using System; using Cpp2IlInjected; using RootMotion.FinalIK; using UnityEngine; namespace RootMotion.Demos { // Token: 0x0200040B RID: 1035 [Token(Token = "0x200040B")] [RequireComponent(typeof(AimIK))] [RequireComponent(typeof(FullBodyBipedIK))] public class AnimatorController3rdPersonIK : AnimatorController3rdPerson { // Token: 0x060025EE RID: 9710 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60025EE")] [Address(RVA = "0xDB2A60", Offset = "0xDB1A60", VA = "0x180DB2A60", Slot = "4")] protected override void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060025EF RID: 9711 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60025EF")] [Address(RVA = "0xDB21C0", Offset = "0xDB11C0", VA = "0x180DB21C0", Slot = "5")] public override void Move(Vector3 moveInput, bool isMoving, Vector3 faceDirection, Vector3 aimTarget) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060025F0 RID: 9712 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60025F0")] [Address(RVA = "0xDB2900", Offset = "0xDB1900", VA = "0x180DB2900")] private void Read() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060025F1 RID: 9713 RVA: 0x00057C58 File Offset: 0x00055E58 [Token(Token = "0x60025F1")] [Address(RVA = "0xDB1B00", Offset = "0xDB0B00", VA = "0x180DB1B00")] private void AimIK() { IKSolverAim solver = this.aim.solver; float z = this.aimTarget.z; solver.IKPosition.z = z; this.aim.solver.Update(); } // Token: 0x060025F2 RID: 9714 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60025F2")] [Address(RVA = "0xDB1B60", Offset = "0xDB0B60", VA = "0x180DB1B60")] private void FBBIK() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060025F3 RID: 9715 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60025F3")] [Address(RVA = "0xDB2530", Offset = "0xDB1530", VA = "0x180DB2530")] private void OnPreRead() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060025F4 RID: 9716 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60025F4")] [Address(RVA = "0xDB1F60", Offset = "0xDB0F60", VA = "0x180DB1F60")] private void HeadLookAt(Vector3 lookAtTarget) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060025F5 RID: 9717 RVA: 0x00057CA0 File Offset: 0x00055EA0 [Token(Token = "0x60025F5")] [Address(RVA = "0xDB2400", Offset = "0xDB1400", VA = "0x180DB2400")] private void OnDestroy() { FullBodyBipedIK fullBodyBipedIK = this.ik; int num = 0; if (fullBodyBipedIK != num) { IKSolverFullBodyBiped solver = this.ik.solver; IKSolver.UpdateDelegate onPreRead = solver.OnPreRead; IKSolver.UpdateDelegate updateDelegate = new IKSolver.UpdateDelegate(this.OnPreRead); Delegate @delegate = Delegate.Remove(onPreRead, updateDelegate); int num2 = 0; if (@delegate != 0 && @delegate == 0) { throw new InvalidCastException(); } solver.OnPreRead = num2; } } // Token: 0x060025F6 RID: 9718 RVA: 0x00057D0C File Offset: 0x00055F0C [Token(Token = "0x60025F6")] [Address(RVA = "0xDB2CD0", Offset = "0xDB1CD0", VA = "0x180DB2CD0")] public AnimatorController3rdPersonIK() { this.rotateSpeed = 7f; this.blendSpeed = 10f; this.maxAngle = 90f; this.moveSpeed = 1.5f; base..ctor(); } // Token: 0x04002F65 RID: 12133 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4002F65")] [Range(0f, 1f)] public float headLookWeight = 1f; // Token: 0x04002F66 RID: 12134 [FieldOffset(Offset = "0x64")] [Token(Token = "0x4002F66")] public Vector3 gunHoldOffset; // Token: 0x04002F67 RID: 12135 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4002F67")] public Vector3 leftHandOffset; // Token: 0x04002F68 RID: 12136 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4002F68")] public Recoil recoil; // Token: 0x04002F69 RID: 12137 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4002F69")] private AimIK aim; // Token: 0x04002F6A RID: 12138 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4002F6A")] private FullBodyBipedIK ik; // Token: 0x04002F6B RID: 12139 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4002F6B")] private Vector3 headLookAxis; // Token: 0x04002F6C RID: 12140 [FieldOffset(Offset = "0xA4")] [Token(Token = "0x4002F6C")] private Vector3 leftHandPosRelToRightHand; // Token: 0x04002F6D RID: 12141 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x4002F6D")] private Quaternion leftHandRotRelToRightHand; // Token: 0x04002F6E RID: 12142 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x4002F6E")] private Vector3 aimTarget; // Token: 0x04002F6F RID: 12143 [FieldOffset(Offset = "0xCC")] [Token(Token = "0x4002F6F")] private Quaternion rightHandRotation; } }