using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion { // Token: 0x020003FA RID: 1018 [Token(Token = "0x20003FA")] public class TriggerEventBroadcaster : MonoBehaviour { // Token: 0x060025AE RID: 9646 RVA: 0x00057730 File Offset: 0x00055930 [Token(Token = "0x60025AE")] [Address(RVA = "0xF6AA00", Offset = "0xF69A00", VA = "0x180F6AA00")] private void OnTriggerEnter(Collider collider) { GameObject gameObject = this.target; int num = 0; if (gameObject != num) { this.target.SendMessage("OnTriggerEnter", collider, (SendMessageOptions)((uint)1)); } } // Token: 0x060025AF RID: 9647 RVA: 0x0005776C File Offset: 0x0005596C [Token(Token = "0x60025AF")] [Address(RVA = "0xF6AB60", Offset = "0xF69B60", VA = "0x180F6AB60")] private void OnTriggerStay(Collider collider) { GameObject gameObject = this.target; int num = 0; if (gameObject != num) { this.target.SendMessage("OnTriggerStay", collider, (SendMessageOptions)((uint)1)); } } // Token: 0x060025B0 RID: 9648 RVA: 0x000577A8 File Offset: 0x000559A8 [Token(Token = "0x60025B0")] [Address(RVA = "0xF6AAB0", Offset = "0xF69AB0", VA = "0x180F6AAB0")] private void OnTriggerExit(Collider collider) { GameObject gameObject = this.target; int num = 0; if (gameObject != num) { this.target.SendMessage("OnTriggerExit", collider, (SendMessageOptions)((uint)1)); } } // Token: 0x060025B1 RID: 9649 RVA: 0x000577E4 File Offset: 0x000559E4 [Token(Token = "0x60025B1")] [Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")] public TriggerEventBroadcaster() { } // Token: 0x04002EFC RID: 12028 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002EFC")] public GameObject target; } }