using System; using Cpp2IlInjected; using RootMotion.FinalIK; using UnityEngine; namespace RootMotion.Demos { // Token: 0x02000432 RID: 1074 [Token(Token = "0x2000432")] public class UserControlInteractions : UserControlThirdPerson { // Token: 0x0600268C RID: 9868 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600268C")] [Address(RVA = "0x4AD0F0", Offset = "0x4AC0F0", VA = "0x1804AD0F0", Slot = "4")] protected override void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600268D RID: 9869 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600268D")] [Address(RVA = "0x4ACF90", Offset = "0x4ABF90", VA = "0x1804ACF90")] private void OnGUI() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600268E RID: 9870 RVA: 0x00058E98 File Offset: 0x00057098 [Token(Token = "0x600268E")] [Address(RVA = "0x4AD1E0", Offset = "0x4AC1E0", VA = "0x1804AD1E0")] public UserControlInteractions() { this.canCrouch = true; base..ctor(); } // Token: 0x04003040 RID: 12352 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4003040")] [SerializeField] private CharacterThirdPerson character; // Token: 0x04003041 RID: 12353 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4003041")] [SerializeField] private InteractionSystem interactionSystem; // Token: 0x04003042 RID: 12354 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4003042")] [SerializeField] private bool disableInputInInteraction = true; // Token: 0x04003043 RID: 12355 [FieldOffset(Offset = "0x5C")] [Token(Token = "0x4003043")] public float enableInputAtProgress = 0.8f; } }