using System; using Cpp2IlInjected; // Token: 0x02000160 RID: 352 [Token(Token = "0x2000160")] public class SceneSwitchData { // Token: 0x060010B1 RID: 4273 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60010B1")] [Address(RVA = "0x513AE0", Offset = "0x512AE0", VA = "0x180513AE0")] public SceneSwitchData(int nextSceneNumber, int savePointNumber, bool writeGameSave) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060010B2 RID: 4274 RVA: 0x00027028 File Offset: 0x00025228 [Token(Token = "0x60010B2")] [Address(RVA = "0x513A80", Offset = "0x512A80", VA = "0x180513A80")] public SceneSwitchData(string sceneName, int savePointNumber, bool writeGameSave) { this.nextSceneName = sceneName; this.savePointNumber = savePointNumber; this.writeGameSave = writeGameSave; } // Token: 0x060010B3 RID: 4275 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60010B3")] [Address(RVA = "0x513BA0", Offset = "0x512BA0", VA = "0x180513BA0")] public SceneSwitchData(GameStage stage, int savePointNumber, bool writeGameSave) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x04001C14 RID: 7188 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4001C14")] public readonly string nextSceneName; // Token: 0x04001C15 RID: 7189 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001C15")] public readonly int savePointNumber; // Token: 0x04001C16 RID: 7190 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4001C16")] public readonly bool writeGameSave; }