using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.Demos { // Token: 0x02000441 RID: 1089 [Token(Token = "0x2000441")] [RequireComponent(typeof(Animator))] public class SimpleLocomotion : MonoBehaviour { // Token: 0x1700022F RID: 559 // (get) Token: 0x060026D4 RID: 9940 RVA: 0x00059428 File Offset: 0x00057628 // (set) Token: 0x060026D5 RID: 9941 RVA: 0x0005943C File Offset: 0x0005763C [Token(Token = "0x1700022F")] public bool isGrounded { [Token(Token = "0x60026D4")] [Address(RVA = "0x596FC0", Offset = "0x595FC0", VA = "0x180596FC0")] get; [Token(Token = "0x60026D5")] [Address(RVA = "0x96E8B0", Offset = "0x96D8B0", VA = "0x18096E8B0")] private set; } // Token: 0x060026D6 RID: 9942 RVA: 0x00059450 File Offset: 0x00057650 [Token(Token = "0x60026D6")] [Address(RVA = "0x1461340", Offset = "0x1460340", VA = "0x181461340")] private void Start() { Animator component = base.GetComponent(); this.animator = component; CharacterController component2 = base.GetComponent(); this.characterController = component2; CameraController cameraController = this.cameraController; int num = 0; cameraController.enabled = num != 0; } // Token: 0x060026D7 RID: 9943 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60026D7")] [Address(RVA = "0x14613D0", Offset = "0x14603D0", VA = "0x1814613D0")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060026D8 RID: 9944 RVA: 0x00059490 File Offset: 0x00057690 [Token(Token = "0x60026D8")] [Address(RVA = "0x1460C70", Offset = "0x145FC70", VA = "0x181460C70")] private void LateUpdate() { this.cameraController.UpdateInput(); this.cameraController.UpdateTransform(); } // Token: 0x060026D9 RID: 9945 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60026D9")] [Address(RVA = "0x1460F90", Offset = "0x145FF90", VA = "0x181460F90")] private void Rotate() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060026DA RID: 9946 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60026DA")] [Address(RVA = "0x1460CB0", Offset = "0x145FCB0", VA = "0x181460CB0")] private void Move() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060026DB RID: 9947 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60026DB")] [Address(RVA = "0x1460BB0", Offset = "0x145FBB0", VA = "0x181460BB0")] private Vector3 GetInputVector() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060026DC RID: 9948 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60026DC")] [Address(RVA = "0x1460B30", Offset = "0x145FB30", VA = "0x181460B30")] private Vector3 GetInputVectorRaw() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060026DD RID: 9949 RVA: 0x000594BC File Offset: 0x000576BC [Token(Token = "0x60026DD")] [Address(RVA = "0x1461430", Offset = "0x1460430", VA = "0x181461430")] public SimpleLocomotion() { } // Token: 0x040030BA RID: 12474 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40030BA")] [SerializeField] [Tooltip("The component that updates the camera.")] private CameraController cameraController; // Token: 0x040030BB RID: 12475 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40030BB")] [SerializeField] [Tooltip("Acceleration of movement.")] private float accelerationTime = 0.2f; // Token: 0x040030BC RID: 12476 [FieldOffset(Offset = "0x24")] [Token(Token = "0x40030BC")] [SerializeField] [Tooltip("Turning speed.")] private float turnTime = 0.2f; // Token: 0x040030BD RID: 12477 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40030BD")] [SerializeField] [Tooltip("If true, will run on left shift, if not will walk on left shift.")] private bool walkByDefault = true; // Token: 0x040030BE RID: 12478 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x40030BE")] [SerializeField] [Tooltip("Smooth or linear rotation.")] private SimpleLocomotion.RotationMode rotationMode; // Token: 0x040030BF RID: 12479 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40030BF")] [SerializeField] [Tooltip("Procedural motion speed (if not using root motion).")] private float moveSpeed = 3f; // Token: 0x040030C1 RID: 12481 [FieldOffset(Offset = "0x38")] [Token(Token = "0x40030C1")] private Animator animator; // Token: 0x040030C2 RID: 12482 [FieldOffset(Offset = "0x40")] [Token(Token = "0x40030C2")] private float speed; // Token: 0x040030C3 RID: 12483 [FieldOffset(Offset = "0x44")] [Token(Token = "0x40030C3")] private float angleVel; // Token: 0x040030C4 RID: 12484 [FieldOffset(Offset = "0x48")] [Token(Token = "0x40030C4")] private float speedVel; // Token: 0x040030C5 RID: 12485 [FieldOffset(Offset = "0x4C")] [Token(Token = "0x40030C5")] private Vector3 linearTargetDirection; // Token: 0x040030C6 RID: 12486 [FieldOffset(Offset = "0x58")] [Token(Token = "0x40030C6")] private CharacterController characterController; // Token: 0x02000442 RID: 1090 [Token(Token = "0x2000442")] [Serializable] public enum RotationMode { // Token: 0x040030C8 RID: 12488 [Token(Token = "0x40030C8")] Smooth, // Token: 0x040030C9 RID: 12489 [Token(Token = "0x40030C9")] Linear } } }