using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000356 RID: 854 [Token(Token = "0x2000356")] public class PlayerItem { // Token: 0x170001C7 RID: 455 // (get) Token: 0x0600208A RID: 8330 RVA: 0x0004D4E4 File Offset: 0x0004B6E4 [Token(Token = "0x170001C7")] private GameSave GameSave { [Token(Token = "0x600208A")] [Address(RVA = "0x134A0A0", Offset = "0x13490A0", VA = "0x18134A0A0")] get { return Game.GameSave; } } // Token: 0x0600208B RID: 8331 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600208B")] [Address(RVA = "0x1347870", Offset = "0x1346870", VA = "0x181347870")] public void Start(WizardGirlManage source, PlayerEffectPlay effect, PlayerSound sound) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600208C RID: 8332 RVA: 0x0004D4F8 File Offset: 0x0004B6F8 [Token(Token = "0x600208C")] [Address(RVA = "0x1348580", Offset = "0x1347580", VA = "0x181348580")] public void UpdateSkin(NobetaSkin skin) { Transform transform = Common.FindChild(skin.transform, "Bip001 R Hand"); this.g_ItemModeRoot = transform; if (this.handItemAppearance) { Transform transform2 = this.handItemAppearance.transform; Transform transform3 = this.g_ItemModeRoot; transform2.parentInternal = transform3; } } // Token: 0x0600208D RID: 8333 RVA: 0x0004D54C File Offset: 0x0004B74C [Token(Token = "0x600208D")] [Address(RVA = "0x1348670", Offset = "0x1347670", VA = "0x181348670")] public void Update(float fDeltaTime) { float num = this.g_fDefenseTimeVal; int num2 = 0; if (num > (float)num2 || this.g_fDefense > (float)num2) { this.g_fDefenseTimeVal = num; PlayerEffectPlay playerEffectPlay = this.effect; this.g_fDefense = 0f; playerEffectPlay.g_DefenseUsingSuccessBody.Stop(3f); this.g_Sound.StopDefenseLoop(); return; } } // Token: 0x0600208E RID: 8334 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600208E")] [Address(RVA = "0x13460F0", Offset = "0x13450F0", VA = "0x1813460F0")] public bool PickUp() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600208F RID: 8335 RVA: 0x0004D5AC File Offset: 0x0004B7AC [Token(Token = "0x600208F")] [Address(RVA = "0xCA4550", Offset = "0xCA3550", VA = "0x180CA4550")] public int GetPropertyID() { return this.g_iPropertyID; } // Token: 0x06002090 RID: 8336 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002090")] [Address(RVA = "0x1343D90", Offset = "0x1342D90", VA = "0x181343D90")] public bool BuyItem(ItemSystem.ItemType Type) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002091 RID: 8337 RVA: 0x0004D5C0 File Offset: 0x0004B7C0 [Token(Token = "0x6002091")] [Address(RVA = "0x1345C60", Offset = "0x1344C60", VA = "0x181345C60")] private string GetMagicLevelSuffix(int value, int maxLevel) { if (value == maxLevel) { string text = Game.k__BackingField.GetText(322); return " " + text; } string text2 = Game.k__BackingField.GetText(321); return string.Format(" {0}{1}", text2, text2); } // Token: 0x06002092 RID: 8338 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002092")] [Address(RVA = "0x1345E80", Offset = "0x1344E80", VA = "0x181345E80")] public bool IsVacancy(Item It) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002093 RID: 8339 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002093")] [Address(RVA = "0x1346020", Offset = "0x1345020", VA = "0x181346020")] public bool IsVacancy() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002094 RID: 8340 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002094")] [Address(RVA = "0x1349F40", Offset = "0x1348F40", VA = "0x181349F40")] public bool UseItem(int iIndex) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002095 RID: 8341 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002095")] [Address(RVA = "0x1348700", Offset = "0x1347700", VA = "0x181348700")] public void UseItemSuccess() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002096 RID: 8342 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002096")] [Address(RVA = "0x1347550", Offset = "0x1346550", VA = "0x181347550")] public void ShowHandItem() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002097 