using System; using Cpp2IlInjected; using RootMotion.FinalIK; using UnityEngine; namespace RootMotion.Demos { // Token: 0x02000418 RID: 1048 [Token(Token = "0x2000418")] public class HoldingHands : MonoBehaviour { // Token: 0x06002625 RID: 9765 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002625")] [Address(RVA = "0x1705520", Offset = "0x1704520", VA = "0x181705520")] private void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002626 RID: 9766 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002626")] [Address(RVA = "0x17050B0", Offset = "0x17040B0", VA = "0x1817050B0")] private void LateUpdate() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002627 RID: 9767 RVA: 0x000582C8 File Offset: 0x000564C8 [Token(Token = "0x6002627")] [Address(RVA = "0x17056A0", Offset = "0x17046A0", VA = "0x1817056A0")] public HoldingHands() { } // Token: 0x04002FB7 RID: 12215 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002FB7")] public FullBodyBipedIK rightHandChar; // Token: 0x04002FB8 RID: 12216 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002FB8")] public FullBodyBipedIK leftHandChar; // Token: 0x04002FB9 RID: 12217 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002FB9")] public Transform rightHandTarget; // Token: 0x04002FBA RID: 12218 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4002FBA")] public Transform leftHandTarget; // Token: 0x04002FBB RID: 12219 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4002FBB")] public float crossFade; // Token: 0x04002FBC RID: 12220 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x4002FBC")] public float speed = 10f; // Token: 0x04002FBD RID: 12221 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4002FBD")] private Quaternion rightHandRotation; // Token: 0x04002FBE RID: 12222 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4002FBE")] private Quaternion leftHandRotation; } }