using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000202 RID: 514 [Token(Token = "0x2000202")] public class SceneEventManager : MonoBehaviour { // Token: 0x06001506 RID: 5382 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001506")] [Address(RVA = "0x50E2E0", Offset = "0x50D2E0", VA = "0x18050E2E0")] public void InitData() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001507 RID: 5383 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001507")] [Address(RVA = "0x50EFA0", Offset = "0x50DFA0", VA = "0x18050EFA0")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001508 RID: 5384 RVA: 0x0002FEB8 File Offset: 0x0002E0B8 [Token(Token = "0x6001508")] [Address(RVA = "0x50E1B0", Offset = "0x50D1B0", VA = "0x18050E1B0")] private void FindAllMeshRenderer(List MR, Transform obj) { MeshRenderer component = obj.GetComponent(); int num = 0; if (component != num) { MR.Add(component); } if (obj.childCount > 0) { int num2 = 0; int childCount = obj.childCount; if (num2 < childCount) { Transform child = obj.GetChild(num2); this.FindAllMeshRenderer(MR, child); num2++; } } } // Token: 0x06001509 RID: 5385 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001509")] [Address(RVA = "0x50D940", Offset = "0x50C940", VA = "0x18050D940")] public void AreaCheck(GameObject[] Area, Terrain[] ShowTerrain) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600150A RID: 5386 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600150A")] [Address(RVA = "0x50EF10", Offset = "0x50DF10", VA = "0x18050EF10")] public void SetChangeFog(Color FogColor, float fFogDistanceStart, float fFogDistanceEnd, float fSpeed, float fChangeTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600150B RID: 5387 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600150B")] [Address(RVA = "0x50DFA0", Offset = "0x50CFA0", VA = "0x18050DFA0")] public void ChangeFog() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600150C RID: 5388 RVA: 0x0002FF14 File Offset: 0x0002E114 [Token(Token = "0x600150C")] [Address(RVA = "0x50EF40", Offset = "0x50DF40", VA = "0x18050EF40")] public void SetSun(Light DLight, float fIntensity) { this.g_bChangeSun = true; this.g_Sun = DLight; float intensity = this.g_Sun.intensity; this.g_fSetSunIntensity = fIntensity; this.g_fSunIntensity = intensity; } // Token: 0x0600150D RID: 5389 RVA: 0x0002FF50 File Offset: 0x0002E150 [Token(Token = "0x600150D")] [Address(RVA = "0x50E120", Offset = "0x50D120", VA = "0x18050E120")] private void ChangeSun() { float num = this.g_fDeltaTime * 5f; float num2 = this.g_fSetSunIntensity; float num3 = Mathf.Lerp(this.g_fSunIntensity, num2, num); Light light = this.g_Sun; this.g_fSunIntensity = num3; num2 = num3; light.intensity = num2; float num4 = this.g_fSetSunIntensity; Light light2 = this.g_Sun; this.g_fSunIntensity = num4; light2.intensity = num4; this.g_bChangeSun = false; } // Token: 0x0600150E RID: 5390 RVA: 0x0002FFC8 File Offset: 0x0002E1C8 [Token(Token = "0x600150E")] [Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")] public SceneEventManager() { } // Token: 0x04001FF1 RID: 8177 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001FF1")] public GameObject[] Scene; // Token: 0x04001FF2 RID: 8178 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4001FF2")] public Terrain[] SceneTerrain; // Token: 0x04001FF3 RID: 8179 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4001FF3")] private List[] g_MR; // Token: 0x04001FF4 RID: 8180 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4001FF4")] private SceneIsHide[] g_SceneIsHide; // Token: 0x04001FF5 RID: 8181 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001FF5")] private bool g_bChangeFog; // Token: 0x04001FF6 RID: 8182 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x4001FF6")] private Color g_FogColor; // Token: 0x04001FF7 RID: 8183 [FieldOffset(Offset = "0x4C")] [Token(Token = "0x4001FF7")] private float g_fFogDistanceStart; // Token: 0x04001FF8 RID: 8184 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4001FF8")] private float g_fFogDistanceEnd; // Token: 0x04001FF9 RID: 8185 [FieldOffset(Offset = "0x54")] [Token(Token = "0x4001FF9")] private float g_fChangeFogSpeed; // Token: 0x04001FFA RID: 8186 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4001FFA")] private float g_fChangeFogTime; // Token: 0x04001FFB RID: 8187 [FieldOffset(Offset = "0x5C")] [Token(Token = "0x4001FFB")] private bool g_bChangeSun; // Token: 0x04001FFC RID: 8188 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4001FFC")] private Light g_Sun; // Token: 0x04001FFD RID: 8189 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4001FFD")] private float g_fSetSunIntensity; // Token: 0x04001FFE RID: 8190 [FieldOffset(Offset = "0x6C")] [Token(Token = "0x4001FFE")] private float g_fSunIntensity; // Token: 0x04001FFF RID: 8191 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4001FFF")] private float g_fDeltaTime; }