using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.Demos { // Token: 0x0200043D RID: 1085 [Token(Token = "0x200043D")] [RequireComponent(typeof(Rigidbody))] [RequireComponent(typeof(CapsuleCollider))] public abstract class CharacterBase : MonoBehaviour { // Token: 0x060026B8 RID: 9912 [Token(Token = "0x60026B8")] [Address(Slot = "4")] public abstract void Move(Vector3 deltaPosition, Quaternion deltaRotation); // Token: 0x060026B9 RID: 9913 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60026B9")] [Address(RVA = "0xB94FD0", Offset = "0xB93FD0", VA = "0x180B94FD0")] protected Vector3 GetGravity() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060026BA RID: 9914 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60026BA")] [Address(RVA = "0xB95920", Offset = "0xB94920", VA = "0x180B95920", Slot = "5")] protected virtual void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060026BB RID: 9915 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60026BB")] [Address(RVA = "0xB95220", Offset = "0xB94220", VA = "0x180B95220", Slot = "6")] protected virtual RaycastHit GetSpherecastHit() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060026BC RID: 9916 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60026BC")] [Address(RVA = "0xB930E0", Offset = "0xB920E0", VA = "0x180B930E0")] public float GetAngleFromForward(Vector3 worldDirection) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060026BD RID: 9917 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60026BD")] [Address(RVA = "0xB95530", Offset = "0xB94530", VA = "0x180B95530")] protected void RigidbodyRotateAround(Vector3 point, Vector3 axis, float angle) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060026BE RID: 9918 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60026BE")] [Address(RVA = "0xB95760", Offset = "0xB94760", VA = "0x180B95760")] protected void ScaleCapsule(float mlp) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060026BF RID: 9919 RVA: 0x000591BC File Offset: 0x000573BC [Token(Token = "0x60026BF")] [Address(RVA = "0xB95500", Offset = "0xB94500", VA = "0x180B95500")] protected void HighFriction() { CapsuleCollider capsuleCollider = this.capsule; PhysicMaterial physicMaterial = this.highFrictionMaterial; capsuleCollider.material = physicMaterial; } // Token: 0x060026C0 RID: 9920 RVA: 0x000591E4 File Offset: 0x000573E4 [Token(Token = "0x60026C0")] [Address(RVA = "0xB95B30", Offset = "0xB94B30", VA = "0x180B95B30")] protected void ZeroFriction() { CapsuleCollider capsuleCollider = this.capsule; PhysicMaterial physicMaterial = this.zeroFrictionMaterial; capsuleCollider.material = physicMaterial; } // Token: 0x060026C1 RID: 9921 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60026C1")] [Address(RVA = "0xB95190", Offset = "0xB94190", VA = "0x180B95190")] protected float GetSlopeDamper(Vector3 velocity, Vector3 groundNormal) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060026C2 RID: 9922 RVA: 0x0005920C File Offset: 0x0005740C [Token(Token = "0x60026C2")] [Address(RVA = "0xB95B60", Offset = "0xB94B60", VA = "0x180B95B60")] protected CharacterBase() { } // Token: 0x04003070 RID: 12400 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4003070")] [Tooltip("If specified, will use the direction from the character to this Transform as the gravity vector instead of Physics.gravity. Physics.gravity.magnitude will be used as the magnitude of the gravity vector.")] [Header("Base Parameters")] public Transform gravityTarget; // Token: 0x04003071 RID: 12401 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4003071")] [SerializeField] [Tooltip("Multiplies gravity applied to the character even if 'Individual Gravity' is unchecked.")] protected float gravityMultiplier = 2f; // Token: 0x04003072 RID: 12402 [FieldOffset(Offset = "0x24")] [Token(Token = "0x4003072")] [SerializeField] protected float airborneThreshold = 0.6f; // Token: 0x04003073 RID: 12403 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4003073")] [SerializeField] private float slopeStartAngle = 50f; // Token: 0x04003074 RID: 12404 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4003074")] [SerializeField] private float slopeEndAngle = 85f; // Token: 0x04003075 RID: 12405 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4003075")] [SerializeField] private float spherecastRadius = 0.1f; // Token: 0x04003076 RID: 12406 [FieldOffset(Offset = "0x34")] [Token(Token = "0x4003076")] [SerializeField] private LayerMask groundLayers; // Token: 0x04003077 RID: 12407 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4003077")] private PhysicMaterial zeroFrictionMaterial; // Token: 0x04003078 RID: 12408 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4003078")] private PhysicMaterial highFrictionMaterial; // Token: 0x04003079 RID: 12409 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4003079")] protected Rigidbody r; // Token: 0x0400307A RID: 12410 [Token(Token = "0x400307A")] protected const float half = 0.5f; // Token: 0x0400307B RID: 12411 [FieldOffset(Offset = "0x50")] [Token(Token = "0x400307B")] protected float originalHeight; // Token: 0x0400307C RID: 12412 [FieldOffset(Offset = "0x54")] [Token(Token = "0x400307C")] protected Vector3 originalCenter; // Token: 0x0400307D RID: 12413 [FieldOffset(Offset = "0x60")] [Token(Token = "0x400307D")] protected CapsuleCollider capsule; } }