using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.FinalIK { // Token: 0x020004C1 RID: 1217 [Token(Token = "0x20004C1")] public class Amplifier : OffsetModifier { // Token: 0x06002B57 RID: 11095 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002B57")] [Address(RVA = "0xDA80B0", Offset = "0xDA70B0", VA = "0x180DA80B0", Slot = "4")] protected override void OnModifyOffset() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002B58 RID: 11096 RVA: 0x00060978 File Offset: 0x0005EB78 [Token(Token = "0x6002B58")] [Address(RVA = "0xDA8200", Offset = "0xDA7200", VA = "0x180DA8200")] public Amplifier() { } // Token: 0x040034B7 RID: 13495 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40034B7")] [Tooltip("The amplified bodies.")] public Amplifier.Body[] bodies; // Token: 0x020004C2 RID: 1218 [Token(Token = "0x20004C2")] [Serializable] public class Body { // Token: 0x06002B59 RID: 11097 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002B59")] [Address(RVA = "0x19BBE00", Offset = "0x19BAE00", VA = "0x1819BBE00")] public void Update(IKSolverFullBodyBiped solver, float w, float deltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002B5A RID: 11098 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002B5A")] [Address(RVA = "0x19BBDA0", Offset = "0x19BADA0", VA = "0x1819BBDA0")] private static Vector3 Multiply(Vector3 v1, Vector3 v2) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002B5B RID: 11099 RVA: 0x0006098C File Offset: 0x0005EB8C [Token(Token = "0x6002B5B")] [Address(RVA = "0x19BC350", Offset = "0x19BB350", VA = "0x1819BC350")] public Body() { } // Token: 0x040034B8 RID: 13496 [FieldOffset(Offset = "0x10")] [Token(Token = "0x40034B8")] [Tooltip("The Transform that's motion we are reading.")] public Transform transform; // Token: 0x040034B9 RID: 13497 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40034B9")] [Tooltip("Amplify the 'transform's' position relative to this Transform.")] public Transform relativeTo; // Token: 0x040034BA RID: 13498 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40034BA")] [Tooltip("Linking the body to effectors. One Body can be used to offset more than one effector.")] public Amplifier.Body.EffectorLink[] effectorLinks; // Token: 0x040034BB RID: 13499 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40034BB")] [Tooltip("Amplification magnitude along the up axis of the character.")] public float verticalWeight = 1f; // Token: 0x040034BC RID: 13500 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x40034BC")] [Tooltip("Amplification magnitude along the horizontal axes of the character.")] public float horizontalWeight = 1f; // Token: 0x040034BD RID: 13501 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40034BD")] [Tooltip("Speed of the amplifier. 0 means instant.")] public float speed = 3f; // Token: 0x040034BE RID: 13502 [FieldOffset(Offset = "0x34")] [Token(Token = "0x40034BE")] private Vector3 lastRelativePos; // Token: 0x040034BF RID: 13503 [FieldOffset(Offset = "0x40")] [Token(Token = "0x40034BF")] private Vector3 smoothDelta; // Token: 0x040034C0 RID: 13504 [FieldOffset(Offset = "0x4C")] [Token(Token = "0x40034C0")] private bool firstUpdate; // Token: 0x020004C3 RID: 1219 [Token(Token = "0x20004C3")] [Serializable] public class EffectorLink { // Token: 0x06002B5C RID: 11100 RVA: 0x0003DF9B File Offset: 0x0003C19B [Token(Token = "0x6002B5C")] [Address(RVA = "0x36ABD0", Offset = "0x369BD0", VA = "0x18036ABD0")] public EffectorLink() { } // Token: 0x040034C1 RID: 13505 [FieldOffset(Offset = "0x10")] [Token(Token = "0x40034C1")] [Tooltip("Type of the FBBIK effector to use")] public FullBodyBipedEffector effector; // Token: 0x040034C2 RID: 13506 [FieldOffset(Offset = "0x14")] [Token(Token = "0x40034C2")] [Tooltip("Weight of using this effector")] public float weight; } } } }