using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.FinalIK { // Token: 0x020004BF RID: 1215 [Token(Token = "0x20004BF")] public class AimPoser : MonoBehaviour { // Token: 0x06002B51 RID: 11089 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002B51")] [Address(RVA = "0xDA6EA0", Offset = "0xDA5EA0", VA = "0x180DA6EA0")] public AimPoser.Pose GetPose(Vector3 localDirection) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002B52 RID: 11090 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002B52")] [Address(RVA = "0xDA6FB0", Offset = "0xDA5FB0", VA = "0x180DA6FB0")] public void SetPoseActive(AimPoser.Pose pose) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002B53 RID: 11091 RVA: 0x00060908 File Offset: 0x0005EB08 [Token(Token = "0x6002B53")] [Address(RVA = "0xDA7040", Offset = "0xDA6040", VA = "0x180DA7040")] public AimPoser() { AimPoser.Pose[] array = new AimPoser.Pose[0]; this.poses = array; base..ctor(); } // Token: 0x040034AF RID: 13487 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40034AF")] public float angleBuffer = 5f; // Token: 0x040034B0 RID: 13488 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40034B0")] public AimPoser.Pose[] poses; // Token: 0x020004C0 RID: 1216 [Token(Token = "0x20004C0")] [Serializable] public class Pose { // Token: 0x06002B54 RID: 11092 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002B54")] [Address(RVA = "0x19BD890", Offset = "0x19BC890", VA = "0x1819BD890")] public bool IsInDirection(Vector3 d) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002B55 RID: 11093 RVA: 0x00060934 File Offset: 0x0005EB34 [Token(Token = "0x6002B55")] [Address(RVA = "0x614C70", Offset = "0x613C70", VA = "0x180614C70")] public void SetAngleBuffer(float value) { this.angleBuffer = value; } // Token: 0x06002B56 RID: 11094 RVA: 0x00060948 File Offset: 0x0005EB48 [Token(Token = "0x6002B56")] [Address(RVA = "0x19BDAE0", Offset = "0x19BCAE0", VA = "0x1819BDAE0")] public Pose() { } // Token: 0x040034B1 RID: 13489 [FieldOffset(Offset = "0x10")] [Token(Token = "0x40034B1")] public bool visualize = true; // Token: 0x040034B2 RID: 13490 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40034B2")] public string name; // Token: 0x040034B3 RID: 13491 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40034B3")] public Vector3 direction; // Token: 0x040034B4 RID: 13492 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x40034B4")] public float yaw = 75f; // Token: 0x040034B5 RID: 13493 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40034B5")] public float pitch = 45f; // Token: 0x040034B6 RID: 13494 [FieldOffset(Offset = "0x34")] [Token(Token = "0x40034B6")] private float angleBuffer; } } }