using System; using Cpp2IlInjected; using RootMotion.FinalIK; using UnityEngine; namespace RootMotion.Demos { // Token: 0x02000410 RID: 1040 [Token(Token = "0x2000410")] public class FBBIKSettings : MonoBehaviour { // Token: 0x06002606 RID: 9734 RVA: 0x00057EC0 File Offset: 0x000560C0 [Token(Token = "0x6002606")] [Address(RVA = "0xD136C0", Offset = "0xD126C0", VA = "0x180D136C0")] public void UpdateSettings() { FullBodyBipedIK fullBodyBipedIK = this.ik; int num = 0; if (!(fullBodyBipedIK == num)) { FullBodyBipedIK fullBodyBipedIK2 = this.ik; FBBIKSettings.Limb limb = this.leftArm; IKSolverFullBodyBiped solver = fullBodyBipedIK2.solver; int num2 = 0; limb.Apply((FullBodyBipedChain)num2, solver); FullBodyBipedIK fullBodyBipedIK3 = this.ik; FBBIKSettings.Limb limb2 = this.rightArm; IKSolverFullBodyBiped solver2 = fullBodyBipedIK3.solver; limb2.Apply(FullBodyBipedChain.RightArm, solver2); FullBodyBipedIK fullBodyBipedIK4 = this.ik; FBBIKSettings.Limb limb3 = this.leftLeg; IKSolverFullBodyBiped solver3 = fullBodyBipedIK4.solver; limb3.Apply(FullBodyBipedChain.LeftLeg, solver3); FullBodyBipedIK fullBodyBipedIK5 = this.ik; FBBIKSettings.Limb limb4 = this.rightLeg; IKSolverFullBodyBiped solver4 = fullBodyBipedIK5.solver; limb4.Apply(FullBodyBipedChain.RightLeg, solver4); FBIKChain fbikchain = this.ik.solver.chain[0]; float num3 = this.rootPin; fbikchain.pin = num3; IKEffector bodyEffector = this.ik.solver.bodyEffector; bool flag = this.bodyEffectChildNodes; bodyEffector.effectChildNodes = flag; } } // Token: 0x06002607 RID: 9735 RVA: 0x00057FC4 File Offset: 0x000561C4 [Token(Token = "0x6002607")] [Address(RVA = "0xD13630", Offset = "0xD12630", VA = "0x180D13630")] private void Start() { Debug.Log("FBBIKSettings is deprecated, you can now edit all the settings from the custom inspector of the FullBodyBipedIK component."); this.UpdateSettings(); if (this.disableAfterStart) { int num = 0; base.enabled = num != 0; return; } } // Token: 0x06002608 RID: 9736 RVA: 0x00057FF4 File Offset: 0x000561F4 [Token(Token = "0x6002608")] [Address(RVA = "0xD13840", Offset = "0xD12840", VA = "0x180D13840")] private void Update() { this.UpdateSettings(); } // Token: 0x06002609 RID: 9737 RVA: 0x00058008 File Offset: 0x00056208 [Token(Token = "0x6002609")] [Address(RVA = "0xD13850", Offset = "0xD12850", VA = "0x180D13850")] public FBBIKSettings() { } // Token: 0x04002F88 RID: 12168 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002F88")] public FullBodyBipedIK ik; // Token: 0x04002F89 RID: 12169 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002F89")] public bool disableAfterStart; // Token: 0x04002F8A RID: 12170 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002F8A")] public FBBIKSettings.Limb leftArm; // Token: 0x04002F8B RID: 12171 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4002F8B")] public FBBIKSettings.Limb rightArm; // Token: 0x04002F8C RID: 12172 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4002F8C")] public FBBIKSettings.Limb leftLeg; // Token: 0x04002F8D RID: 12173 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4002F8D")] public FBBIKSettings.Limb rightLeg; // Token: 0x04002F8E RID: 12174 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4002F8E")] public float rootPin; // Token: 0x04002F8F RID: 12175 [FieldOffset(Offset = "0x4C")] [Token(Token = "0x4002F8F")] public bool bodyEffectChildNodes = true; // Token: 0x02000411 RID: 1041 [Token(Token = "0x2000411")] [Serializable] public class Limb { // Token: 0x0600260A RID: 9738 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600260A")] [Address(RVA = "0x19BD6D0", Offset = "0x19BC6D0", VA = "0x1819BD6D0")] public void Apply(FullBodyBipedChain chain, IKSolverFullBodyBiped solver) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600260B RID: 9739 RVA: 0x00058024 File Offset: 0x00056224 [Token(Token = "0x600260B")] [Address(RVA = "0x19BD750", Offset = "0x19BC750", VA = "0x1819BD750")] public Limb() { } // Token: 0x04002F90 RID: 12176 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4002F90")] public FBIKChain.Smoothing reachSmoothing; // Token: 0x04002F91 RID: 12177 [FieldOffset(Offset = "0x14")] [Token(Token = "0x4002F91")] public float maintainRelativePositionWeight; // Token: 0x04002F92 RID: 12178 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002F92")] public float mappingWeight = 1f; } } }