using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.FinalIK { // Token: 0x0200046C RID: 1132 [Token(Token = "0x200046C")] public class FBBIKArmBending : MonoBehaviour { // Token: 0x06002815 RID: 10261 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002815")] [Address(RVA = "0xD0E940", Offset = "0xD0D940", VA = "0x180D0E940")] private void LateUpdate() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002816 RID: 10262 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002816")] [Address(RVA = "0xD0F130", Offset = "0xD0E130", VA = "0x180D0F130")] private void OnPostFBBIK() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002817 RID: 10263 RVA: 0x0005B918 File Offset: 0x00059B18 [Token(Token = "0x6002817")] [Address(RVA = "0xD0F010", Offset = "0xD0E010", VA = "0x180D0F010")] private void OnDestroy() { FullBodyBipedIK fullBodyBipedIK = this.ik; int num = 0; if (fullBodyBipedIK != num) { IKSolverFullBodyBiped solver = this.ik.solver; IKSolver.UpdateDelegate onPostUpdate = solver.OnPostUpdate; IKSolver.UpdateDelegate updateDelegate = new IKSolver.UpdateDelegate(this.OnPostFBBIK); Delegate @delegate = Delegate.Remove(onPostUpdate, updateDelegate); int num2 = 0; if (@delegate != 0 && @delegate == 0) { throw new InvalidCastException(); } solver.OnPostUpdate = num2; } } // Token: 0x06002818 RID: 10264 RVA: 0x0005B984 File Offset: 0x00059B84 [Token(Token = "0x6002818")] [Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")] public FBBIKArmBending() { } // Token: 0x040031AC RID: 12716 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40031AC")] public FullBodyBipedIK ik; // Token: 0x040031AD RID: 12717 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40031AD")] public Vector3 bendDirectionOffsetLeft; // Token: 0x040031AE RID: 12718 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x40031AE")] public Vector3 bendDirectionOffsetRight; // Token: 0x040031AF RID: 12719 [FieldOffset(Offset = "0x38")] [Token(Token = "0x40031AF")] public Vector3 characterSpaceBendOffsetLeft; // Token: 0x040031B0 RID: 12720 [FieldOffset(Offset = "0x44")] [Token(Token = "0x40031B0")] public Vector3 characterSpaceBendOffsetRight; // Token: 0x040031B1 RID: 12721 [FieldOffset(Offset = "0x50")] [Token(Token = "0x40031B1")] private Quaternion leftHandTargetRotation; // Token: 0x040031B2 RID: 12722 [FieldOffset(Offset = "0x60")] [Token(Token = "0x40031B2")] private Quaternion rightHandTargetRotation; // Token: 0x040031B3 RID: 12723 [FieldOffset(Offset = "0x70")] [Token(Token = "0x40031B3")] private bool initiated; } }