using System; using Cpp2IlInjected; using RootMotion.FinalIK; using UnityEngine; namespace RootMotion.Demos { // Token: 0x0200040E RID: 1038 [Token(Token = "0x200040E")] public class EffectorOffset : OffsetModifier { // Token: 0x06002600 RID: 9728 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002600")] [Address(RVA = "0x159E640", Offset = "0x159D640", VA = "0x18159E640", Slot = "4")] protected override void OnModifyOffset() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002601 RID: 9729 RVA: 0x00057DF4 File Offset: 0x00055FF4 [Token(Token = "0x6002601")] [Address(RVA = "0xDA8200", Offset = "0xDA7200", VA = "0x180DA8200")] public EffectorOffset() { } // Token: 0x04002F73 RID: 12147 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4002F73")] [Range(0f, 1f)] public float handsMaintainRelativePositionWeight; // Token: 0x04002F74 RID: 12148 [FieldOffset(Offset = "0x34")] [Token(Token = "0x4002F74")] public Vector3 bodyOffset; // Token: 0x04002F75 RID: 12149 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4002F75")] public Vector3 leftShoulderOffset; // Token: 0x04002F76 RID: 12150 [FieldOffset(Offset = "0x4C")] [Token(Token = "0x4002F76")] public Vector3 rightShoulderOffset; // Token: 0x04002F77 RID: 12151 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4002F77")] public Vector3 leftThighOffset; // Token: 0x04002F78 RID: 12152 [FieldOffset(Offset = "0x64")] [Token(Token = "0x4002F78")] public Vector3 rightThighOffset; // Token: 0x04002F79 RID: 12153 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4002F79")] public Vector3 leftHandOffset; // Token: 0x04002F7A RID: 12154 [FieldOffset(Offset = "0x7C")] [Token(Token = "0x4002F7A")] public Vector3 rightHandOffset; // Token: 0x04002F7B RID: 12155 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4002F7B")] public Vector3 leftFootOffset; // Token: 0x04002F7C RID: 12156 [FieldOffset(Offset = "0x94")] [Token(Token = "0x4002F7C")] public Vector3 rightFootOffset; } }