using System; using System.Collections; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.Demos { // Token: 0x02000434 RID: 1076 [Token(Token = "0x2000434")] public class PlatformRotator : MonoBehaviour { // Token: 0x06002692 RID: 9874 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002692")] [Address(RVA = "0x3338B0", Offset = "0x3328B0", VA = "0x1803338B0")] private void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002693 RID: 9875 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002693")] [Address(RVA = "0x333470", Offset = "0x332470", VA = "0x180333470")] private void FixedUpdate() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002694 RID: 9876 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002694")] [Address(RVA = "0x333A20", Offset = "0x332A20", VA = "0x180333A20")] private IEnumerator SwitchRotation() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002695 RID: 9877 RVA: 0x00058F20 File Offset: 0x00057120 [Token(Token = "0x6002695")] [Address(RVA = "0x333700", Offset = "0x332700", VA = "0x180333700")] private void OnCollisionEnter(Collision collision) { if (collision.gameObject.layer == this.characterLayer) { CharacterThirdPerson component = collision.gameObject.GetComponent(); int num = 0; bool flag = component == num; if (!flag && component.smoothPhysics != flag) { component.smoothPhysics = flag; } } } // Token: 0x06002696 RID: 9878 RVA: 0x00058F70 File Offset: 0x00057170 [Token(Token = "0x6002696")] [Address(RVA = "0x3337E0", Offset = "0x3327E0", VA = "0x1803337E0")] private void OnCollisionExit(Collision collision) { if (collision.gameObject.layer == this.characterLayer) { CharacterThirdPerson component = collision.gameObject.GetComponent(); int num = 0; if (!(component == num)) { component.smoothPhysics = true; } } } // Token: 0x06002697 RID: 9879 RVA: 0x00058FB8 File Offset: 0x000571B8 [Token(Token = "0x6002697")] [Address(RVA = "0x333A90", Offset = "0x332A90", VA = "0x180333A90")] public PlatformRotator() { } // Token: 0x04003045 RID: 12357 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4003045")] public float maxAngle = 70f; // Token: 0x04003046 RID: 12358 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4003046")] public float switchRotationTime = 0.5f; // Token: 0x04003047 RID: 12359 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4003047")] public float random = 0.5f; // Token: 0x04003048 RID: 12360 [FieldOffset(Offset = "0x24")] [Token(Token = "0x4003048")] public float rotationSpeed = 50f; // Token: 0x04003049 RID: 12361 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4003049")] public Vector3 movePosition; // Token: 0x0400304A RID: 12362 [FieldOffset(Offset = "0x34")] [Token(Token = "0x400304A")] public float moveSpeed = 5f; // Token: 0x0400304B RID: 12363 [FieldOffset(Offset = "0x38")] [Token(Token = "0x400304B")] public int characterLayer; // Token: 0x0400304C RID: 12364 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x400304C")] private Quaternion defaultRotation; // Token: 0x0400304D RID: 12365 [FieldOffset(Offset = "0x4C")] [Token(Token = "0x400304D")] private Quaternion targetRotation; // Token: 0x0400304E RID: 12366 [FieldOffset(Offset = "0x5C")] [Token(Token = "0x400304E")] private Vector3 targetPosition; // Token: 0x0400304F RID: 12367 [FieldOffset(Offset = "0x68")] [Token(Token = "0x400304F")] private Vector3 velocity; // Token: 0x04003050 RID: 12368 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4003050")] private Rigidbody r; } }