using System; using System.Collections; using Cpp2IlInjected; using UnityEngine; namespace PowerUpVFX { // Token: 0x020005E3 RID: 1507 [Token(Token = "0x20005E3")] public class DemoManager : MonoBehaviour { // Token: 0x0600314C RID: 12620 RVA: 0x0006A5E0 File Offset: 0x000687E0 [Token(Token = "0x600314C")] [Address(RVA = "0x12FB600", Offset = "0x12FA600", VA = "0x1812FB600")] private void Start() { int num; DemoManager.d__4 d__ = new DemoManager.d__4(num); num = 0; d__.<>4__this = this; Coroutine coroutine = base.StartCoroutine(d__); UnityEngine.Object.Destroy(GameObject.Find("Instructions"), 9.5f); } // Token: 0x0600314D RID: 12621 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600314D")] [Address(RVA = "0x12FB6F0", Offset = "0x12FA6F0", VA = "0x1812FB6F0")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600314E RID: 12622 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600314E")] [Address(RVA = "0x12FB590", Offset = "0x12FA590", VA = "0x1812FB590")] private IEnumerator RestartAnim() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600314F RID: 12623 RVA: 0x0006A620 File Offset: 0x00068820 [Token(Token = "0x600314F")] [Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")] public DemoManager() { } // Token: 0x04003A44 RID: 14916 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4003A44")] public Camera main_camera; // Token: 0x04003A45 RID: 14917 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4003A45")] public GameObject[] RestartThis; } }