using System; using System.Collections.Generic; using Cpp2IlInjected; // Token: 0x020001FA RID: 506 [Token(Token = "0x20001FA")] public class PlayerSwitch : SceneEvent { // Token: 0x060014E2 RID: 5346 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60014E2")] [Address(RVA = "0xEB7F80", Offset = "0xEB6F80", VA = "0x180EB7F80", Slot = "5")] public override void OpenEvent() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060014E3 RID: 5347 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60014E3")] [Address(RVA = "0xEB8170", Offset = "0xEB7170", VA = "0x180EB8170")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060014E4 RID: 5348 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60014E4")] [Address(RVA = "0xEB7F10", Offset = "0xEB6F10", VA = "0x180EB7F10")] private IEnumerator FadeOutBlackScreen(float delayTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060014E5 RID: 5349 RVA: 0x0002F964 File Offset: 0x0002DB64 [Token(Token = "0x60014E5")] [Address(RVA = "0x79E590", Offset = "0x79D590", VA = "0x18079E590")] public PlayerSwitch() { } // Token: 0x04001FD1 RID: 8145 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001FD1")] public bool SwitchNobeta = true; }