RID: 8343 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002097")] [Address(RVA = "0x1344EE0", Offset = "0x1343EE0", VA = "0x181344EE0")] public void CloseHandItem() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002098 RID: 8344 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002098")] [Address(RVA = "0x1345BE0", Offset = "0x1344BE0", VA = "0x181345BE0")] public bool DiscardItem(int iIndex) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002099 RID: 8345 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002099")] [Address(RVA = "0x1345010", Offset = "0x1344010", VA = "0x181345010")] public void DiscardItemSuccess() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600209A RID: 8346 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600209A")] [Address(RVA = "0x13433A0", Offset = "0x13423A0", VA = "0x1813433A0")] public bool BeHit() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600209B RID: 8347 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600209B")] [Address(RVA = "0x1345E30", Offset = "0x1344E30", VA = "0x181345E30")] public ItemSystem.ItemType GetSelectItemType(int iIndex) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600209C RID: 8348 RVA: 0x0004D610 File Offset: 0x0004B810 [Token(Token = "0x600209C")] [Address(RVA = "0x33F2F0", Offset = "0x33E2F0", VA = "0x18033F2F0")] public ItemSystem.ItemType[] GetHoldItem() { return this.g_HoldItem; } // Token: 0x0600209D RID: 8349 RVA: 0x0004D624 File Offset: 0x0004B824 [Token(Token = "0x600209D")] [Address(RVA = "0x1346080", Offset = "0x1345080", VA = "0x181346080")] public void LoadHoldItem(ItemSystem.ItemType[] HoldItem) { int num = 0; ItemSystem.ItemType[] array = this.g_HoldItem; ItemSystem.ItemType itemType = HoldItem[num]; num++; array[0] = itemType; } // Token: 0x0600209E RID: 8350 RVA: 0x0004D654 File Offset: 0x0004B854 [Token(Token = "0x600209E")] [Address(RVA = "0x435260", Offset = "0x434260", VA = "0x180435260")] public ItemSystem.ItemType GetUsingItem() { return this.g_ItemUsing; } // Token: 0x0600209F RID: 8351 RVA: 0x0004D668 File Offset: 0x0004B868 [Token(Token = "0x600209F")] [Address(RVA = "0x3ED9B0", Offset = "0x3EC9B0", VA = "0x1803ED9B0")] public Item GetItemData() { return this.g_Item; } // Token: 0x060020A0 RID: 8352 RVA: 0x0004D67C File Offset: 0x0004B87C [Token(Token = "0x60020A0")] [Address(RVA = "0xA48400", Offset = "0xA47400", VA = "0x180A48400")] public int GetItemSizeMax() { return 8; } // Token: 0x060020A1 RID: 8353 RVA: 0x0004D68C File Offset: 0x0004B88C [Token(Token = "0x60020A1")] [Address(RVA = "0x4755D0", Offset = "0x4745D0", VA = "0x1804755D0")] public int GetItemSize() { return this.g_iItemSize; } // Token: 0x060020A2 RID: 8354 RVA: 0x0004D6A0 File Offset: 0x0004B8A0 [Token(Token = "0x60020A2")] [Address(RVA = "0x475650", Offset = "0x474650", VA = "0x180475650")] public void LoadItemSize(int iItemSize) { this.g_iItemSize = iItemSize; } // Token: 0x060020A3 RID: 8355 RVA: 0x0004D6B4 File Offset: 0x0004B8B4 [Token(Token = "0x60020A3")] [Address(RVA = "0x1345C50", Offset = "0x1344C50", VA = "0x181345C50")] public float GetDefense() { return this.g_fDefense; } // Token: 0x060020A4 RID: 8356 RVA: 0x0004D6C8 File Offset: 0x0004B8C8 [Token(Token = "0x60020A4")] [Address(RVA = "0x134A080", Offset = "0x1349080", VA = "0x18134A080")] public PlayerItem() { } // Token: 0x04002A63 RID: 10851 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4002A63")] private WizardGirlManage source; // Token: 0x04002A64 RID: 10852 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002A64")] private Transform sourceRt; // Token: 0x04002A65 RID: 10853 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002A65")] private PlayerEffectPlay effect; // Token: 0x04002A66 RID: 10854 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002A66")] private int g_iItemSize = (int)((ulong)4L); // Token: 0x04002A67 RID: 10855 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4002A67")] private ItemSystem.ItemType[] g_HoldItem; // Token: 0x04002A68 RID: 