using System; using System.IO; using Cpp2IlInjected; using MarsSDK; using UnityEngine; // Token: 0x02000371 RID: 881 [Token(Token = "0x2000371")] public class ScreenShotTest : MonoBehaviour, IUIController { // Token: 0x060022D1 RID: 8913 RVA: 0x00053FC4 File Offset: 0x000521C4 [Token(Token = "0x60022D1")] [Address(RVA = "0x514300", Offset = "0x513300", VA = "0x180514300")] private void Start() { GameObject[] array = this.models; int num = 0; int num2 = 0; int length = array.Length; if (num2 < length) { GameObject gameObject = array[num]; int num3 = 0; gameObject.SetActive(num3 != 0); num++; } Camera[] array2 = this.cameras; int num4 = 0; int num5 = 0; int length2 = array2.Length; if (num5 < length2) { GameObject gameObject2 = array2[num4].gameObject; int num6 = 0; gameObject2.SetActive(num6 != 0); num4++; } this.modelIndex = (int)((ulong)0L); this.SwitchModel(); this.cameraIndex = (int)((ulong)0L); this.SwitchCamera(); Game.BindUIController(this); Game.SwitchUIControlInput(); DirectoryInfo directoryInfo = new DirectoryInfo("Photo"); if (!directoryInfo.Exists) { directoryInfo.Create(); } } // Token: 0x060022D2 RID: 8914 RVA: 0x00054090 File Offset: 0x00052290 [Token(Token = "0x60022D2")] [Address(RVA = "0x514290", Offset = "0x513290", VA = "0x180514290", Slot = "4")] public void Move(Direction2D direction) { if (direction == Direction2D.Left) { while (this.modelIndex != -1) { } int length = this.models.Length; this.modelIndex = length; this.SwitchModel(); return; } if (direction == Direction2D.Right) { int num = this.modelIndex; GameObject[] array = this.models; num++; this.modelIndex = num; if (num == array.Length) { this.modelIndex = (int)((ulong)0L); } this.SwitchModel(); return; } } // Token: 0x060022D3 RID: 8915 RVA: 0x00054100 File Offset: 0x00052300 [Token(Token = "0x60022D3")] [Address(RVA = "0x5145A0", Offset = "0x5135A0", VA = "0x1805145A0", Slot = "5")] public void SwitchLeftward() { if (this.cameraIndex == -1) { int length = this.cameras.Length; this.cameraIndex = length; } this.SwitchCamera(); } // Token: 0x060022D4 RID: 8916 RVA: 0x00054138 File Offset: 0x00052338 [Token(Token = "0x60022D4")] [Address(RVA = "0x5146E0", Offset = "0x5136E0", VA = "0x1805146E0", Slot = "6")] public void SwitchRightward() { int num = this.cameraIndex; Camera[] array = this.cameras; num++; this.cameraIndex = num; int num2 = 0; this.cameraIndex = num2; this.SwitchCamera(); } // Token: 0x060022D5 RID: 8917 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60022D5")] [Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0", Slot = "7")] public void Submit() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060022D6 RID: 8918 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60022D6")] [Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0", Slot = "8")] public void Hold(bool onHolding) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060022D7 RID: 8919 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60022D7")] [Address(RVA = "0x514080", Offset = "0x513080", VA = "0x180514080", Slot = "9")] public void Cancel() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060022D8 RID: 8920 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60022D8")] [Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0", Slot = "10")] public void SpecialAction() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060022D9 RID: 8921 RVA: 0x00054174 File Offset: 0x00052374 [Token(Token = "0x60022D9")] [Address(RVA = "0x5145D0", Offset = "0x5135D0", VA = "0x1805145D0")] private void SwitchModel() { if (this.currentModel) { GameObject gameObject = this.currentModel.gameObject; int num = 0; gameObject.SetActive(num != 0); } GameObject[] array = this.models; int num2 = this.modelIndex; GameObject gameObject2 = array[num2]; this.currentModel = gameObject2; this.currentModel.SetActive(true); int num3 = this.modelIndex; Light light = this.lightForBoss3AndBoss5; if (num3 == 1) { } bool flag = num3 == 2; light.enabled = flag; } // Token: 0x060022DA RID: 8922 RVA: 0x00054200 File Offset: 0x00052400 [Token(Token = "0x60022DA")] [Address(RVA = "0x5144B0", Offset = "0x5134B0", VA = "0x1805144B0")] private void SwitchCamera() { if (this.currentCamera) { GameObject gameObject = this.currentCamera.gameObject; int num = 0; gameObject.SetActive(num != 0); } Camera[] array = this.cameras; int num2 = this.cameraIndex; Camera camera = array[num2]; this.currentCamera = camera; this.currentCamera.gameObject.SetActive(true); } // Token: 0x060022DB RID: 8923 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60022DB")] [Address(RVA = "0x514080", Offset = "0x513080", VA = "0x180514080")] private void TakePhoto() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060022DC RID: 8924 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60022DC")] [Address(RVA = "0x514210", Offset = "0x513210", VA = "0x180514210")] private string GetFileNameSuffix() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060022DD RID: 8925 RVA: 0x00054268 File Offset: 0x00052468 [Token(Token = "0x60022DD")] [Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")] public ScreenShotTest() { } // Token: 0x04002C55 RID: 11349 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002C55")] [SerializeField] private int modelIndex; // Token: 0x04002C56 RID: 11350 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002C56")] [SerializeField] private GameObject[] models; // Token: 0x04002C57 RID: 11351 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002C57")] [SerializeField] private int cameraIndex; // Token: 0x04002C58 RID: 11352 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4002C58")] [SerializeField] private Camera[] cameras; // Token: 0x04002C59 RID: 11353 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4002C59")] [SerializeField] private Light lightForBoss3AndBoss5; // Token: 0x04002C5A RID: 11354 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4002C5A")] private GameObject currentModel; // Token: 0x04002C5B RID: 11355 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4002C5B")] private Camera currentCamera; }