using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000224 RID: 548 [Token(Token = "0x2000224")] public class ScriptCameraLookAt : MonoBehaviour { // Token: 0x06001591 RID: 5521 RVA: 0x00030C40 File Offset: 0x0002EE40 [Token(Token = "0x6001591")] [Address(RVA = "0x517900", Offset = "0x516900", VA = "0x180517900")] private void Update() { Transform lookAtTarget = this.LookAtTarget; int num = 0; if (lookAtTarget != num) { Transform transform = base.transform; Transform lookAtTarget2 = this.LookAtTarget; transform.LookAt(lookAtTarget2); } } // Token: 0x06001592 RID: 5522 RVA: 0x00030C7C File Offset: 0x0002EE7C [Token(Token = "0x6001592")] [Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")] public ScriptCameraLookAt() { } // Token: 0x040020AC RID: 8364 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40020AC")] public Transform LookAtTarget; }