using System; using Cpp2IlInjected; using RootMotion.FinalIK; using UnityEngine; namespace RootMotion.Demos { // Token: 0x02000439 RID: 1081 [Token(Token = "0x2000439")] public class VRIKPlatform : MonoBehaviour { // Token: 0x060026A5 RID: 9893 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60026A5")] [Address(RVA = "0x4AE680", Offset = "0x4AD680", VA = "0x1804AE680")] private void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060026A6 RID: 9894 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60026A6")] [Address(RVA = "0x4AE6F0", Offset = "0x4AD6F0", VA = "0x1804AE6F0")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060026A7 RID: 9895 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60026A7")] [Address(RVA = "0x4AE8E0", Offset = "0x4AD8E0", VA = "0x1804AE8E0")] public VRIKPlatform() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0400305A RID: 12378 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400305A")] public VRIK ik; // Token: 0x0400305B RID: 12379 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400305B")] private Vector3 lastPosition; // Token: 0x0400305C RID: 12380 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x400305C")] private Quaternion lastRotation; } }