using System; using Cpp2IlInjected; using RootMotion.FinalIK; using UnityEngine; namespace RootMotion.Demos { // Token: 0x02000400 RID: 1024 [Token(Token = "0x2000400")] public class TerrainOffset : MonoBehaviour { // Token: 0x060025C8 RID: 9672 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60025C8")] [Address(RVA = "0xF5C030", Offset = "0xF5B030", VA = "0x180F5C030")] private void LateUpdate() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060025C9 RID: 9673 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60025C9")] [Address(RVA = "0xF5BDF0", Offset = "0xF5ADF0", VA = "0x180F5BDF0")] private Vector3 GetGroundHeightOffset(Vector3 worldPosition) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060025CA RID: 9674 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60025CA")] [Address(RVA = "0xF5C2E0", Offset = "0xF5B2E0", VA = "0x180F5C2E0")] public TerrainOffset() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x04002F08 RID: 12040 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002F08")] public AimIK aimIK; // Token: 0x04002F09 RID: 12041 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002F09")] public Vector3 raycastOffset; // Token: 0x04002F0A RID: 12042 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4002F0A")] public LayerMask raycastLayers; // Token: 0x04002F0B RID: 12043 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4002F0B")] public float min; // Token: 0x04002F0C RID: 12044 [FieldOffset(Offset = "0x34")] [Token(Token = "0x4002F0C")] public float max; // Token: 0x04002F0D RID: 12045 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4002F0D")] public float lerpSpeed; // Token: 0x04002F0E RID: 12046 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x4002F0E")] private RaycastHit hit; // Token: 0x04002F0F RID: 12047 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4002F0F")] private Vector3 offset; } }