using System; using Cpp2IlInjected; using RootMotion.FinalIK; using UnityEngine; namespace RootMotion.Demos { // Token: 0x02000436 RID: 1078 [Token(Token = "0x2000436")] public class BendGoal : MonoBehaviour { // Token: 0x0600269E RID: 9886 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600269E")] [Address(RVA = "0x79FD10", Offset = "0x79ED10", VA = "0x18079FD10")] private void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600269F RID: 9887 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600269F")] [Address(RVA = "0x79FC40", Offset = "0x79EC40", VA = "0x18079FC40")] private void LateUpdate() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060026A0 RID: 9888 RVA: 0x0005905C File Offset: 0x0005725C [Token(Token = "0x60026A0")] [Address(RVA = "0x79FD70", Offset = "0x79ED70", VA = "0x18079FD70")] public BendGoal() { } // Token: 0x04003054 RID: 12372 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4003054")] public LimbIK limbIK; // Token: 0x04003055 RID: 12373 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4003055")] [Range(0f, 1f)] public float weight = 1f; } }