using System; using System.Collections.Generic; using System.Runtime.InteropServices; using System.Xml.Schema; using Cpp2IlInjected; using MEC; using UnityEngine; // Token: 0x02000245 RID: 581 [Token(Token = "0x2000245")] public class SceneManager : GameSceneBase { // Token: 0x170000CD RID: 205 // (get) Token: 0x06001609 RID: 5641 RVA: 0x00031D90 File Offset: 0x0002FF90 [Token(Token = "0x170000CD")] public GameDialoguePackage DialoguePackage { [Token(Token = "0x6001609")] [Address(RVA = "0x49DC30", Offset = "0x49CC30", VA = "0x18049DC30")] get { return this.dialoguePack; } } // Token: 0x170000CE RID: 206 // (get) Token: 0x0600160A RID: 5642 RVA: 0x00031DA4 File Offset: 0x0002FFA4 [Token(Token = "0x170000CE")] public GameBattleSelectPackage BattleSelectPack { [Token(Token = "0x600160A")] [Address(RVA = "0x4D0E90", Offset = "0x4CFE90", VA = "0x1804D0E90")] get { return this.battleSelectPack; } } // Token: 0x0600160B RID: 5643 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600160B")] [Address(RVA = "0x50F870", Offset = "0x50E870", VA = "0x18050F870")] private void Awake() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600160C RID: 5644 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600160C")] [Address(RVA = "0x510660", Offset = "0x50F660", VA = "0x180510660", Slot = "4")] public override void Enter() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600160D RID: 5645 RVA: 0x00031DB8 File Offset: 0x0002FFB8 [Token(Token = "0x600160D")] [Address(RVA = "0x512F20", Offset = "0x511F20", VA = "0x180512F20")] private void Setup() { Game.RunStageServices(new Action(this.OnTimeEventReceived)); this.onSystemMenu = false; } // Token: 0x0600160E RID: 5646 RVA: 0x00031DE0 File Offset: 0x0002FFE0 [Token(Token = "0x600160E")] [Address(RVA = "0x511880", Offset = "0x510880", VA = "0x180511880")] private void Init() { TreasureBox[] saveTreasureBox = this.Save.SaveTreasureBox; int num = 0; int num2 = 0; if (num2 < saveTreasureBox.Length) { TreasureBox treasureBox = saveTreasureBox[num]; if (treasureBox != 0) { treasureBox.index = num; } num++; } WizardGirlManage wizardGirlManage = this.wizardGirl; GameSkin currentSkin = Game.Collection.currentSkin; wizardGirlManage.Init(currentSkin); ScriptMode scriptMode = this.scriptSystem; NobetaAnimatorController animatorController = Game.GetPlayerManager().GetAnimatorController(); scriptMode.g_PlayerAni = animatorController; PlayerCamera camera = Game.GetPlayerManager().GetCamera(); scriptMode.g_CameraEff = camera; scriptMode.g_bSwitchScene = false; scriptMode.g_iSkipID = (int)((ulong)0L); scriptMode.g_iVoiceIndex = (int)((ulong)4294967294L); UIStackingManager uistackingManager = Game.GetUIStackingManager(); int num3 = 0; uistackingManager.Init((UIStackingManager.UIStackingCommand)num3); GameObject[] array = GameObject.FindGameObjectsWithTag("NPC"); int num4 = 0; int num5 = 0; int length = array.Length; if (num4 < length) { NPC component = array[num5].GetComponent(); if (component) { component.Init(); } num5++; } Transform[] array2 = this.children; ItemSystem itemSystem = this.itemSystem; Transform transform = array2[3]; itemSystem.Init(transform); Transform[] array3 = this.children; SoulSystem soulSystem = this.soulSystem; Transform transform2 = array3[4]; soulSystem.Init(transform2); this.achievementSystem.Init(); RadiusPlayerCheck[] array4 = UnityEngine.Object.FindObjectsOfType(true); this.areaEffects = array4; GameObject[] array5 = GameObject.FindGameObjectsWithTag("AttackableObject"); this.attackGroups = array5; SceneEventManager sem = this.SEM; int num6 = 0; if (sem != num6 && this.SEM.gameObject.activeSelf) { this.SEM.InitData(); } this.currentAttackableId = (int)((ulong)0L); } // Token: 0x0600160F RID: 5647 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600160F")] [Address(RVA = "0x510D30", Offset = "0x50FD30", VA = "0x180510D30")] private void InitStageObjs() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001610 RID: 5648 RVA: 0x00031FB4 File Offset: 0x000301B4 [Token(Token = "0x6001610")] [Address(RVA = "0x511F30", Offset = "0x510F30", VA = "0x180511F30")] private void OnSceneInitComplete() { this.InitStageObjs(); Game.SwitchGameplayInput(); this.wizardGirl.Setup(); Game.UpdateSystemTimeScale(1f, true); if (Game.GameSave.basic.difficulty != GameDifficulty.BossRush) { int num; SceneManager.d__47 d__ = new SceneManager.d__47(num); num = 0; d__.delayTime = 0.5f; CoroutineHandle coroutineHandle = MECExtensionMethods1.RunCoroutine(d__); return; } } // Token: 0x06001611 RID: 5649 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001611")] [Address(RVA = "0x5107A0", Offset = "0x50F7A0", VA = "0x1805107A0")] private IEnumerator FadeOutBlackScreen(float delayTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001612 RID: 5650 RVA: 0x0003201C File Offset: 0x0003021C [Token(Token = "0x6001612")] [Address(RVA = "0x513310", Offset = "0x512310", VA = "0x180513310")] private void Update() { this.itemSystem.Update(); ScriptMode scriptMode = this.scriptSystem; float num = Game.GetSystemDeltaTime(); scriptMode.Update(num); AchievementsSystem achievementsSystem = this.achievementSystem; num = Game.GetGameDeltaTime(); achievementsSystem.Update(num); } // Token: 0x06001613 RID: 5651 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001613")] [Address(RVA = "0x511D60", Offset = "0x510D60", VA = "0x180511D60")] private void OnDisable() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001614 RID: 5652 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001614")] [Address(RVA = "0x512030", Offset = "0x511030", VA = "0x180512030")] private void OnTimeEventReceived(TimeEffectType effectType, StageTimeManager timeManager) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001615 RID: 5653 RVA: 0x00032068 File Offset: 0x00030268 [Token(Token = "0x6001615")] [Address(RVA = "0x512E90", Offset = "0x511E90", VA = "0x180512E90")] public void SetGameState(SceneManager.GameState state) { if (state == SceneManager.GameState.Script || this.stageState == SceneManager.GameState.Script) { Game.EnableStoryVolumeEffect(true); } this.stageState = state; } // Token: 0x06001616 RID: 5654 RVA: 0x00032094 File Offset: 0x00030294 [Token(Token = "0x6001616")] [Address(RVA = "0x4229A0", Offset = "0x4219A0", VA = "0x1804229A0")] public SceneManager.GameState GetGameState() { return this.stageState; } // Token: 0x06001617 RID: 5655 RVA: 0x000320A8 File Offset: 0x000302A8 [Token(Token = "0x6001617")] [Address(RVA = "0x34BFA0", Offset = "0x34AFA0", VA = "0x18034BFA0")] public void SetIsSystemOptionOpened(bool isSystemOptionOpened) { this.onSystemMenu = isSystemOptionOpened; } // Token: 0x06001618 RID: 5656 RVA: 0x000320BC File Offset: 0x000302BC [Token(Token = "0x6001618")] [Address(RVA = "0x5109C0", Offset = "0x50F9C0", VA = "0x1805109C0")] public bool GetIsOpenSystemOption() { return this.onSystemMenu; } // Token: 0x06001619 RID: 5657 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001619")] [Address(RVA = "0x510280", Offset = "0x50F280", VA = "0x180510280")] public void CreateEventSoul(Vector3 Pos, Vector3 Target, int Num, SwitchDevice SD, [Optional] Transform LeadObject) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600161A RID: 5658 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600161A")] [Address(RVA = "0x510300", Offset = "0x50F300", VA = "0x180510300")] public void CreateEventSoul(Vector3 Pos, Vector3 Target, int Num, SceneEvent OpenSceneEvent, Transform OpenSceneEventPos, [Optional] Transform LeadObject) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600161B RID: 5659 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600161B")] [Address(RVA = "0x5103D0", Offset = "0x50F3D0", VA = "0x1805103D0")] public void CreateSoundWave(Vector3 v3Center, float fRadius, SceneManager.SoundWaveType SoundType = SceneManager.SoundWaveType.Battle) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600161C RID: 5660 RVA: 0x000320D0 File Offset: 0x000302D0 [Token(Token = "0x600161C")] [Address(RVA = "0x511CD0", Offset = "0x510CD0", VA = "0x180511CD0")] public void LoadScript(LoadScript LS) { bool flag = this.scriptSystem.LoadScript(LS); this.wizardGirl.playerController.ClearInput(); } // Token: 0x0600161D RID: 5661 RVA: 0x00032100 File Offset: 0x00030300 [Token(Token = "0x600161D")] [Address(RVA = "0x512CB0", Offset = "0x511CB0", VA = "0x180512CB0")] public void RunNextScriptStep() { ScriptMode scriptMode = this.scriptSystem; int g_iStepMax = scriptMode.g_iStepMax; if (scriptMode.g_iStep >= g_iStepMax || scriptMode.g_bAutoStep) { return; } if (!scriptMode.g_bDialog) { Game.SetDialogArrowEnable(false); int num = scriptMode.g_iStep; num++; scriptMode.g_iStep = num; scriptMode.RunStep(num); return; } string g_sDialogText = scriptMode.g_sDialogText; int stringLength = g_sDialogText.m_stringLength; int num2 = 0; string g_sDialogSpeaker = scriptMode.g_sDialogSpeaker; scriptMode.g_sDialogTextNum = stringLength; string text = g_sDialogText.Substring(num2, stringLength); Game.SetDialogText(g_sDialogSpeaker, text); scriptMode.g_bDialog = false; while (scriptMode.g_bAutoStep) { } Game.SetDialogArrowEnable(true); } // Token: 0x0600161E RID: 5662 RVA: 0x000321AC File Offset: 0x000303AC [Token(Token = "0x600161E")] [Address(RVA = "0x512FD0", Offset = "0x511FD0", VA = "0x180512FD0")] public void SkipScript() { ScriptMode scriptMode = this.scriptSystem; int g_iSkipID = scriptMode.g_iSkipID; if (g_iSkipID > 1) { scriptMode.g_iStep = g_iSkipID; scriptMode.RunStep(g_iSkipID); return; } } // Token: 0x0600161F RID: 5663 RVA: 0x000321E0 File Offset: 0x000303E0 [Token(Token = "0x600161F")] [Address(RVA = "0x511CA0", Offset = "0x510CA0", VA = "0x180511CA0")] public bool IsSkipScriptAllowed() { return this.scriptSystem.g_iSkipID > 0; } // Token: 0x06001620 RID: 5664 RVA: 0x00032204 File Offset: 0x00030404 [Token(Token = "0x6001620")] [Address(RVA = "0x513230", Offset = "0x512230", VA = "0x180513230")] public void UpdateSavePoint(SavePoint savePoint) { int savePointNumber = this.GetSavePointNumber(savePoint); GameSaveBasicData basic = Game.GameSave.basic; string text = this.stageName; basic.AddNewSavePoint(text, savePointNumber); UITeleport canvas = Game.GetCanvas(); GameStage stage = Game.GameSave.basic.stage; canvas.UpdateLocation(stage, savePointNumber); } // Token: 0x06001621 RID: 5665 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001621")] [Address(RVA = "0x5133C0", Offset = "0x5123C0", VA = "0x1805133C0")] public bool VerifySaveSystem() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001622 RID: 5666 RVA: 0x00032260 File Offset: 0x00030460 [Token(Token = "0x6001622")] [Address(RVA = "0x513150", Offset = "0x512150", VA = "0x180513150")] public void UpdateGameSave(SavePoint savePoint) { SaveSystem save = this.Save; SoulSystem soulSystem = this.soulSystem; WizardGirlManage wizardGirlManage = this.wizardGirl; save.UpdateCharacterData(wizardGirlManage, soulSystem); GameSaveBasicData basic = Game.GameSave.basic; string text = this.stageName; int savePointNumber = this.GetSavePointNumber(savePoint); basic.UpdateStageData(text, savePointNumber); Game.WriteGameSave(); } // Token: 0x06001623 RID: 5667 RVA: 0x000322C4 File Offset: 0x000304C4 [Token(Token = "0x6001623")] [Address(RVA = "0x513120", Offset = "0x512120", VA = "0x180513120")] public void UpdateGameSaveWithUIMenu() { SaveSystem save = this.Save; SoulSystem soulSystem = this.soulSystem; WizardGirlManage wizardGirlManage = this.wizardGirl; save.UpdateCharacterData(wizardGirlManage, soulSystem); } // Token: 0x06001624 RID: 5668 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001624")] [Address(RVA = "0x510A80", Offset = "0x50FA80", VA = "0x180510A80")] public int GetSavePointNumber(SavePoint savePoint) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001625 RID: 5669 RVA: 0x000322F4 File Offset: 0x000304F4 [Token(Token = "0x6001625")] [Address(RVA = "0x3352E0", Offset = "0x3342E0", VA = "0x1803352E0")] public SceneBGMController GetBGM() { return this.BGM; } // Token: 0x06001626 RID: 5670 RVA: 0x00032308 File Offset: 0x00030508 [Token(Token = "0x6001626")] [Address(RVA = "0x33F2E0", Offset = "0x33E2E0", VA = "0x18033F2E0")] public Camera GetStageCamera() { return this.stageCam; } // Token: 0x06001627 RID: 5671 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001627")] [Address(RVA = "0x510860", Offset = "0x50F860", VA = "0x180510860")] public PlayerCamera GetCameraController() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001628 RID: 5672 RVA: 0x0003231C File Offset: 0x0003051C [Token(Token = "0x6001628")] [Address(RVA = "0x512E00", Offset = "0x511E00", VA = "0x180512E00")] public void SetBossDialogue(CombatDialogueType dialogueType) { this.bossDialogue = dialogueType; this.isBossAttacking = false; } // Token: 0x06001629 RID: 5673 RVA: 0x00032338 File Offset: 0x00030538 [Token(Token = "0x6001629")] [Address(RVA = "0x512DF0", Offset = "0x511DF0", VA = "0x180512DF0")] public void SetBossAttacking(bool isBossAttacking) { this.isBossAttacking = isBossAttacking; } // Token: 0x0600162A RID: 5674 RVA: 0x0003234C File Offset: 0x0003054C [Token(Token = "0x600162A")] [Address(RVA = "0x5134B0", Offset = "0x5124B0", VA = "0x1805134B0")] public void WaitForDeathMenu() { SceneBGMController bgm = this.BGM; int num = 0; if (bgm != num) { SceneBGMController bgm2 = this.BGM; BGM g_DeathBGM = bgm2.g_DeathBGM; int num2 = 0; if (!(g_DeathBGM == num2)) { bgm2.StopBGM(); int num3 = UnityEngine.Random.Range(0, 3); if (num3 != 0) { if (num3 != 0) { if (num3 != 1) { goto IL_8E; } bgm2.g_DeathBGM.PlayBGM(86f); } bgm2.g_DeathBGM.PlayBGM(54f); } BGM g_DeathBGM2 = bgm2.g_DeathBGM; int num4 = 0; g_DeathBGM2.PlayBGM((float)num4); } Debug.Log("找不到死亡音樂"); } IL_8E: int num5; Action action = new Action(num5.OpenPlayerDeathMessageBox); num5 = 0; Game.BindAnyKeyDownHandler(action); if (this.bossDialogue != CombatDialogueType.None) { int num6; SceneManager.d__73 d__ = new SceneManager.d__73(num6); num6 = 0; d__.<>4__this = this; CoroutineHandle coroutineHandle = MECExtensionMethods1.RunCoroutine(d__); } } // Token: 0x0600162B RID: 5675 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600162B")] [Address(RVA = "0x5129D0", Offset = "0x5119D0", VA = "0x1805129D0")] private IEnumerator PlayBossDialogue() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600162C RID: 5676 RVA: 0x0003242C File Offset: 0x0003062C [Token(Token = "0x600162C")] [Address(RVA = "0x512A40", Offset = "0x511A40", VA = "0x180512A40")] public void PlayPartnerDialogue() { this.stageUI.PlayPartnerDialogue(); } // Token: 0x0600162D RID: 5677 RVA: 0x0003244C File Offset: 0x0003064C [Token(Token = "0x600162D")] [Address(RVA = "0x512B80", Offset = "0x511B80", VA = "0x180512B80")] public void ResetAllEnemy() { this.enemiesManager.ResetEnemyDeath(); } // Token: 0x0600162E RID: 5678 RVA: 0x0003246C File Offset: 0x0003066C [Token(Token = "0x600162E")] [Address(RVA = "0x512BB0", Offset = "0x511BB0", VA = "0x180512BB0")] public void ResetAllScriptSceneEvent() { SaveSystem save = this.Save; int num = 0; if (save != num && this.Save.gameObject.activeSelf) { ScriptSceneEventEnable[] components = this.Save.GetComponents(); int num2 = 0; int length = components.Length; if (num2 < length) { components[num2].CloseScriptEvent(); num2++; } } } // Token: 0x0600162F RID: 5679 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600162F")] [Address(RVA = "0x5130D0", Offset = "0x5120D0", VA = "0x1805130D0")] public void UnlockAchievements(GameAchievement achievement) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001630 RID: 5680 RVA: 0x000324D0 File Offset: 0x000306D0 [Token(Token = "0x6001630")] [Address(RVA = "0x512E10", Offset = "0x511E10", VA = "0x180512E10")] public void SetDodgeTime() { Game.EnablePlayerHitStop(0.3f, 0.6f); Game.EnableStageHitStop(0.3f, 0.6f); } // Token: 0x06001631 RID: 5681 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001631")] [Address(RVA = "0x511D20", Offset = "0x510D20", VA = "0x180511D20")] public void MarkTreasureChestDataUnlocked(int index) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001632 RID: 5682 RVA: 0x000324FC File Offset: 0x000306FC [Token(Token = "0x6001632")] [Address(RVA = "0x4D0F50", Offset = "0x4CFF50", VA = "0x1804D0F50")] public WizardGirlManage GetPlayerManager() { return this.wizardGirl; } // Token: 0x06001633 RID: 5683 RVA: 0x00032510 File Offset: 0x00030710 [Token(Token = "0x6001633")] [Address(RVA = "0x510810", Offset = "0x50F810", VA = "0x180510810")] public AchievementsSystem GetAchievementsSystem() { return this.achievementSystem; } // Token: 0x06001634 RID: 5684 RVA: 0x00032524 File Offset: 0x00030724 [Token(Token = "0x6001634")] [Address(RVA = "0x50F680", Offset = "0x50E680", VA = "0x18050F680")] public void AddEffect(EffectPool source) { this.timeScaledEffects.Add(source); float stageTimeScale = Game.GetStageTimeScale(); source.SetTimeScale(stageTimeScale); } // Token: 0x06001635 RID: 5685 RVA: 0x00032554 File Offset: 0x00030754 [Token(Token = "0x6001635")] [Address(RVA = "0x50F5E0", Offset = "0x50E5E0", VA = "0x18050F5E0")] public void AddEffect(EffectPoolFull source) { this.timeScaledFullEffects.Add(source); float stageTimeScale = Game.GetStageTimeScale(); source.SetTimeScale(stageTimeScale); } // Token: 0x06001636 RID: 5686 RVA: 0x00032584 File Offset: 0x00030784 [Token(Token = "0x6001636")] [Address(RVA = "0x50F7D0", Offset = "0x50E7D0", VA = "0x18050F7D0")] public void AddSound(SoundEffect source) { this.timeScaledSounds.Add(source); float stageTimeScale = Game.GetStageTimeScale(); source.SetTimeScale(stageTimeScale); } // Token: 0x06001637 RID: 5687 RVA: 0x000325B4 File Offset: 0x000307B4 [Token(Token = "0x6001637")] [Address(RVA = "0x50F580", Offset = "0x50E580", VA = "0x18050F580")] public void AddDisposeHandler(IDisposable handler) { this.disposeHandlers.Add(handler); } // Token: 0x06001638 RID: 5688 RVA: 0x000325D4 File Offset: 0x000307D4 [Token(Token = "0x6001638")] [Address(RVA = "0x50F720", Offset = "0x50E720", VA = "0x18050F720")] public void AddNpc(NPC npc) { this.timeScaledNpc.Add(npc); float stageTimeScale = Game.GetStageTimeScale(); XmlSchemaType xmlType = npc.XmlType; } // Token: 0x06001639 RID: 5689 RVA: 0x00032604 File Offset: 0x00030804 [Token(Token = "0x6001639")] [Address(RVA = "0x512B20", Offset = "0x511B20", VA = "0x180512B20")] public void RemoveNpc(NPC npc) { bool flag = this.timeScaledNpc.Remove(npc); } // Token: 0x0600163A RID: 5690 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600163A")] [Address(RVA = "0x50F4B0", Offset = "0x50E4B0", VA = "0x18050F4B0")] public void AddAttackable(AttackableObject attackableObject) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600163B RID: 5691 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600163B")] [Address(RVA = "0x512A60", Offset = "0x511A60", VA = "0x180512A60")] public void RemoveAttackable(AttackableObject attackableObject) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600163C RID: 5692 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600163C")] [Address(RVA = "0x510A40", Offset = "0x50FA40", VA = "0x180510A40")] public Dictionary GetNearAttackable(Vector3 unitPos) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600163D RID: 5693 RVA: 0x00032624 File Offset: 0x00030824 [Token(Token = "0x600163D")] [Address(RVA = "0x5109D0", Offset = "0x50F9D0", VA = "0x1805109D0")] public ItemSystem GetItemManager() { return this.itemSystem; } // Token: 0x0600163E RID: 5694 RVA: 0x00032638 File Offset: 0x00030838 [Token(Token = "0x600163E")] [Address(RVA = "0x510970", Offset = "0x50F970", VA = "0x180510970")] public EnemiesManager GetEnemiesManager() { return this.enemiesManager; } // Token: 0x0600163F RID: 5695 RVA: 0x0003264C File Offset: 0x0003084C [Token(Token = "0x600163F")] [Address(RVA = "0x510A20", Offset = "0x50FA20", VA = "0x180510A20")] public LockPointsManager GetLockPointsManager() { return this.enemiesManager.k__BackingField; } // Token: 0x06001640 RID: 5696 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001640")] [Address(RVA = "0x510380", Offset = "0x50F380", VA = "0x180510380")] public void CreateSoul(SoulSystem.SoulType Type, Vector3 Pos, int iNum) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001641 RID: 5697 RVA: 0x0003266C File Offset: 0x0003086C [Token(Token = "0x6001641")] [Address(RVA = "0x510160", Offset = "0x50F160", VA = "0x180510160")] public void CalculateSceneSouls() { WizardGirlManage wizardGirlManage = this.wizardGirl; SoulSystem soulSystem = this.soulSystem; if (!wizardGirlManage.GetIsDead()) { float sceneMoney = soulSystem.GetSceneMoney(); int num = Mathf.RoundToInt(sceneMoney); Game.GameSave.stats.currentMoney = sceneMoney; int num2 = Game.Collection.IncreaseSoulAcquired(num); } } // Token: 0x06001642 RID: 5698 RVA: 0x000326C8 File Offset: 0x000308C8 [Token(Token = "0x6001642")] [Address(RVA = "0x5108F0", Offset = "0x50F8F0", VA = "0x1805108F0")] public Transform GetCharacterParent() { return this.children[0]; } // Token: 0x06001643 RID: 5699 RVA: 0x000326E8 File Offset: 0x000308E8 [Token(Token = "0x6001643")] [Address(RVA = "0x510980", Offset = "0x50F980", VA = "0x180510980")] public Transform GetEnemyEffectParent() { return this.children[1]; } // Token: 0x06001644 RID: 5700 RVA: 0x00032708 File Offset: 0x00030908 [Token(Token = "0x6001644")] [Address(RVA = "0x510930", Offset = "0x50F930", VA = "0x180510930")] public Transform GetEffectParent() { return this.children[2]; } // Token: 0x06001645 RID: 5701 RVA: 0x00032728 File Offset: 0x00030928 [Token(Token = "0x6001645")] [Address(RVA = "0x5109E0", Offset = "0x50F9E0", VA = "0x1805109E0")] public Transform GetItemParent() { return this.children[3]; } // Token: 0x06001646 RID: 5702 RVA: 0x00032748 File Offset: 0x00030948 [Token(Token = "0x6001646")] [Address(RVA = "0x510CB0", Offset = "0x50FCB0", VA = "0x180510CB0")] public Transform GetSoulParent() { return this.children[4]; } // Token: 0x06001647 RID: 5703 RVA: 0x00032768 