using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001FC RID: 508 [Token(Token = "0x20001FC")] public class RadiusPlayerCheck : MonoBehaviour { // Token: 0x060014EC RID: 5356 RVA: 0x0002F9E0 File Offset: 0x0002DBE0 [Token(Token = "0x60014EC")] [Address(RVA = "0xEBF170", Offset = "0xEBE170", VA = "0x180EBF170")] public void Init() { float radius = base.GetComponent().radius; this.g_fRadius = radius; this.g_bEnter = false; this.g_fPrevSwitchValue = 0f; Game.OnVolumeSettingsChanged += new Action(this.UpdateVolume); RadiusPlayerCheck.PlayerCheckType type = this.Type; if (type != RadiusPlayerCheck.PlayerCheckType.BGSE) { if (type == RadiusPlayerCheck.PlayerCheckType.Damage) { AttackData component = base.transform.GetComponent(); this.g_AD = component; AttackData attackData = this.g_AD; int num = 0; if (attackData == num) { Debug.Log("攻擊資料錯誤"); } Transform transform = base.transform.Find("SoundEffect"); int num2 = 0; if (transform != num2) { SoundEffect component2 = transform.GetComponent(); this.g_SE = component2; SoundEffect soundEffect = this.g_SE; int num3 = 0; if (!(soundEffect == num3)) { this.g_SE.InitData(); Game.BindStageTimeScale(this.g_SE); } string name = base.name; Debug.LogError("背景音效錯誤 : " + name); } Transform transform2 = base.transform.Find("PS"); int num4 = 0; if (transform2 != num4) { ParticleSystem component3 = transform2.GetComponent(); this.g_PS = component3; ParticleSystem particleSystem = this.g_PS; int num5 = 0; if (particleSystem == num5) { string name2 = base.name; Debug.LogError("挨打特效錯誤 : " + name2); } } this.g_fStageTimeScale = 1f; } return; } Transform transform3 = base.transform.Find("SoundEffect"); int num6 = 0; if (transform3 != num6) { SoundEffect component4 = transform3.GetComponent(); this.g_SE = component4; SoundEffect soundEffect2 = this.g_SE; int num7 = 0; if (!(soundEffect2 == num7)) { this.g_SE.InitData(); Game.BindStageTimeScale(this.g_SE); return; } } string name3 = base.name; Debug.LogError("背景音效錯誤 : " + name3); } // Token: 0x060014ED RID: 5357 RVA: 0x0002FBD0 File Offset: 0x0002DDD0 [Token(Token = "0x60014ED")] [Address(RVA = "0xEBFAD0", Offset = "0xEBEAD0", VA = "0x180EBFAD0")] private void UpdateVolume(VolumeSettings settings) { if (this.g_SE) { this.g_SE.ResetVolume(); } } // Token: 0x060014EE RID: 5358 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60014EE")] [Address(RVA = "0xEBFB50", Offset = "0xEBEB50", VA = "0x180EBFB50")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060014EF RID: 5359 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60014EF")] [Address(RVA = "0xEBF7E0", Offset = "0xEBE7E0", VA = "0x180EBF7E0")] private void OnTriggerEnter(Collider collision) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060014F0 RID: 5360 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60014F0")] [Address(RVA = "0xEBF920", Offset = "0xEBE920", VA = "0x180EBF920")] private void OnTriggerExit(Collider collision) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060014F1 RID: 5361 RVA: 0x0002FBFC File Offset: 0x0002DDFC [Token(Token = "0x60014F1")] [Address(RVA = "0xEBF730", Offset = "0xEBE730", VA = "0x180EBF730")] private void OnDestroy() { Game.OnVolumeSettingsChanged -= new Action(this.UpdateVolume); } // Token: 0x060014F2 RID: 5362 RVA: 0x0002FC1C File Offset: 0x0002DE1C [Token(Token = "0x60014F2")] [Address(RVA = "0xEC0170", Offset = "0xEBF170", VA = "0x180EC0170")] public RadiusPlayerCheck() { } // Token: 0x04001FD5 RID: 8149 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001FD5")] private float g_fRadius; // Token: 0x04001FD6 RID: 8150 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4001FD6")] private bool g_bEnter; // Token: 0x04001FD7 RID: 8151 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4001FD7")] private float g_fPrevSwitchValue; // Token: 0x04001FD8 RID: 8152 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4001FD8")] private SoundEffect g_SE; // Token: 0x04001FD9 RID: 8153 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4001FD9")] private AttackData g_AD; // Token: 0x04001FDA RID: 8154 [Token(Token = "0x4001FDA")] private const float g_fAttackFrequency = 0.3f; // Token: 0x04001FDB RID: 8155 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001FDB")] private float g_fAttackFrequencyVal; // Token: 0x04001FDC RID: 8156 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001FDC")] private ParticleSystem g_PS; // Token: 0x04001FDD RID: 8157 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4001FDD")] private float g_fStageTimeScale = 1f; // Token: 0x04001FDE RID: 8158 [FieldOffset(Offset = "0x4C")] [Token(Token = "0x4001FDE")] public RadiusPlayerCheck.PlayerCheckType Type; // Token: 0x020001FD RID: 509 [Token(Token = "0x20001FD")] public enum PlayerCheckType { // Token: 0x04001FE0 RID: 8160 [Token(Token = "0x4001FE0")] Default, // Token: 0x04001FE1 RID: 8161 [Token(Token = "0x4001FE1")] PlayerShadow, // Token: 0x04001FE2 RID: 8162 [Token(Token = "0x4001FE2")] ReplyMana, // Token: 0x04001FE3 RID: 8163 [Token(Token = "0x4001FE3")] BGSE, // Token: 0x04001FE4 RID: 8164 [Token(Token = "0x4001FE4")] WindLayer, // Token: 0x04001FE5 RID: 8165 [Token(Token = "0x4001FE5")] Damage } }