using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.FinalIK { // Token: 0x020004C4 RID: 1220 [Token(Token = "0x20004C4")] public class BodyTilt : OffsetModifier { // Token: 0x06002B5D RID: 11101 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002B5D")] [Address(RVA = "0x7B3770", Offset = "0x7B2770", VA = "0x1807B3770", Slot = "5")] protected override void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002B5E RID: 11102 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002B5E")] [Address(RVA = "0x7B3570", Offset = "0x7B2570", VA = "0x1807B3570", Slot = "4")] protected override void OnModifyOffset() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002B5F RID: 11103 RVA: 0x000609C0 File Offset: 0x0005EBC0 [Token(Token = "0x6002B5F")] [Address(RVA = "0x7B37C0", Offset = "0x7B27C0", VA = "0x1807B37C0")] public BodyTilt() { } // Token: 0x040034C3 RID: 13507 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40034C3")] [Tooltip("Speed of tilting")] public float tiltSpeed = 6f; // Token: 0x040034C4 RID: 13508 [FieldOffset(Offset = "0x34")] [Token(Token = "0x40034C4")] [Tooltip("Sensitivity of tilting")] public float tiltSensitivity = 0.07f; // Token: 0x040034C5 RID: 13509 [FieldOffset(Offset = "0x38")] [Token(Token = "0x40034C5")] [Tooltip("The OffsetPose components")] public OffsetPose poseLeft; // Token: 0x040034C6 RID: 13510 [FieldOffset(Offset = "0x40")] [Token(Token = "0x40034C6")] [Tooltip("The OffsetPose components")] public OffsetPose poseRight; // Token: 0x040034C7 RID: 13511 [FieldOffset(Offset = "0x48")] [Token(Token = "0x40034C7")] private float tiltAngle; // Token: 0x040034C8 RID: 13512 [FieldOffset(Offset = "0x4C")] [Token(Token = "0x40034C8")] private Vector3 lastForward; } }