using System; using System.Collections; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.Demos { // Token: 0x0200042C RID: 1068 [Token(Token = "0x200042C")] [RequireComponent(typeof(Animator))] public class SoccerDemo : MonoBehaviour { // Token: 0x0600266E RID: 9838 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600266E")] [Address(RVA = "0x1461BB0", Offset = "0x1460BB0", VA = "0x181461BB0")] private void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600266F RID: 9839 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600266F")] [Address(RVA = "0x1461B40", Offset = "0x1460B40", VA = "0x181461B40")] private IEnumerator ResetDelayed() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002670 RID: 9840 RVA: 0x00058A40 File Offset: 0x00056C40 [Token(Token = "0x6002670")] [Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")] public SoccerDemo() { } // Token: 0x0400301D RID: 12317 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400301D")] private Animator animator; // Token: 0x0400301E RID: 12318 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400301E")] private Vector3 defaultPosition; // Token: 0x0400301F RID: 12319 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x400301F")] private Quaternion defaultRotation; } }