")] [Token(Token = "0x4002A39")] private EffectPool g_DashSomke; // Token: 0x04002A3A RID: 10810 [FieldOffset(Offset = "0x568")] [Token(Token = "0x4002A3A")] private EffectPool g_BrakeSomke; // Token: 0x04002A3B RID: 10811 [FieldOffset(Offset = "0x570")] [Token(Token = "0x4002A3B")] private EffectPool g_WaterSplash; // Token: 0x04002A3C RID: 10812 [Token(Token = "0x4002A3C")] private const float g_fWaterSplashCDTime = 0.15f; // Token: 0x04002A3D RID: 10813 [FieldOffset(Offset = "0x578")] [Token(Token = "0x4002A3D")] private float g_fWaterSplashCDTimeVal; // Token: 0x04002A3E RID: 10814 [Token(Token = "0x4002A3E")] private const float g_fContinueWaterSplash = 0.3f; // Token: 0x04002A3F RID: 10815 [FieldOffset(Offset = "0x57C")] [Token(Token = "0x4002A3F")] private float g_fContinueWaterSplashVal; // Token: 0x04002A40 RID: 10816 [FieldOffset(Offset = "0x580")] [Token(Token = "0x4002A40")] private EffectPool g_OnLight; // Token: 0x04002A41 RID: 10817 [FieldOffset(Offset = "0x588")] [Token(Token = "0x4002A41")] private EffectPool g_CurseLossMoney; // Token: 0x04002A42 RID: 10818 [FieldOffset(Offset = "0x590")] [Token(Token = "0x4002A42")] private bool g_bCharge; // Token: 0x04002A43 RID: 10819 [FieldOffset(Offset = "0x594")] [Token(Token = "0x4002A43")] private PlayerEffectPlay.Magic g_Magic; // Token: 0x04002A44 RID: 10820 [FieldOffset(Offset = "0x598")] [Token(Token = "0x4002A44")] private float g_fNullRecoil = -0.6f; // Token: 0x04002A45 RID: 10821 [FieldOffset(Offset = "0x59C")] [Token(Token = "0x4002A45")] private float g_fIceRecoil = -0.2f; // Token: 0x04002A46 RID: 10822 [FieldOffset(Offset = "0x5A0")] [Token(Token = "0x4002A46")] private float g_fFireRecoil = -1f; // Token: 0x04002A47 RID: 10823 [FieldOffset(Offset = "0x5A4")] [Token(Token = "0x4002A47")] private float g_fLightningRecoil = -1.2f; // Token: 0x04002A48 RID: 10824 [FieldOffset(Offset = "0x5A8")] [Token(Token = "0x4002A48")] private float g_fNullShake = 0.3f; // Token: 0x04002A49 RID: 10825 [FieldOffset(Offset = "0x5AC")] [Token(Token = "0x4002A49")] private float g_fIceShake = 0.05f; // Token: 0x04002A4A RID: 10826 [FieldOffset(Offset = "0x5B0")] [Token(Token = "0x4002A4A")] private float g_fFireShake = 0.3f; // Token: 0x04002A4B RID: 10827 [FieldOffset(Offset = "0x5B4")] [Token(Token = "0x4002A4B")] private float g_fLightningShake = 1f; // Token: 0x04002A4C RID: 10828 [FieldOffset(Offset = "0x5B8")] [Token(Token = "0x4002A4C")] private Transform g_trTeleportSize; // Token: 0x04002A4D RID: 10829 [FieldOffset(Offset = "0x5C0")] [Token(Token = "0x4002A4D")] private bool g_bTeleportDisappear; // Token: 0x04002A4E RID: 10830 [FieldOffset(Offset = "0x5C1")] [Token(Token = "0x4002A4E")] private bool g_bTeleportAppear; // Token: 0x04002A4F RID: 10831 [Token(Token = "0x4002A4F")] private const float g_fTeleportSizeY = 10f; // Token: 0x04002A50 RID: 10832 [Token(Token = "0x4002A50")] private const float g_fTeleportSizeXZ = 0f; // Token: 0x04002A51 RID: 10833 [FieldOffset(Offset = "0x5C4")] [Token(Token = "0x4002A51")] private float g_fTeleportSizeYVal = 1f; // Token: 0x04002A52 RID: 10834 [FieldOffset(Offset = "0x5C8")] [Token(Token = "0x4002A52")] private float g_fTeleportSizeXZVal = 1f; // Token: 0x04002A53 RID: 10835 [Token(Token = "0x4002A53")] private const float g_fTeleportTime = 1f; // Token: 0x04002A54 RID: 10836 [FieldOffset(Offset = "0x5CC")] [Token(Token = "0x4002A54")] private float g_fTeleportTimeVal; // Token: 0x04002A55 RID: 10837 [FieldOffset(Offset = "0x5D0")] [Token(Token = "0x4002A55")] private NobetaMeshController g_Display; // Token: 0x04002A56 RID: 10838 [FieldOffset(Offset = "0x5D8")] [Token(Token = "0x4002A56")] private Action soundEffectTimeScaleUpdater; // Token: 0x04002A57 RID: 10839 [FieldOffset(Offset = "0x5E0")] [Token(Token = "0x4002A57")] private float g_fDeltaTime; // Token: 0x02000351 RID: 849 [Token(Token = "0x2000351")] public enum Magic { // Token: 0x04002A59 RID: 10841 [Token(Token = "0x4002A59")] Null, // Token: 0x04002A5A RID: 10842 [Token(Token = "0x4002A5A")] Ice, // Token: 0x04002A5B RID: 10843 [Token(Token = "0x4002A5B")] Fire, // Token: 0x04002A5C RID: 10844 [Token(Token = "0x4002A5C")] Lightning } }