using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000223 RID: 547 [Token(Token = "0x2000223")] public class ScreenShotTool : MonoBehaviour { // Token: 0x0600158E RID: 5518 RVA: 0x00030BA8 File Offset: 0x0002EDA8 [Token(Token = "0x600158E")] [Address(RVA = "0x514810", Offset = "0x513810", VA = "0x180514810")] private void Update() { if (Input.GetKeyDownInt((KeyCode)((uint)278))) { DateTime now = DateTime.Now; string text = string.Format("Nobeta_{0:yyyyMMddHHmmss}.png", now); ScreenCapture.CaptureScreenshot(text, 10); Debug.Log("Capture: " + text); } } // Token: 0x0600158F RID: 5519 RVA: 0x00030BF0 File Offset: 0x0002EDF0 [Token(Token = "0x600158F")] [Address(RVA = "0x514720", Offset = "0x513720", VA = "0x180514720")] private void TakeScreenShot() { DateTime now = DateTime.Now; string text = string.Format("Nobeta_{0:yyyyMMddHHmmss}.png", now); ScreenCapture.CaptureScreenshot(text, 10); Debug.Log("Capture: " + text); } // Token: 0x06001590 RID: 5520 RVA: 0x00030C2C File Offset: 0x0002EE2C [Token(Token = "0x6001590")] [Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")] public ScreenShotTool() { } }