using System; using Cpp2IlInjected; using UnityEngine; using UnityEngine.Rendering; using UnityEngine.Rendering.Universal; // Token: 0x020001A3 RID: 419 [Token(Token = "0x20001A3")] public class PostProcessingRenderPass : ScriptableRenderPass { // Token: 0x060013AD RID: 5037 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60013AD")] [Address(RVA = "0xEBCD40", Offset = "0xEBBD40", VA = "0x180EBCD40")] public PostProcessingRenderPass(PostProcessingRenderSettings settings, Material material) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060013AE RID: 5038 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60013AE")] [Address(RVA = "0xEBCD00", Offset = "0xEBBD00", VA = "0x180EBCD00")] public void Setup(RenderTargetIdentifier sourceRenderTarget, Material material) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060013AF RID: 5039 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60013AF")] [Address(RVA = "0xEBCAD0", Offset = "0xEBBAD0", VA = "0x180EBCAD0", Slot = "9")] public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060013B0 RID: 5040 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60013B0")] [Address(RVA = "0xEBCCD0", Offset = "0xEBBCD0", VA = "0x180EBCCD0", Slot = "4")] public override void FrameCleanup(CommandBuffer cmd) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x04001DB7 RID: 7607 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4001DB7")] private string renderTag; // Token: 0x04001DB8 RID: 7608 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4001DB8")] private RenderTargetHandle temporaryRenderTargetHandle; // Token: 0x04001DB9 RID: 7609 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x4001DB9")] private Material material; // Token: 0x04001DBA RID: 7610 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x4001DBA")] private RenderTargetIdentifier sourceRenderTarget; }