using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200015D RID: 349 [Token(Token = "0x200015D")] public class SceneItem { // Token: 0x060010A9 RID: 4265 RVA: 0x00026EC8 File Offset: 0x000250C8 [Token(Token = "0x60010A9")] [Address(RVA = "0x50F430", Offset = "0x50E430", VA = "0x18050F430")] public SceneItem Copy() { SceneItem sceneItem = new SceneItem(); ItemSystem.ItemType type = this.Type; sceneItem.Type = type; float z = this.Position.z; sceneItem.Position.z = z; return sceneItem; } // Token: 0x060010AA RID: 4266 RVA: 0x00026F08 File Offset: 0x00025108 [Token(Token = "0x60010AA")] [Address(RVA = "0x36ABD0", Offset = "0x369BD0", VA = "0x18036ABD0")] public SceneItem() { } // Token: 0x04001C05 RID: 7173 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4001C05")] public ItemSystem.ItemType Type; // Token: 0x04001C06 RID: 7174 [FieldOffset(Offset = "0x14")] [Token(Token = "0x4001C06")] public Vector3 Position; }