File Offset: 0x00030968 [Token(Token = "0x6001647")] [Address(RVA = "0x510CF0", Offset = "0x50FCF0", VA = "0x180510CF0")] public Transform GetSoundParent() { return this.children[5]; } // Token: 0x06001648 RID: 5704 RVA: 0x00032788 File Offset: 0x00030988 [Token(Token = "0x6001648")] [Address(RVA = "0x510820", Offset = "0x50F820", VA = "0x180510820")] public Transform GetBGMParent() { return this.children[6]; } // Token: 0x06001649 RID: 5705 RVA: 0x000327A8 File Offset: 0x000309A8 [Token(Token = "0x6001649")] [Address(RVA = "0x513720", Offset = "0x512720", VA = "0x180513720")] public SceneManager() { List list = new List(); this.timeScaledSounds = list; ulong num; this.originalGravity.z = (float)num; EnemiesManager enemiesManager = new EnemiesManager(); this.enemiesManager = enemiesManager; ItemSystem itemSystem = new ItemSystem(); this.itemSystem = itemSystem; SoulSystem soulSystem = new SoulSystem(); this.soulSystem = soulSystem; this.scriptSystem = new ScriptMode { g_sVersionText = "V011" }; AchievementsSystem achievementsSystem = new AchievementsSystem(); this.achievementSystem = achievementsSystem; List list2 = new List(); this.timeAttackables = list2; List list3 = new List(); this.timeScaledNpc = list3; List list4 = new List(); this.timeScaledEffects = list4; List list5 = new List(); this.timeScaledFullEffects = list5; List list6 = new List(); this.disposeHandlers = list6; base..ctor(); } // Token: 0x04002175 RID: 8565 [Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x4002175")] public GameObject PlayerObj; // Token: 0x04002176 RID: 8566 [Cpp2IlInjected.FieldOffset(Offset = "0x20")] [Token(Token = "0x4002176")] public GameObject CameraObj; // Token: 0x04002177 RID: 8567 [Cpp2IlInjected.FieldOffset(Offset = "0x28")] [Token(Token = "0x4002177")] public Vector3 g_v3PlayerPos; // Token: 0x04002178 RID: 8568 [Cpp2IlInjected.FieldOffset(Offset = "0x38")] [Token(Token = "0x4002178")] public SaveSystem Save; // Token: 0x04002179 RID: 8569 [Cpp2IlInjected.FieldOffset(Offset = "0x40")] [Token(Token = "0x4002179")] public SceneEventManager SEM; // Token: 0x0400217A RID: 8570 [Cpp2IlInjected.FieldOffset(Offset = "0x48")] [Token(Token = "0x400217A")] public SceneBGMController BGM; // Token: 0x0400217B RID: 8571 [Cpp2IlInjected.FieldOffset(Offset = "0x50")] [Token(Token = "0x400217B")] public VoiceController Voice; // Token: 0x0400217C RID: 8572 [Cpp2IlInjected.FieldOffset(Offset = "0x58")] [Token(Token = "0x400217C")] public SceneManager.GameState stageState; // Token: 0x0400217D RID: 8573 [Cpp2IlInjected.FieldOffset(Offset = "0x60")] [Token(Token = "0x400217D")] private Camera stageCam; // Token: 0x0400217E RID: 8574 [Cpp2IlInjected.FieldOffset(Offset = "0x68")] [Token(Token = "0x400217E")] [SerializeField] private StageUIManager stageUI; // Token: 0x0400217F RID: 8575 [Cpp2IlInjected.FieldOffset(Offset = "0x70")] [Token(Token = "0x400217F")] [SerializeField] private Transform[] children; // Token: 0x04002180 RID: 8576 [Cpp2IlInjected.FieldOffset(Offset = "0x78")] [Token(Token = "0x4002180")] [SerializeField] private PassiveEvent[] passiveEvents; // Token: 0x04002181 RID: 8577 [Cpp2IlInjected.FieldOffset(Offset = "0x80")] [Token(Token = "0x4002181")] [SerializeField] private List timeScaledSounds; // Token: 0x04002182 RID: 8578 [Cpp2IlInjected.FieldOffset(Offset = "0x88")] [Token(Token = "0x4002182")] [SerializeField] private CombatDialogueType bossDialogue; // Token: 0x04002183 RID: 8579 [Cpp2IlInjected.FieldOffset(Offset = "0x8C")] [Token(Token = "0x4002183")] [SerializeField] private bool isBossAttacking; // Token: 0x04002184 RID: 8580 [Cpp2IlInjected.FieldOffset(Offset = "0x90")] [Token(Token = "0x4002184")] [SerializeField] private GameDialoguePackage dialoguePack; // Token: 0x04002185 RID: 8581 [Cpp2IlInjected.FieldOffset(Offset = "0x98")] [Token(Token = "0x4002185")] [SerializeField] private GameBattleSelectPackage battleSelectPack; // Token: 0x04002186 RID: 8582 [Cpp2IlInjected.FieldOffset(Offset = "0xA0")] [Token(Token = "0x4002186")] private readonly Vector3 originalGravity; // Token: 0x04002187 RID: 8583 [Cpp2IlInjected.FieldOffset(Offset = "0xB0")] [Token(Token = "0x4002187")] private WizardGirlManage wizardGirl; // Token: 0x04002188 RID: 8584 [Cpp2IlInjected.FieldOffset(Offset = "0xB8")] [Token(Token = "0x4002188")] private EnemiesManager enemiesManager; // Token: 0x04002189 RID: 8585 [Cpp2IlInjected.FieldOffset(Offset = "0xC0")] [Token(Token = "0x4002189")] private ItemSystem itemSystem; // Token: 0x0400218A RID: 8586 [Cpp2IlInjected.FieldOffset(Offset = "0xC8")] [Token(Token = "0x400218A")] private SoulSystem soulSystem; // Token: 0x0400218B RID: 8587 [Cpp2IlInjected.FieldOffset(Offset = "0xD0")] [Token(Token = "0x400218B")] private ScriptMode scriptSystem; // Token: 0x0400218C RID: 8588 [Cpp2IlInjected.FieldOffset(Offset = "0xD8")] [Token(Token = "0x400218C")] private AchievementsSystem achievementSystem; // Token: 0x0400218D RID: 8589 [Cpp2IlInjected.FieldOffset(Offset = "0xE0")] [Token(Token = "0x400218D")] private bool onSystemMenu; // Token: 0x0400218E RID: 8590 [Cpp2IlInjected.FieldOffset(Offset = "0xE8")] [Token(Token = "0x400218E")] private bool[] treasureChestData; // Token: 0x0400218F RID: 8591 [Cpp2IlInjected.FieldOffset(Offset = "0xF0")] [Token(Token = "0x400218F")] private string stageName; // Token: 0x04002190 RID: 8592 [Cpp2IlInjected.FieldOffset(Offset = "0xF8")] [Token(Token = "0x4002190")] private int stageId; // Token: 0x04002191 RID: 8593 [Cpp2IlInjected.FieldOffset(Offset = "0xFC")] [Token(Token = "0x4002191")] private int currentAttackableId; // Token: 0x04002192 RID: 8594 [Cpp2IlInjected.FieldOffset(Offset = "0x100")] [Token(Token = "0x4002192")] private List timeAttackables; // Token: 0x04002193 RID: 8595 [Cpp2IlInjected.FieldOffset(Offset = "0x108")] [Token(Token = "0x4002193")] private List timeScaledNpc; // Token: 0x04002194 RID: 8596 [Cpp2IlInjected.FieldOffset(Offset = "0x110")] [Token(Token = "0x4002194")] private List timeScaledEffects; // Token: 0x04002195 RID: 8597 [Cpp2IlInjected.FieldOffset(Offset = "0x118")] [Token(Token = "0x4002195")] private List timeScaledFullEffects; // Token: 0x04002196 RID: 8598 [Cpp2IlInjected.FieldOffset(Offset = "0x120")] [Token(Token = "0x4002196")] private List disposeHandlers; // Token: 0x04002197 RID: 8599 [Cpp2IlInjected.FieldOffset(Offset = "0x128")] [Token(Token = "0x4002197")] private RadiusPlayerCheck[] areaEffects; // Token: 0x04002198 RID: 8600 [Cpp2IlInjected.FieldOffset(Offset = "0x130")] [Token(Token = "0x4002198")] private GameObject[] attackGroups; // Token: 0x04002199 RID: 8601 [Cpp2IlInjected.FieldOffset(Offset = "0x138")] [Token(Token = "0x4002199")] private SpatialHashManager spatialHashManager; // Token: 0x02000246 RID: 582 [Token(Token = "0x2000246")] public enum GameState { // Token: 0x0400219B RID: 8603 [Token(Token = "0x400219B")] Normal, // Token: 0x0400219C RID: 8604 [Token(Token = "0x400219C")] Death, // Token: 0x0400219D RID: 8605 [Token(Token = "0x400219D")] Script, // Token: 0x0400219E RID: 8606 [Token(Token = "0x400219E")] SaveUI } // Token: 0x02000247 RID: 583 [Token(Token = "0x2000247")] public enum SoundWaveType { // Token: 0x040021A0 RID: 8608 [Token(Token = "0x40021A0")] Battle, // Token: 0x040021A1 RID: 8609 [Token(Token = "0x40021A1")] Footstep } }