using System; using Cpp2IlInjected; // Token: 0x020001FE RID: 510 [Token(Token = "0x20001FE")] public class ReloadSave : SceneEvent { // Token: 0x060014F3 RID: 5363 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60014F3")] [Address(RVA = "0x504EC0", Offset = "0x503EC0", VA = "0x180504EC0", Slot = "5")] public override void OpenEvent() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060014F4 RID: 5364 RVA: 0x0002FC3C File Offset: 0x0002DE3C [Token(Token = "0x60014F4")] [Address(RVA = "0x5051A0", Offset = "0x5041A0", VA = "0x1805051A0")] public ReloadSave() { this.CheckPlayerEnter = true; base..ctor(); } }