using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.Demos { // Token: 0x02000446 RID: 1094 [Token(Token = "0x2000446")] public class ApplicationQuit : MonoBehaviour { // Token: 0x060026E3 RID: 9955 RVA: 0x0005956C File Offset: 0x0005776C [Token(Token = "0x60026E3")] [Address(RVA = "0xDB3A90", Offset = "0xDB2A90", VA = "0x180DB3A90")] private void Update() { if (Input.GetKeyDownInt(KeyCode.Q) || Input.GetKeyDownInt(KeyCode.Escape)) { Application.Quit(); return; } } // Token: 0x060026E4 RID: 9956 RVA: 0x00059598 File Offset: 0x00057798 [Token(Token = "0x60026E4")] [Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")] public ApplicationQuit() { } } }