using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001F8 RID: 504 [Token(Token = "0x20001F8")] public class PlayerEvent : SceneEvent { // Token: 0x060014DF RID: 5343 RVA: 0x0002F920 File Offset: 0x0002DB20 [Token(Token = "0x60014DF")] [Address(RVA = "0x13421F0", Offset = "0x13411F0", VA = "0x1813421F0", Slot = "4")] public override void InitData(SceneEventManager SEM) { base.InitData(SEM); NobetaAnimatorController animatorController = Game.GetPlayerManager().GetAnimatorController(); this.g_PlayerAni = animatorController; throw new NullReferenceException(); } // Token: 0x060014E0 RID: 5344 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60014E0")] [Address(RVA = "0x1342280", Offset = "0x1341280", VA = "0x181342280", Slot = "5")] public override void OpenEvent() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060014E1 RID: 5345 RVA: 0x0002F950 File Offset: 0x0002DB50 [Token(Token = "0x60014E1")] [Address(RVA = "0x32DFD0", Offset = "0x32CFD0", VA = "0x18032DFD0")] public PlayerEvent() { } // Token: 0x04001FBB RID: 8123 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001FBB")] private NobetaAnimatorController g_PlayerAni; // Token: 0x04001FBC RID: 8124 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001FBC")] public Transform LookAtTarget; // Token: 0x04001FBD RID: 8125 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4001FBD")] public PlayerEvent.EventType[] Type; // Token: 0x020001F9 RID: 505 [Token(Token = "0x20001F9")] public enum EventType { // Token: 0x04001FBF RID: 8127 [Token(Token = "0x4001FBF")] Other, // Token: 0x04001FC0 RID: 8128 [Token(Token = "0x4001FC0")] LookAtTarget, // Token: 0x04001FC1 RID: 8129 [Token(Token = "0x4001FC1")] CancelLookAtTarget, // Token: 0x04001FC2 RID: 8130 [Token(Token = "0x4001FC2")] FallDead, // Token: 0x04001FC3 RID: 8131 [Token(Token = "0x4001FC3")] L4ScriptNoHat, // Token: 0x04001FC4 RID: 8132 [Token(Token = "0x4001FC4")] L4ScriptHaveHat, // Token: 0x04001FC5 RID: 8133 [Token(Token = "0x4001FC5")] EyeLightOpen, // Token: 0x04001FC6 RID: 8134 [Token(Token = "0x4001FC6")] EyeLightClose, // Token: 0x04001FC7 RID: 8135 [Token(Token = "0x4001FC7")] IdleHeadUp, // Token: 0x04001FC8 RID: 8136 [Token(Token = "0x4001FC8")] IdleHeadDown, // Token: 0x04001FC9 RID: 8137 [Token(Token = "0x4001FC9")] IdleHeadNormal, // Token: 0x04001FCA RID: 8138 [Token(Token = "0x4001FCA")] L4SwitchScriptBagOn, // Token: 0x04001FCB RID: 8139 [Token(Token = "0x4001FCB")] L4SwitchScriptBagOff, // Token: 0x04001FCC RID: 8140 [Token(Token = "0x4001FCC")] L5Glow, // Token: 0x04001FCD RID: 8141 [Token(Token = "0x4001FCD")] L6PlayerLight, // Token: 0x04001FCE RID: 8142 [Token(Token = "0x4001FCE")] GetMagicLightning, // Token: 0x04001FCF RID: 8143 [Token(Token = "0x4001FCF")] ShadowSwitch0, // Token: 0x04001FD0 RID: 8144 [Token(Token = "0x4001FD0")] ShadowSwitch1 } }