10856 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4002A68")] private int g_iItemUsingIndex = (int)((ulong)4294967295L); // Token: 0x04002A69 RID: 10857 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x4002A69")] private ItemSystem.ItemType g_ItemUsing; // Token: 0x04002A6A RID: 10858 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4002A6A")] private Transform g_ItemModeRoot; // Token: 0x04002A6B RID: 10859 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4002A6B")] private GameObject g_HPCurse; // Token: 0x04002A6C RID: 10860 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4002A6C")] private GameObject g_MPCurse; // Token: 0x04002A6D RID: 10861 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4002A6D")] private GameObject g_HPCure; // Token: 0x04002A6E RID: 10862 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4002A6E")] private GameObject g_MPCure; // Token: 0x04002A6F RID: 10863 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4002A6F")] private GameObject g_HPMaxAdd; // Token: 0x04002A70 RID: 10864 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4002A70")] private GameObject g_MPMaxAdd; // Token: 0x04002A71 RID: 10865 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4002A71")] private GameObject g_SPMaxAdd; // Token: 0x04002A72 RID: 10866 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4002A72")] private GameObject g_BagMaxAdd; // Token: 0x04002A73 RID: 10867 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4002A73")] private GameObject g_HPCureM; // Token: 0x04002A74 RID: 10868 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4002A74")] private GameObject g_HPCureB; // Token: 0x04002A75 RID: 10869 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4002A75")] private GameObject g_MPCureM; // Token: 0x04002A76 RID: 10870 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x4002A76")] private GameObject g_MPCureB; // Token: 0x04002A77 RID: 10871 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x4002A77")] private GameObject g_Defense; // Token: 0x04002A78 RID: 10872 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x4002A78")] private GameObject g_DefenseM; // Token: 0x04002A79 RID: 10873 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x4002A79")] private GameObject g_DefenseB; // Token: 0x04002A7A RID: 10874 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x4002A7A")] private GameObject g_Mysterious; // Token: 0x04002A7B RID: 10875 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x4002A7B")] private GameObject g_MysteriousM; // Token: 0x04002A7C RID: 10876 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x4002A7C")] private GameObject g_MysteriousB; // Token: 0x04002A7D RID: 10877 [FieldOffset(Offset = "0xD8")] [Token(Token = "0x4002A7D")] private GameObject g_Holy; // Token: 0x04002A7E RID: 10878 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x4002A7E")] private GameObject g_HolyM; // Token: 0x04002A7F RID: 10879 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x4002A7F")] private GameObject g_HolyB; // Token: 0x04002A80 RID: 10880 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x4002A80")] private Item g_Item; // Token: 0x04002A81 RID: 10881 [Token(Token = "0x4002A81")] private const float g_fDefenseTime = 60f; // Token: 0x04002A82 RID: 10882 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x4002A82")] private float g_fDefenseTimeVal; // Token: 0x04002A83 RID: 10883 [FieldOffset(Offset = "0xFC")] [Token(Token = "0x4002A83")] private float g_fDefense; // Token: 0x04002A84 RID: 10884 [FieldOffset(Offset = "0x100")] [Token(Token = "0x4002A84")] private int g_iPropertyID; // Token: 0x04002A85 RID: 10885 [FieldOffset(Offset = "0x108")] [Token(Token = "0x4002A85")] private PlayerSound g_Sound; // Token: 0x04002A86 RID: 10886 [FieldOffset(Offset = "0x110")] [Token(Token = "0x4002A86")] private Transform handItemRoot; // Token: 0x04002A87 RID: 10887 [FieldOffset(Offset = "0x118")] [Token(Token = "0x4002A87")] private GameObject handItemAppearance; }