using System; using Cpp2IlInjected; using RootMotion.FinalIK; using UnityEngine; namespace RootMotion.Demos { // Token: 0x02000401 RID: 1025 [Token(Token = "0x2000401")] public class BipedIKvsAnimatorIK : MonoBehaviour { // Token: 0x060025CB RID: 9675 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60025CB")] [Address(RVA = "0x7A1DC0", Offset = "0x7A0DC0", VA = "0x1807A1DC0")] private void OnAnimatorIK(int layer) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060025CC RID: 9676 RVA: 0x0005797C File Offset: 0x00055B7C [Token(Token = "0x60025CC")] [Address(RVA = "0x7A25D0", Offset = "0x7A15D0", VA = "0x1807A25D0")] public BipedIKvsAnimatorIK() { } // Token: 0x04002F10 RID: 12048 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002F10")] [LargeHeader("References")] public Animator animator; // Token: 0x04002F11 RID: 12049 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002F11")] public BipedIK bipedIK; // Token: 0x04002F12 RID: 12050 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002F12")] [LargeHeader("Look At")] public Transform lookAtTargetBiped; // Token: 0x04002F13 RID: 12051 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4002F13")] public Transform lookAtTargetAnimator; // Token: 0x04002F14 RID: 12052 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4002F14")] [Range(0f, 1f)] public float lookAtWeight = 1f; // Token: 0x04002F15 RID: 12053 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x4002F15")] [Range(0f, 1f)] public float lookAtBodyWeight = 1f; // Token: 0x04002F16 RID: 12054 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4002F16")] [Range(0f, 1f)] public float lookAtHeadWeight = 1f; // Token: 0x04002F17 RID: 12055 [FieldOffset(Offset = "0x44")] [Token(Token = "0x4002F17")] [Range(0f, 1f)] public float lookAtEyesWeight = 1f; // Token: 0x04002F18 RID: 12056 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4002F18")] [Range(0f, 1f)] public float lookAtClampWeight = 0.5f; // Token: 0x04002F19 RID: 12057 [FieldOffset(Offset = "0x4C")] [Token(Token = "0x4002F19")] [Range(0f, 1f)] public float lookAtClampWeightHead = 0.5f; // Token: 0x04002F1A RID: 12058 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4002F1A")] [Range(0f, 1f)] public float lookAtClampWeightEyes = 0.5f; // Token: 0x04002F1B RID: 12059 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4002F1B")] [LargeHeader("Foot")] public Transform footTargetBiped; // Token: 0x04002F1C RID: 12060 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4002F1C")] public Transform footTargetAnimator; // Token: 0x04002F1D RID: 12061 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4002F1D")] [Range(0f, 1f)] public float footPositionWeight; // Token: 0x04002F1E RID: 12062 [FieldOffset(Offset = "0x6C")] [Token(Token = "0x4002F1E")] [Range(0f, 1f)] public float footRotationWeight; // Token: 0x04002F1F RID: 12063 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4002F1F")] [LargeHeader("Hand")] public Transform handTargetBiped; // Token: 0x04002F20 RID: 12064 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4002F20")] public Transform handTargetAnimator; // Token: 0x04002F21 RID: 12065 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4002F21")] [Range(0f, 1f)] public float handPositionWeight; // Token: 0x04002F22 RID: 12066 [FieldOffset(Offset = "0x84")] [Token(Token = "0x4002F22")] [Range(0f, 1f)] public float handRotationWeight; } }